Game #3511128: 6 Players,
Standard,
No Spoils,
Sequential,
Chained,
None
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None Rounds
- Round Length
- 24 Hours
- Transmogrification
- None
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6 |
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Standard |
In a standard game each player fends for himself and there is only one winner. |
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Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
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Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
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No Spoils |
There are no 'spoils' in this game. |
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Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
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No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
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No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
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None Rounds |
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24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
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None |
Standard play |
| Regular
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Regular leaderboard scoring is in place for this game |
 | Charleston: | 60 Territories, 11 Continents, Min Reinforcements: 0 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2008-10-22 23:28:49 - Game has been initialized
2008-12-03 18:47:03 - EdwinG eliminated Cronus from the game
2009-01-13 07:34:40 - Diamond Creek was kicked out for missing too many turns
2009-02-05 17:32:33 - Yokle eliminated EdwinG from the game
2009-02-05 17:32:47 - Yokle eliminated brad5 from the game
2009-02-06 03:00:20 - Yokle eliminated duax76 from the game
2009-02-06 03:00:20 - Yokle won the game
2009-02-06 03:00:20 - Cronus lost 35 points
2009-02-06 03:00:20 - brad5 lost 27 points
2009-02-06 03:00:20 - duax76 lost 27 points
2009-02-06 03:00:20 - Diamond Creek lost 28 points
2009-02-06 03:00:20 - EdwinG lost 36 points
2009-02-06 03:00:20 - Yokle gained 153 points
2008-12-04 23:17:05 - EdwinG: Now, brad, that wasn't very nice of you.
2008-12-06 14:38:56 - brad5: i'm a real jerk. sorry =(
2008-12-06 15:07:36 - EdwinG: It's OK. Now I've got you just where I want you. ;-)
2008-12-08 13:13:33 - EdwinG: Yokle, if you wand to keep them, then I'd advise you to move your armies off of Wando Port.
2008-12-09 13:09:35 - EdwinG: brad, it looks like it may have been a mistake to move over onto the East side of town. Now duax is hitting you hard from the West.
2008-12-10 23:14:33 - EdwinG: Brad, there's no need to worry about me. It's not in my best interest to attack you at this time.
2008-12-10 23:15:37 - EdwinG: At least not on the Isle of Palms. I am interested in Mount Pleasant, on the other hand.
2008-12-29 19:33:51 - duax76: Jeez.....did you get some hot dice or what yellow?
2008-12-30 16:09:20 - Diamond Creek: lol . . . sorry Blue - it was a decent roll
2009-01-13 13:17:22 - EdwinG: Now that yellow has been kicked out the dynamics of this game change dramatically. brad, if we don't stick together we'll get eliminated quickly. Truce? I do want Mt. Pleasant, though. But even if you withdraw, Yokly will probably hit me.
2009-01-13 16:26:21 - Yokle: i don't intend to hit you anytime soon Ed.
2009-01-13 16:26:29 - Yokle: Or you brad.
2009-01-13 18:36:31 - EdwinG: At least not before you secure West Ashley.
2009-01-14 00:15:27 - brad5: a truce sounds good ed
2009-01-14 16:37:09 - EdwinG: Would you be willing to pull out of the Cove?
2009-01-14 17:22:05 - Yokle: I'm considering a complete pullout from where I am, actually.
2009-01-14 17:22:23 - Yokle: I might keep N. Charleston, but move out of the Historic District altogether.
2009-01-14 17:22:45 - Yokle: If you doubt - wait a turn or two and see...
2009-01-17 13:43:48 - EdwinG: Well, we waited and now we see.
2009-01-18 00:19:57 - Yokle: i still haven't changed my plans
2009-01-18 00:20:10 - Yokle: i'm moving out of historic
2009-01-18 14:33:27 - EdwinG: Yeah, forward into Mount Pleasant, not pulling backward. ;-)
2009-01-19 04:12:31 - Yokle: Nope - still pulling backward - just not without weakening that mount pleasant front a bit while I do it. See my last fort?
2009-01-29 00:04:57 - EdwinG: Yokle, I'm still waiting for that pull back you said you were going to do.
2009-01-29 21:41:56 - Yokle: i'd love to if green stops pushing into me.
2009-01-29 22:38:53 - brad5: i'm was just helping you back ;)
2009-01-30 17:23:37 - Yokle: lol
2009-01-30 20:29:32 - Yokle: and before you get all paranoid edwin - i'm just fortifying wando prt so i don't have to mass armies at hobcaw AND daniel island against you.
2009-01-30 20:36:46 - EdwinG: I'm not paranoid, everyone really IS out to get me. :-)
2009-01-31 18:16:31 - Yokle: well, yes, technically i suppose that's true. ;)
2009-01-31 18:18:50 - Yokle: still - i have no intention of attacking you for quite some time - brad is too much a thorn in my side. ;)
2009-01-31 18:19:20 - Yokle: in fact - i'd be willing to make a three round truce if you want
2009-02-01 19:54:28 - EdwinG: brad, even though I pulled all my armies off of Palmetto Fort, I trust you'll still abide by our truce to not attack each other.
2009-02-01 19:54:54 - EdwinG: I did us both a favor by taking Yokle's 71 armies out.
2009-02-01 19:56:57 - EdwinG: brad and duax, if you 2 don't stop fighting each other, Yokle will win this game. Either way, I don't think I stand a chance.
2009-02-01 21:44:00 - Yokle: wow - holy nice dice
2009-02-02 13:18:51 - EdwinG: My dice were good, but not that great. I had 65 attacking your 71 (+1 more on Daniel Island). I ended with 11 left.
2009-02-02 13:19:24 - EdwinG: Your mistake was moving all of your armies to 1 spot where I could bring all of my armies to attack it.
2009-02-02 13:20:24 - EdwinG: Of course, I'm dead now unless brad and duax stop their feud and start attacking you. Once you eliminate me you'll easily be able to win the game.
2009-02-04 00:01:02 - Yokle: Still 72 losing again 54... that +18. Pretty solid.
2009-02-04 00:01:07 - Yokle: I know - delayed response.
2009-02-04 00:53:21 - EdwinG: Why am I still alive?
2009-02-04 00:54:21 - EdwinG: brad and duax, I tried to warn you about fighting each other. See what's happening?
2009-02-04 03:25:29 - brad5: i did stop. he won't. not much i can do
2009-02-05 17:32:39 - Yokle: gg edwin
2009-02-05 17:32:51 - Yokle: gg brad
2009-02-05 17:35:37 - Yokle: GG all, quite the battle.
2009-02-05 17:49:31 - EdwinG: Yeah, it was a lot of fun. Well played, yokle. Only problem is that I'm going to lose a lot of points to you. ;-(
2009-02-05 21:13:37 - Yokle: Yeah - you wouldn't have, but I've had some TERRIBLE luck lately. I dropped like 500 points since this game started...
2009-02-06 00:40:41 - duax76: gg