Moderator: Clan Directors

davekettering wrote:Contacts:
[spoiler]S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact
One Step Ahead (OSA):
Benga - First Contact (privs holder)
[/spoiler]
The War: Round 2
[spoiler]Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads[/spoiler]
Schedule:
[spoiler]March 28, 2021 - Begin 6 week period
April 01, 2021 - Request Privs
April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q)
April 11, 2021 - All players join Set 1 games
April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q)
May 09, 2021 - All players join Set 2 games
May 09, 2021 - 6 week joining period expires[/spoiler]
Clan War Page
Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]
S&M
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
OSA:
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]
S&M:
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
Tie Break:
TB1: Classic – ns, ch, sunny
OSA:
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
Rules of Engagement:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 20 Round limit for Trench games.
Trench is permitted in all games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:[/spoiler]
Player Usage/ Eligibility:
[spoiler]This year, the standard 1 Clan Rule is in effect.
Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.
S&M:
OSA:[/spoiler]
benga wrote:davekettering wrote:Contacts:
[spoiler]S&M/ Spanked and Milked:
davekettering - First Contact (privs holder)
josko.ri - Second Contact
One Step Ahead (OSA):
Benga - First Contact (privs holder)
[/spoiler]
The War: Round 2
[spoiler]Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q)
49 Games, including 1 Tie-Breaker Game:
24 Home Games
8 Doubles
8 Triples
8 Quads[/spoiler]
Schedule:
[spoiler]March 28, 2021 - Begin 6 week period
April 01, 2021 - Request Privs
April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q)
April 11, 2021 - All players join Set 1 games
April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q)
May 09, 2021 - All players join Set 2 games
May 09, 2021 - 6 week joining period expires[/spoiler]
Clan War Page
Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]
S&M
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
OSA:
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]
S&M:
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
Tie Break:
TB1: Classic – ns, ch, sunny
OSA:
Dubs:
D1:
D2:
D3:
D4:
Trips:
T1:
T2:
T3:
T4:
Quads:
Q1:
Q2:
Q3:
Q4:
Rules of Engagement:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed
All forts are allowed except "no forts"
There will be no round limits except for Trench games. 20 Round limit for Trench games.
Trench is permitted in all games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Players can participate in a maximum of 18 games in total in Round 2
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
All other rules as per the CCX main thread:[/spoiler]
Player Usage/ Eligibility:
[spoiler]This year, the standard 1 Clan Rule is in effect.
Usage:
Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game)
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.
S&M:
OSA:[/spoiler]
agreed
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
willedtowin1 wrote:rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
Whos Yo Daddy.......

MTIceman41 wrote:willedtowin1 wrote:rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
Whos Yo Daddy.......
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.
When you guys joining trips cman? I don’t bite too hard

willedtowin1 wrote:MTIceman41 wrote:willedtowin1 wrote:rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
Whos Yo Daddy.......
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.
When you guys joining trips cman? I don’t bite too hard


josko.ri wrote:TX AG 90 has less than hour left in Hive
20866559
Can someone sit for him?


willedtowin1 wrote:Nice to see such a good battle going here.
Unfortunately, we have a minor crisis unfolding.
Always a pleasure to battle a good group like S & M
We Apologize for a few missed turns S&M.
We Still hope to make it a good old fashion Battle........

Arama86n wrote:Is this as close as the score implies?
josko.ri wrote:I have it at 28v21 for S&M.
MTIceman41 wrote:
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.
willedtowin1 wrote:MTIceman41 wrote:
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.
