Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
73 Territories, 10 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-03-01 04:58:55 - Game has been initialized 2012-03-13 12:45:00 - lynch5762 eliminated BYUwonder11 from the game 2012-03-13 18:13:34 - tec805 eliminated mkcummins from the game 2012-03-13 18:13:34 - tec805, lynch5762 won the game 2012-03-13 18:13:34 - mkcummins lost 17 points 2012-03-13 18:13:34 - BYUwonder11 lost 17 points 2012-03-13 18:13:34 - tec805 gained 17 points 2012-03-13 18:13:34 - lynch5762 gained 17 points
2012-03-01 15:02:02 - mkcummins: got it thanks
2012-03-01 15:44:17 - mkcummins: it's the risk you take shopping out doubles on this map, but lady luck just dropped a giant turd in our face...
2012-03-01 15:44:44 - mkcummins: whoops....damn checkbox.
2012-03-02 01:46:57 - tec805: greetings and good luck all, shame with such a nice drop I only could kill 2 regions ☠
2012-03-02 04:13:27 - BYUwonder11: shame for who? : )
2012-03-03 01:44:07 - tec805: ☜ (too small to see, but the hand is pointing at me)
2012-03-06 14:35:21 - mkcummins: 1-7....no cigar. gg
2012-03-06 20:15:44 - tec805: about time you had bad dice, even with our deploy we have just barely been keeping up with you two
2012-03-06 20:37:30 - tec805: sigh
2012-03-06 21:10:52 - mkcummins: correct. the game was yours...we should not have held on this far with your initial deploy.
2012-03-06 21:59:21 - BYUwonder11: it's made it more interesting though hasn't it? but yes i agree as well
2012-03-07 19:53:27 - BYUwonder11: mudfighter for BYU
2012-03-08 18:52:54 - lynch5762: lol... would you guys quit prolonging this with dice like that :)
2012-03-08 19:13:08 - mkcummins: i was actually trying to attack down to singles...this is a slow death map, similar to prison riot.
2012-03-09 20:41:35 - lynch5762: I was just giving you a hard time
2012-03-10 02:41:29 - lynch5762: gg guys
2012-03-10 04:07:18 - mkcummins: no prob at all, mike. i meant that i ended turn too soon...i really was trying to attack down
2012-03-10 04:07:32 - mkcummins: but cant even do that right..lol
2012-03-10 04:08:47 - mkcummins: was just auto attacking and rolled 13-4......how ridiculous.
2012-03-10 18:05:33 - BYUwonder11: of course now they come...wow
2012-03-11 00:47:14 - lynch5762: yea... I always seem to get great dice when it too late or I don't need them... funny how that works
2012-03-11 00:48:57 - tec805: you guys have had outstanding dice this game except for 2 turns - our dice have been utter shit. If we hadn't been out-deploying you by double the entire game we would have long since been toast
2012-03-11 17:21:07 - mkcummins: correct. this game resulted how it should have. we should have never had a chance....just made it interesting
2012-03-12 15:49:36 - tec805: wtf clickies stopped working and built in clickies are worthless
2012-03-13 12:46:13 - lynch5762: gg guys
2012-03-13 13:19:57 - mkcummins: well played, fellas
2012-03-13 18:13:11 - tec805: good game guys