Suggestion: Deadbeat Reduction

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owyn999
Posts: 21
Joined: Fri Sep 14, 2007 2:07 pm
Location: Stiller Country
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Suggestion: Deadbeat Reduction

Post by owyn999 »

Suggestion Idea:
Ways to reduce deadbeating and clock abuse

Specifics:
How about setting up instead of 3 consecutive turns in a game deadbeating 3 missed turns total. so say a player makes a habit of clock abuse he would take one turn off get a double reinforcement and then take another turn off. Using the new method of missing a total of 3 turns in a casual game would result in the loss of the game. This could be expanded for Speed Games but I dont' think it needs to be overly increased maybe 5 turns.

Why it is needed:
This would cut down on deadbeating or the time lost to deadbeats in a game and would prevent most forms of Clock Abuse as then the players would only be able to abuse the clock twice in a game.
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jennifermarie
Posts: 1316
Joined: Wed Mar 07, 2007 8:07 pm
Gender: Female
Location: Indiana, USA

Post by jennifermarie »

Hello, in the future try a forum search and check the todo list before posting suggestions because this one has been suggested before.

Have a wonderful day!

jennifermarie
owyn999
Posts: 21
Joined: Fri Sep 14, 2007 2:07 pm
Location: Stiller Country
Contact:

Post by owyn999 »

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