Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
350 Territories, 49 Continents, 6 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-10-01 19:48:05 - Game has been initialized 2012-11-15 20:40:12 - ccatman eliminated slowreactor from the game 2012-11-21 10:50:17 - lord voldemort was kicked out for missing too many turns 2012-11-22 14:08:55 - Steiner75 eliminated jj3044 from the game 2012-11-22 16:09:17 - ccatman eliminated silverking8 from the game 2012-11-22 16:09:17 - ccatman, EagleByRob, Nicky15, Steiner75 won the game 2012-11-22 16:09:17 - lord voldemort lost 19 points 2012-11-22 16:09:17 - jj3044 lost 19 points 2012-11-22 16:09:17 - slowreactor lost 19 points 2012-11-22 16:09:17 - silverking8 lost 19 points 2012-11-22 16:09:17 - ccatman gained 19 points 2012-11-22 16:09:17 - EagleByRob gained 19 points 2012-11-22 16:09:17 - Nicky15 gained 19 points 2012-11-22 16:09:17 - Steiner75 gained 19 points
2012-10-01 19:48:37 - ccatman: got a snap GL
2012-10-02 06:16:19 - slowreactor: gla
2012-10-14 14:53:12 - lord voldemort: jj here
2012-10-25 03:16:32 - EagleByRob: ccat for rob
2012-10-31 21:55:25 - jj3044: stop giving your troops steroids Steiner! You made king cry over here!
2012-10-31 22:16:25 - Steiner75: it is not steroids... you are probably not flogging your troops hard enough. That is a common problem with mercenaries
2012-11-01 00:47:46 - silverking8: merc. my halloween arsh...hehe....lol I just think we need to get a new dice dealer, esp for me!
2012-11-04 17:44:57 - lord voldemort: jj here
2012-11-05 22:40:15 - Nicky15: jet for nicky until further notice
2012-11-16 06:17:37 - Nicky15: Nicky back