Game #13045177: 5 Players,
Standard,
No Spoils,
Sequential,
Chained,
Fog
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 5
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
- Scored
- Yes
- Transmogrification
- None
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5 |
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Standard |
In a standard game each player fends for himself and there is only one winner. |
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Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
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Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
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No Spoils |
There are no 'spoils' in this game. |
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Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
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Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
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No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
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None |
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24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
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Yes |
By default games are scored and the outcome will affect your player score and rank |
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None |
Standard play |
 | Supermax: Prison Riot!: | 143 Territories, 108 Continents, Min Reinforcements: 0 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-07-30 21:35:44 - Game has been initialized
2013-08-14 15:40:38 - loutil eliminated GavriloPrincip from the game
2013-08-15 17:09:28 - loutil eliminated Annihilation_JB from the game
2013-08-17 12:11:16 - loutil eliminated ThePrince2011 from the game
2013-08-23 21:21:45 - loutil eliminated RuggedDomination from the game
2013-08-23 21:21:45 - loutil won the game
2013-08-23 21:21:45 - GavriloPrincip lost 7 points
2013-08-23 21:21:45 - RuggedDomination lost 10 points
2013-08-23 21:21:45 - ThePrince2011 lost 6 points
2013-08-23 21:21:45 - Annihilation_JB lost 6 points
2013-08-23 21:21:45 - loutil gained 29 points
2013-07-30 23:00:53 - ThePrince2011: gl guys
2013-07-31 13:46:41 - Annihilation_JB: is anyone else having BOB problems? Mine is not working
2013-08-05 16:58:18 - RuggedDomination: Ret, I believe we have allowed Brett's stacks to grow too large in General Population. I reduced his threat by removing his stack next to me. I suggest you do something similar against the stack on Gary.
2013-08-05 19:01:35 - loutil: Ret, Brett, Jeremy, and myself all agree that we have allowed Marc's stack to grow to large in the yard. Ret hit the stack reducing it down. J is next. Then me and finally Brett.
2013-08-05 19:02:07 - loutil: no other truce or treaty is implied by this assault.
2013-08-05 19:02:40 - RuggedDomination: this is bullshit. that stack is there simply as a defense against the warden being taken.
2013-08-05 19:03:33 - RuggedDomination: I, as the highest deploy by only THREE, was taking the liberty of building a defense against Lou taking the Warden and now I am being attacked for it?
2013-08-05 20:30:43 - loutil: Brett, he has been effectively neutralized so you do not need to strike.
2013-08-05 20:49:18 - GavriloPrincip: i found marcs actions in general pop distasteful, so i took the liberty anyway
2013-08-07 21:00:30 - loutil: Marc, I understand your first move. Do not test my patience :)))
2013-08-07 22:09:14 - RuggedDomination: I realize you understand it, because I know it's exactly what you would've done as well. :)
2013-08-07 22:09:38 - RuggedDomination: I don't understand how that test's your patience though...
2013-08-07 22:41:33 - RuggedDomination: If anything, it is my patience being tested as you first instigated a coordinated attack against me setting me back 50+ troops.
2013-08-07 22:42:52 - RuggedDomination: THEN, you have the audacity to say not to test your patience when I make a DEFENSIVE move to take out a secret stack that threatens my deployment and ability to compete in this game?
2013-08-07 22:46:01 - RuggedDomination: Not to mention, aside from losing some troops, your deploy was completely unaffected.
2013-08-08 14:08:22 - loutil: you completely misunderstood my comment. Testing my patience would be you escalating from here.
2013-08-09 12:46:42 - Annihilation_JB: well look out boys."Kamikaze aircraft were essentially pilot-guided explosive missiles, purpose-built or converted from conventional aircraft"- i dont have an aircraft but i do have 50 troops in the yard. Blame Ret for taking my boss
2013-08-09 16:07:41 - ThePrince2011: Jeremy, i will say I understand and appreciated your actions
2013-08-15 02:11:31 - ThePrince2011: I just put 5 in the yard, was this the turn to leave out can not remember, sorry.
2013-08-15 02:39:25 - loutil: you are ok, it was last round :)
2013-08-15 13:34:07 - Annihilation_JB: lou i hope by me moving my troops you realize it is not a threat to you
2013-08-16 14:29:18 - RuggedDomination: Ret and I both have a preference to increase our deployment. That being said, we will be swapping gang members in Gen Pop with an agreement that we'll leave those newly acquired members with low stacks and unharmed by eachother.
2013-08-16 14:29:21 - RuggedDomination: Additionally, we prefer to have our troops facing eachother in the yard rather than General Pop, so we will coordinate a path to reinforce some of our GenPop troops out to the Yard.
2013-08-17 03:19:55 - RuggedDomination: Ret has 65, i'll take 34 and you take the remaining 34
2013-08-17 12:14:55 - loutil: we need some ground rules from here. Maybe 1 round of no attacks but who gets to strike first?
2013-08-18 04:25:08 - RuggedDomination: Since you're deploy jumped 27 to my 21 since taking out Ret, I should get first attack. Since first attack is so valuable, I'll only take a max of 30 troops, and every attack thereafter can be up to 50 troops.
2013-08-18 04:27:10 - RuggedDomination: scratch that, you're deploy jumped 29. From 42 before taking out Ret to 71 now that Ret is gone. Mine went from 34 to 55.
2013-08-18 04:32:06 - RuggedDomination: If i don't see you post your thoughts on these ground rules, I'll just deploy and not attack. This is CLEARLY to my detriment because you out-deploy me, however I want to have ground rules in place.
2013-08-18 09:45:55 - loutil: that seems fair to start. You swing first but can only take 30 of my troops the first round. Then we increase to 50.
2013-08-18 12:47:29 - RuggedDomination: ok
2013-08-18 18:29:31 - RuggedDomination: Maybe after each round we should escalate the troop attack by 10. So, after your turn of taking up to 50 of my troops, the next round we each take up to 60 troops, and so on...
2013-08-18 19:29:15 - loutil: the problem with that is that you always get the advantage. It should increase on my turn some of the time to be faiir
2013-08-19 05:28:21 - RuggedDomination: ok. how about on every three moves, the attack increases by 10. Example, Marc-Lou-Marc attack at 50ea, then Lou-Marc-Lou at 60ea, then Marc-Lou-Marc at 70ea, etc etc. You start the next round killing off 60. I'll do 70 the turn after next, and so on.
2013-08-19 05:29:41 - RuggedDomination: the dice will play a bigger role in determining who wins, but it seems the most fair.
2013-08-19 16:38:38 - loutil: ok
2013-08-20 02:55:17 - RuggedDomination: I just took 51, sorry.... So you'll take 60 for your next two turns and then I'll move it up to 70 after that.
2013-08-21 13:34:44 - RuggedDomination: took 60
2013-08-22 02:24:19 - RuggedDomination: took 70
2013-08-22 06:50:11 - loutil: 70, then 70 for you and 80 for me.
2013-08-23 02:41:35 - RuggedDomination: yup
2013-08-23 03:08:04 - RuggedDomination: gg
2013-08-23 21:22:05 - loutil: gg