Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
44 Territories, 23 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-10-01 13:09:36 - Game has been initialized 2012-10-12 13:53:31 - Gen. Ramsarelli eliminated IanG7 from the game 2012-10-12 13:54:09 - Gen. Ramsarelli eliminated kjg21 from the game 2012-10-12 13:54:09 - Gen. Ramsarelli, BYUwonder11 won the game 2012-10-12 13:54:09 - IanG7 lost 33 points 2012-10-12 13:54:09 - kjg21 lost 33 points 2012-10-12 13:54:09 - Gen. Ramsarelli gained 33 points 2012-10-12 13:54:09 - BYUwonder11 gained 33 points
2012-10-02 02:40:57 - Gen. Ramsarelli: GL guys
2012-10-03 01:43:39 - kjg21: hi guys, have fun.
2012-10-07 17:09:19 - IanG7: that's a joke right, you didn't actually roll and beat the 9% odds of breaking savannah?, oi vey
2012-10-08 10:46:53 - kjg21: was that 14-1 green?
2012-10-10 14:54:04 - Gen. Ramsarelli: yes, would appear as though CC's lovely 'random dice' generator finally favored us this time. We've been on your end more than once before too. Fortunately for us it came at an extremely key time in the game. ;)
2012-10-10 14:57:58 - Gen. Ramsarelli: don't get me wrong, I'd be a bit 'peeved' if I were in your place too. Can't deny that you guys had the better of us.
2012-10-10 19:57:57 - IanG7: thanks for the game guys, maybe we'll get you next time :)
2012-10-11 06:41:33 - BYUwonder11: gg, i'd apologize for the dice, but we've all had them right? : )
2012-10-11 11:18:20 - kjg21: gg guys. you're right BYU. shortly after your run, i had a turn in another game where i went 32-6 to steal a victory. so things do even out. i blame probability. lol.