Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Brazil: | 45 Territories, 6 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-09-23 12:04:51 - Game has been initialized
2013-10-05 13:53:52 - macbone eliminated aad0906 from the game
2013-10-07 06:14:32 - macbone eliminated smithallan from the game
2013-10-07 06:16:27 - macbone eliminated chris.yfc from the game
2013-10-07 06:19:57 - macbone eliminated fstuppy from the game
2013-10-07 06:21:45 - macbone eliminated MGSteve from the game
2013-10-07 06:21:45 - macbone won the game
2013-10-07 06:21:45 - smithallan lost 18 points
2013-10-07 06:21:45 - chris.yfc lost 15 points
2013-10-07 06:21:45 - aad0906 lost 21 points
2013-10-07 06:21:45 - MGSteve lost 15 points
2013-10-07 06:21:45 - fstuppy lost 13 points
2013-10-07 06:21:45 - macbone gained 82 points
2013-09-25 12:17:12 - macbone: Eventually cards will come into play, but if you can establish a good bonus in the first few rounds, it can help.
2013-09-25 12:17:35 - macbone: And it's less about positioning and more about maintaining lines, isolating opponents, and picking people off.
2013-09-25 12:18:24 - macbone: Like terminator, eliminations are important. You're doing it to remove a player and weaken the other team, though, denying them an extra card per turn and the killed player's deploy.
2013-09-26 00:28:49 - aad0906: In team escalating a common mistake is to attack a team mate to get a bonus.
2013-09-26 00:29:13 - aad0906: another mistake in team escalating is weaking one of your opposing team members...
2013-09-26 00:29:51 - aad0906: giving the remaining opposing teammembers the opportunity for a "team kill" and start the cascade of cashed I mentioned before.
2013-09-26 00:30:43 - aad0906: ie. don't make ir profitable for opposing team members to eliminate one of their own players with 4 or 5 cards, allowing the eliminating player to double cash or worse.
2013-09-26 16:59:04 - MGSteve: And there ya have it, kiddos. Free advice from the pros and from me as well. I can always serve as a bad example if nothing else.
2013-09-26 17:01:35 - MGSteve: Where have all the singles gone, long time passing....
2013-09-26 23:15:16 - smithallan: very true, add. I lost a for sure win in an escalating team game. I thought it smart to eliminate most of my opponent, cornering the opposing team to have to go trhough neutrals to get to us, instead of going through the neutrals and finishing the kill
2013-09-26 23:16:01 - smithallan: the opposing team killed his own teammate for the spoils, double cashed, and ran the board. Their team went from only having 5 regions, about 10 troops to running the board
2013-09-26 23:17:15 - smithallan: another thing to not do is leave 3's all over the board. you only hurt yourself in the long run
2013-09-27 02:14:46 - macbone: In a trips escalating game? I think it's less harmful than in a standard/terminator escalating game
2013-09-27 02:15:07 - macbone: In team games, the 3 isn't such a bad thing. It helps prevent the other team from carding.
2013-09-27 02:16:07 - macbone: But if it's a 3, it should be used eventually, either by dropping 1+ on it to roll with it or forting away 1 (if it borders an enemy tert) or 2 (if it doesn't border an enemy tert)
2013-09-27 02:16:51 - macbone: What are you guys' thoughts on leaving singles beside enemy terts in two-team escalating games?
2013-09-27 02:59:50 - aad0906: try not to give away cheap cards by leaving 1's all over the place.
2013-09-27 03:00:29 - aad0906: If you have 4 troops and take a region, consider advancing 2 so you have two stacks of 2 instead of a stack of 3 and a stack of 1.
2013-09-27 03:00:41 - aad0906: 2 troops defend infinitely better than 1.
2013-09-27 03:00:57 - aad0906: depending on the circumstances.
2013-09-27 03:01:29 - aad0906: in 6 player escalating I try to leave card spots open so my 3 stacks don't get attacked.
2013-09-27 05:57:20 - macbone: Yeah, in trips, it's a balance between attack power and denying opponnets easy cards.
2013-09-27 05:57:37 - macbone: What about in large-scale team battles? Say 4-6 team doubs games?
2013-09-27 17:33:26 - MGSteve: Then leave singles for those who reciprocate while pulling all your troops into stacks. Try to give the appearance of a submissive little player who's afraid to fight and no danger to anyone. The larger your stacks start to get, the more you need unless
2013-09-27 17:35:55 - MGSteve: the others have very large stacks. You want to appear as if you're no danger to anyone so they won't be expecting it when you turn in and take out the lowest player using his cards.... and killing them all.
2013-09-28 16:09:41 - macbone: Trust me, Steve, I'm never a danger to anyone in games. =)
2013-09-28 16:10:00 - macbone: Stuppy, what's up with all of those 3s, man? you're not going to combine them into stacks?
2013-09-28 20:18:57 - MGSteve: I'd love to do some combining if only I had some nice singles between my terts to follow! wink winkl
2013-09-29 01:04:04 - smithallan: i was talking about this game, its escalating
2013-09-29 04:21:35 - chris.yfc: Well it looks like the cash is about to start does that mean on a small map like this we start to see some action ?? ;D
2013-09-29 11:23:42 - macbone: Round 6?
2013-09-29 11:23:47 - macbone: Perhaps so =)
2013-09-29 11:23:56 - macbone: I'd give this one until Round 9, maybe 8 =)
2013-09-29 12:28:04 - fstuppy: I like my 3's can only combine a few but then give up volumne locations
2013-09-29 12:46:42 - macbone: It's all about the stacks in Escalating, man
2013-10-01 23:59:41 - smithallan: sorry for the miss, guys, didnt even realize I had missed
2013-10-02 20:23:11 - MGSteve: Hate it when that happens.
2013-10-02 20:24:02 - MGSteve: Feeling much better after that cash. I think I might have just taken someone's chance for an easy win away.
2013-10-02 23:42:27 - smithallan: the house of cards is set to fall, who will be the lucky one?
2013-10-03 04:12:25 - macbone: Or else turn this into a building game. We'll see. =)
2013-10-04 14:13:41 - chris.yfc: so do i follow the same pattern?
2013-10-04 14:26:41 - chris.yfc: same result different area
2013-10-04 14:26:47 - chris.yfc: play better aad
2013-10-05 01:39:56 - aad0906: yeah I suck
2013-10-05 13:54:01 - macbone: gg again, aad =)
2013-10-07 06:14:46 - macbone: gg, smith!
2013-10-07 06:16:33 - macbone: gg, chris!
2013-10-07 06:16:41 - macbone: Hey, we won the trips game! =)
2013-10-07 06:20:02 - macbone: gg, stuppy!
2013-10-07 06:21:50 - macbone: gg, everybody!