Game #3506977: 6 Players,
Standard,
No Spoils,
Sequential,
Chained,
None
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None Rounds
- Round Length
- 24 Hours
- Transmogrification
- None
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6 |
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Standard |
In a standard game each player fends for himself and there is only one winner. |
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Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
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Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
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No Spoils |
There are no 'spoils' in this game. |
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Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
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No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
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No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
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None Rounds |
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24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
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None |
Standard play |
| Regular
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Regular leaderboard scoring is in place for this game |
 | Cairns Coral Coast: | 60 Territories, 10 Continents, Min Reinforcements: 0 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2008-10-21 23:33:13 - Game has been initialized
2008-11-21 17:34:21 - cre8tiff eliminated Nanogram from the game
2008-12-10 14:18:16 - gdeangel eliminated Bruceswar from the game
2009-05-02 14:33:13 - gdeangel eliminated Levezinho from the game
2009-05-22 16:24:35 - cre8tiff eliminated tom913 from the game
2009-05-23 16:36:47 - cre8tiff eliminated gdeangel from the game
2009-05-23 16:36:47 - cre8tiff won the game
2009-05-23 16:36:47 - Bruceswar lost 33 points
2009-05-23 16:36:47 - gdeangel lost 16 points
2009-05-23 16:36:47 - Levezinho lost 27 points
2009-05-23 16:36:47 - tom913 lost 26 points
2009-05-23 16:36:47 - Nanogram lost 23 points
2009-05-23 16:36:47 - cre8tiff gained 125 points
2009-05-05 13:55:58 - gdeangel: your consistent at least Pink - you've cried poor me all game
2009-05-06 05:00:24 - tom913: Whatever..you can't argue about facts...if that's crying "poor me," then I guess I did
2009-05-06 05:01:28 - tom913: It will be a pleasure watching blue destroy you, green
2009-05-06 06:10:51 - Nanogram: Somebody give me a a big ol' reach around
2009-05-06 12:18:13 - gdeangel: yes, you would like to be around to see that b/c then you'll hit him when he's bloodied himself and win the game - LOL
2009-05-06 20:11:55 - tom913: No, I'm assuming I will be eliminated long before then... :-)
2009-05-07 12:56:30 - gdeangel: wow, that was a case of bullshit dice
2009-05-07 13:24:26 - cre8tiff: That was curious. So you wanted pink to win?
2009-05-07 13:27:21 - cre8tiff: 15 v three and couldn't break you back, now THAT'S BS dice.
2009-05-08 13:20:32 - gdeangel: No... I just saw you building on the south border and figured I needed to bring it down while I had more troops in the region... but even with large numbers I got not attack advantage. Pink has overreached here I think although the particularly gave me a
2009-05-08 13:21:11 - gdeangel: beating which I'll remember if I survive this... all that act about "blue is going to win" yadda yadda... typical manipulator
2009-05-08 15:59:35 - cre8tiff: I dunno, I htink that was a pretty good move by pink
2009-05-08 16:03:27 - cre8tiff: Yup, he did a heckuva job on the social engineering side of things. That game isn't done yet, though.
2009-05-08 16:04:17 - cre8tiff: He still needs me to hit you and vice versa to win.
2009-05-09 04:24:12 - tom913: Sounds like a good plan to me, blue :P
2009-05-09 20:13:04 - cre8tiff: Green you know if either one of us have a shot at the game not being pink's we both have to hit him, right? We still have the opportunity to even the field here.
2009-05-10 12:39:48 - gdeangel: I hear you blue... I did not have an openning last time that would not have left me completely exposed... I think I did about all I could possibly this time
2009-05-10 12:40:57 - gdeangel: If you could drop some guys down onto the lakes to give me some cover, that would be helpful : )
2009-05-10 12:41:26 - gdeangel: (Ironically, that's what worried me three turns ago - LOL)
2009-05-12 21:29:18 - cre8tiff: OK Green, I will break bannana land, and I think I can get to rainforest, IF you can take out milla milla (or at least pare it down to 3 or so). Cairns will be problematic. But you need to break Fruit pickers.
2009-05-12 21:30:04 - cre8tiff: City Estates will be tough, but if you can completely wipe MIlla Milla or leave 1 in it, I might be able to do it.
2009-05-12 21:33:11 - cre8tiff: If you can break Rainforest through Mareebo, and scrape a few of milla milla, I can run through there and break city estates from Gordonvale
2009-05-12 21:34:37 - cre8tiff: I'll be trying to wipe out over 40 of his guys, so if there is ever going to be a chance to press reset on this game, this is it.
2009-05-13 03:48:08 - Bruceswar: an end in sight!
2009-05-13 12:09:24 - cre8tiff: Certainly will be if green misses his turn.
2009-05-13 13:28:06 - tom913: Lucky break for me there..
2009-05-13 13:28:41 - tom913: And green just missed his 13th turn in this game...talk about an omen
2009-05-13 14:01:40 - gdeangel: sorry blue... it was an honest miss... timing was just bad yesterday morning and today
2009-05-13 14:46:49 - cre8tiff: That was a lucky run until milla milla. But I can't complain on breaking city estates for sure.
2009-05-13 15:11:29 - tom913: If we're not careful green will steal this game from both of us
2009-05-13 22:43:49 - cre8tiff: LOL he just needs to hit you enough to even everyone out, that's all.
2009-05-13 22:44:53 - cre8tiff: He needs to break bananaland. I can get city estates, but I cannot reach bananaland.
2009-05-14 12:27:22 - cre8tiff: I'm hoping timing isn't bad this morning, either.
2009-05-14 15:28:31 - tom913: Actually, while we fight each other, he could take Maize and Agate & have them both well fortified
2009-05-14 15:28:50 - tom913: That is, if he ever takes another turn....
2009-05-14 15:35:57 - cre8tiff: Oh for the love of Pete.
2009-05-14 15:37:06 - cre8tiff: Pink if I hit and break you again, it puts green in a commanding lead. However, I can't NOT break at least one of your territories.
2009-05-14 15:39:45 - cre8tiff: What a dillemma. I'll have to think on this one.
2009-05-14 18:00:02 - cre8tiff: I have to think green is missing on purpose, pink. If he takes this next turn, he's in the lead. But I just couldn't risk his timing out and dropping the game.
2009-05-15 14:17:34 - gdeangel: No, I'm not missing on purpose blue... I hope you will take this chance to break banana land. Mopping up his territory bonuses is going to be hard enough without him getting entrenched again down there... to give you some incentive, I'll guarantee
2009-05-15 14:20:10 - gdeangel: ... you five build rounds with whatever you can take from pink should you and I succeed in taking him out. There is more up for grabs than either of has now. If you rather not pile on, then thats fine but then we'll be back again to square one.
2009-05-15 14:21:14 - gdeangel: Of course I'm assuming I'll hold onto Maize silos, but may not be so likely since pink seem predisposed to blitz me...
2009-05-16 05:01:33 - tom913: Only reason I'm predisposed to blitz me is because you are intent on taking me out before blue (see your above comments)
2009-05-16 05:01:53 - tom913: er, blitz YOU, that is...
2009-05-16 05:06:27 - tom913: You and I were essentially equal at the end of my turn, blue...so are you going to take me out and reward the Dead Beat or take green out and let you and me duke it out?
2009-05-16 18:33:02 - tom913: All the more reason now to attack him; he's due for 20!
2009-05-20 18:49:05 - EagleByRob: Any one want to play 4924661 password is kutless
2009-05-22 02:44:24 - tom913: gg blue
2009-05-22 16:27:14 - cre8tiff: gg pink. sorry green. went the wrong way, else I had a chance to mop up.
2009-05-23 16:37:03 - cre8tiff: gg green! Well played by all.