Auto-kicking multies & logging end of turn

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lackattack
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Auto-kicking multies & logging end of turn

Post by lackattack »

Auto-kicking multies

Once busted, multiple accounts have been blocked from playing new games but allowed to continue their existing ones. There were a few reasons we designed it that way, a big one being that we didn't want other players in those games wait 72 hours for the multi to be auto-kicked. Obviously this is less than ideal as some members do not enjoy playing against known cheaters!

From now on, inactivated multies will be immediately auto-kicked from their games and will also be auto-dropped from any waiting games. Same goes for members who are given website bans for whatever reason and for whatever length of time. Just like when players are auto-kicked for missing too many turns, in these cases teammates will inherit troops and spoils, assassin targets will be reassigned, and the final winner will get the points in terminator games.

This change been a popular request since Jork first suggested it back in Dec 11, 2006. Hopefully it will make Conquer Club more fair and more enjoyable for us members in good standing. :P

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Logging end of turn

Now you can always know exactly when a player clicked End Reinforcement in a no spoils game. The game log will now display either X ended the turn or X ended the turn and got spoils as the case may be. This should be particularly handy in shedding some light on confusing situations in freestyle games. :P

=================================================================================

Alert for script users

This update involved several changes to the wording of game log entries. "BOB" and other 3rd party scripts that read the game logs may be affected. If you are having problems as of this update please disable your scripts and try again. Script related bugs should be reported in the Plugins & Addons forum.
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the.killing.44
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Re: Auto-kicking multies & logging end of turn

Post by the.killing.44 »

=D> sweeeeeet.

.44
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Timminz
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Re: Auto-kicking multies & logging end of turn

Post by Timminz »

Excellent! Long time coming! Beautiful addition!
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Re: Auto-kicking multies & logging end of turn

Post by the.killing.44 »

This will be abused in games like Feudal, AoR, etc. Gaining an extra castle is a guaranteed win if your partner gets busted.

.44
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Re: Auto-kicking multies & logging end of turn

Post by Lindax »

Great! =D>

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Re: Auto-kicking multies & logging end of turn

Post by ppgangster »

Thanks awesome move!
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Re: Auto-kicking multies & logging end of turn

Post by saaimen »

the.killing.44 wrote:This will be abused in games like Feudal, AoR, etc. Gaining an extra castle is a guaranteed win if your partner gets busted.

So you are saying people will team up, and then make multies and make sure they get busted so their partner can win that game :-s ?
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Re: Auto-kicking multies & logging end of turn

Post by SirSebstar »

stunningly briljant. =D> =D> =D>
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the.killing.44
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Re: Auto-kicking multies & logging end of turn

Post by the.killing.44 »

saaimen wrote:
the.killing.44 wrote:This will be abused in games like Feudal, AoR, etc. Gaining an extra castle is a guaranteed win if your partner gets busted.

So you are saying people will team up, and then make multies and make sure they get busted so their partner can win that game :-s ?

No, you could team up with someone who has been busted and has nothing to lose who would make the multi, get caught, and you would benefit with teh castle.

.44
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Re: Auto-kicking multies & logging end of turn

Post by Night Strike »

the.killing.44 wrote:
saaimen wrote:
the.killing.44 wrote:This will be abused in games like Feudal, AoR, etc. Gaining an extra castle is a guaranteed win if your partner gets busted.

So you are saying people will team up, and then make multies and make sure they get busted so their partner can win that game :-s ?

No, you could team up with someone who has been busted and has nothing to lose who would make the multi, get caught, and you would benefit with teh castle.

.44


Then post in the Cheating & Abuse forum if you see someone frequently benefiting.


Great updates.
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Re: Auto-kicking multies & logging end of turn

Post by 40kguy »

awsome
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Re: Auto-kicking multies & logging end of turn

Post by pimphawks70 »

This was sorely needed in the CC community. Thanks Lack
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Re: Auto-kicking multies & logging end of turn

Post by Bruceswar »

sweet!!
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Re: Auto-kicking multies & logging end of turn

Post by stringybeany »

Good one.
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Re: Auto-kicking multies & logging end of turn

Post by owenshooter »

lackattack wrote:This change been a popular request since Jork first suggested it back in Dec 11, 2006. Hopefully it will make Conquer Club more fair and more enjoyable for us members in good standing. :P


that long ago?!! wow!! good work, lack...-0
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Re: Auto-kicking multies & logging end of turn

Post by Snorri1234 »

Awesome.
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Re: Auto-kicking multies & logging end of turn

Post by owenator »

It's about time that the rule was placed into effect. Congratulations on the hard work guys! And here's an example of where this rule has taken into effect in one of MY games:

http://www.conquerclub.com/game.php?game=5068696


2009-06-15 18:00:19 - w00pert was kicked out for violating the rules
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Re: Auto-kicking multies & logging end of turn

Post by Timminz »

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Re: Auto-kicking multies & logging end of turn

Post by kratos644 »

Timminz wrote:


farmer.

Owen is no farmer!!!
He plays any ranks. The higher ranks are just scared of him cause they know he's a feudal beast ;)
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niMic
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Re: Auto-kicking multies & logging end of turn

Post by niMic »

kratos644 wrote:
Timminz wrote:


farmer.

Owen is no farmer!!!
He plays any ranks. The higher ranks are just scared of him cause they know he's a feudal beast ;)


Yeah, it's just a crazy coincidence that his 4 opponents have two games between them, right? ;)

Admittedly he's got quite a few games going with high-ranked opponents as well, but there's comparatively many where he's only or almost only up against "?"'s, most of whom have never finished a game.
Last edited by niMic on Mon Jun 15, 2009 8:48 pm, edited 1 time in total.
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Re: Auto-kicking multies & logging end of turn

Post by jako »

keep up the good work Lack. =D>
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Re: Auto-kicking multies & logging end of turn

Post by sailorseal »

Very nice, I like, I like! [/borat]
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Re: Auto-kicking multies & logging end of turn

Post by kratos644 »

niMic wrote:
kratos644 wrote:
Timminz wrote:


farmer.

Owen is no farmer!!!
He plays any ranks. The higher ranks are just scared of him cause they know he's a feudal beast ;)


Yeah, it's just a crazy coincidence that his 4 opponents have two games between them, right? ;)

Admittedly he's got quite a few games going with high-ranked opponents as well, but there's comparatively many where he's only or almost only up against "?"'s, most of whom have never finished a game.

He plays anyone. He doesn't look at rank.
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Re: Auto-kicking multies & logging end of turn

Post by n00blet »

lackattack wrote:Same goes for members who are given website bans for whatever reason and for whatever length of time.
So if I get a 3-day forum ban, I get auto-kicked from all my games :?: :?: :?:
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Re: Auto-kicking multies & logging end of turn

Post by Bruceswar »

n00blet wrote:
lackattack wrote:Same goes for members who are given website bans for whatever reason and for whatever length of time.
So if I get a 3-day forum ban, I get auto-kicked from all my games :?: :?: :?:



Incorrect. You would have to get a site wide ban. Those are rarely handed out.
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