Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Regular leaderboard scoring is in place for this game
45 Territories, 6 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2013-09-04 09:50:00 - Game has been initialized 2013-09-13 20:06:48 - ESQuire eliminated Hatchman from the game 2013-09-18 15:28:05 - Blind Date eliminated Qwert from the game 2013-09-19 16:23:19 - Tiberius Maximus eliminated RiskTycoon from the game 2013-09-19 16:35:49 - Tiberius Maximus eliminated Junior Bee from the game 2013-09-20 00:18:52 - ESQuire eliminated Blind Date from the game 2013-09-20 00:18:52 - Qwert, Frito Bandito, Tiberius Maximus, ESQuire won the game 2013-09-20 00:18:52 - Blind Date lost 24 points 2013-09-20 00:18:52 - Junior Bee lost 24 points 2013-09-20 00:18:52 - Hatchman lost 24 points 2013-09-20 00:18:52 - RiskTycoon lost 24 points 2013-09-20 00:18:52 - Qwert gained 24 points 2013-09-20 00:18:52 - Frito Bandito gained 24 points 2013-09-20 00:18:52 - Tiberius Maximus gained 24 points 2013-09-20 00:18:52 - ESQuire gained 24 points
2013-09-05 06:40:43 - Junior Bee: good luck team1
2013-09-05 10:52:38 - Qwert: we losing 25-12,, i think that we know who get all luck in this chalenge
2013-09-05 13:41:00 - Frito Bandito: Always looking on the bright side! :)
2013-09-05 13:41:20 - Frito Bandito: .howdy guys/gals
2013-09-05 20:15:16 - RiskTycoon: Hot dog!
2013-09-13 18:56:42 - Hatchman: gimme a damn break...
2013-09-13 18:57:11 - Hatchman: big joke
2013-09-13 18:57:15 - Hatchman: gg
2013-09-13 20:08:56 - ESQuire: GG, Hatchman.
2013-09-13 20:22:07 - Hatchman: thanks man - damn dice have been so one sided, at least where I'm concerned. Totally infuriating.
2013-09-13 22:37:15 - Qwert: well in this entire chalenges, dices are on TSM side more then on MYT side, otherwise score will not be 25-12 for TSM
2013-09-13 22:37:32 - Qwert: in so little games we had luck on our side
2013-09-13 22:40:15 - Qwert: and to much games are decide in first two rounds, in TSM favour
2013-09-14 04:02:53 - Frito Bandito: yep, it's always the dices!!! :) :)
2013-09-14 11:55:35 - Hatchman: absolutely
2013-09-17 11:44:47 - codeblue1018: Lol; really Qwert - let me understand this; 26-13 as of now and the score is this way because of our dice? Lol!
2013-09-17 11:46:17 - codeblue1018: Perhaps we play extremely well? Perhaps your clanmates shouldn't miss a million turns throughout this war? Be a gentleman and say well played instead of blaming bad dice for the reason you lose this war
2013-09-17 11:46:22 - codeblue1018: ffs
2013-09-17 15:55:09 - Qwert: yea,right you win 30 games with use of strategy,dices not give you any help in any of this 30 games.
2013-09-17 16:40:12 - Frito Bandito: yep, we stunk!
2013-09-17 16:56:55 - Tiberius Maximus: well I dont know about other clannies missiing turns but not in any of the games I have been in; CC dice can and often times are very fickeled; on my main complaints with random org's dice programing is the virtual dice do not represent my board game
2013-09-17 17:03:16 - Tiberius Maximus: experience; the dice stats do not accurately reflect what often happens since there is no data on exactly what game and when the battle occurs; I did some cursory stats keeping a year and found it odd that often times (beyond statiscal probabiliy by 10%
2013-09-17 17:08:07 - Tiberius Maximus: ) my good rolls weighted heavily against lower ranks and when against higher ranks in games lost or clearly won thus making them irrelevant
2013-09-17 17:10:25 - Tiberius Maximus: I also accidently got access to an admin dice change function that CC later claimed was a spoof but other players never had that admin function so i dont think so; just my two cents
2013-09-17 20:46:00 - codeblue1018: Well said blue; Qwert, I would agree with you if the war was close - you can't honestly believe that the large win margin is a result of good dice only; that is absurd to even think this is the case.
2013-09-17 20:46:58 - codeblue1018: I didn't say dice didn't win games; the majority of games were won on good strategy
2013-09-17 20:47:58 - codeblue1018: You, my friend were the one that eluded to our success in dice - Qwert: well in this entire chalenges, dices are on TSM side more then on MYT side, otherwise score will not be 25-12 for TSM
2013-09-17 20:49:10 - codeblue1018: You've acted like this in all games you were in that resulted in a loss.
2013-09-17 20:50:17 - codeblue1018: An example of this is our imperium game; your last turn you made a bad turn, which will most likely cost you the game unless some freak thing happens, which also could happen
2013-09-17 21:00:56 - codeblue1018: Green, you didn't stink - in fact, your team has played good and still are playing good. Sometimes scores happen like this; it's happened to us as well.
2013-09-18 15:33:59 - Blind Date: Good Game Q
2013-09-19 16:43:13 - Tiberius Maximus: gga
2013-09-20 00:19:21 - ESQuire: GG, Team TSM.