HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
Who here is sick of everybody beating a dead horse when it comes to dice rolls
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
Let's just get rid of the dice altogether. When you attack with more men you win, when you attack with fewer you lose. That's a much better way.
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
Let's just get rid of the dice altogether. When you attack with more men you win, when you attack with fewer you lose. That's a much better way.
1. yawn
2. Yeah - we could call it 'DiplomacyClub'
'You don't need a weatherman to know which way the wind blows' Robert Zimmerman
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
I've played risk once a week for the last 10 years and the dice here behave no differently to real dice.
Besides, even if the dice weren't random it would make no difference because we all use the same dice and are subject to the same quirks.
The more you know the more you know you don't know what you know stone's throw left to go bad weather hell for leather now and zen you goof again you never blow your trip forever.
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
Yes, they have, and yes they will continue to do so.
yes- I'm sick of taking my lame armies up against superior ones and losing all the time. I'm also sick and tired of getting reminded of it by these freaking threads. Do what I do- tell the bad beat dice story to a fellow player/friend when it happens, vent and then move on to the next game.
OK, someone call the police, because we have a ghoul on CC again, grave robbery is illegal, and digging that dead horse up is just plain wrong. ENOUGH with the dice threads.. M-KAY ! ! ! !
What i am saying is that 24 hours is too long for a player to initiate a game or make a move.
12 hours is awfully hard to do, especially if its 1v1 and all games eventually boil down to that. if you go to sleep and its ur turn during the night when you wake up you have a very small time window to take that turn. 24 hours allows everyone to be able to only check in once a day and still not miss turns
If it was less than 24 hours, CC would be moving away from it's "take a turn a day" mantra. If you don't like standard games, check out Speed Games! They make things go faster! And if you aren't a Premium Member, check out the Live Chat or the Callouts forum and see if you can set up and old school Real Time game.
but if you have time to chat you have time to make a move. i think 12 hours is sufficient time to make a frikken move and let everyone know you are alive. NOONE sleeps 12 hours unless they are on a down side of a COKE high.....come on...you wouldnt be able to make a move in 12 hours?
dyrtydog wrote:but if you have time to chat you have time to make a move. i think 12 hours is sufficient time to make a frikken move and let everyone know you are alive. NOONE sleeps 12 hours unless they are on a down side of a COKE high.....come on...you wouldnt be able to make a move in 12 hours?
many people have a LIFE. i go to bed at 10, sleep to 6am and go straight to school until 2:10 then its off to swimming until 6 and THEN i get home.... would 12 hours work for me? simple answer, no.
you have all the time in the world for everything else, but can not comitt to a game--even if EVERYONE had 12 hours to respond? Dude, i have a life and a half--- I teach school, come home, have a family, make dinner, watch TV...i can still make a move in 12 hours. For Heaven's sakes, why sign up for up for a game if you are so busy? oh yeah thats right you have a month to make a move.
Its a wonderful rule, actually, but needs to be revised.