Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
81 Territories, 16 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-07-24 04:27:07 - Game has been initialized 2009-08-02 16:36:52 - Clanlord Carl eliminated gogglez from the game 2009-08-03 22:32:24 - Clanlord Carl eliminated endar1077 from the game 2009-08-05 01:33:14 - Clanlord Carl eliminated JP007 from the game 2009-08-05 18:05:21 - DBandit70 eliminated mkcummins from the game 2009-08-05 18:05:21 - waseemalim, thezepman, Clanlord Carl, DBandit70 won the game 2009-08-05 18:05:21 - gogglez lost 15 points 2009-08-05 18:05:21 - endar1077 lost 15 points 2009-08-05 18:05:21 - JP007 lost 15 points 2009-08-05 18:05:21 - mkcummins lost 15 points 2009-08-05 18:05:21 - waseemalim gained 15 points 2009-08-05 18:05:21 - thezepman gained 15 points 2009-08-05 18:05:21 - Clanlord Carl gained 15 points 2009-08-05 18:05:21 - DBandit70 gained 15 points
2009-07-24 07:57:39 - thezepman: gl!
2009-07-25 18:14:33 - mkcummins: good luck, gents.
2009-07-26 19:57:14 - waseemalim: gl
2009-07-26 23:04:43 - endar1077: damn, zep - you've been getting crazy dice recently
2009-07-26 23:05:44 - endar1077: i mean - breaking into christians was feasilbe - probably a slightly better chance you'd make it than not - but take the whole bonus including Inlan Missions with 5 troops to spare?
2009-07-26 23:05:47 - endar1077: damn!
2009-07-27 09:27:03 - lt.pie: When things get tough we usually activate the "nice dice "program that wasee bought for us off King Herpes.
2009-07-28 03:06:53 - mkcummins: lol, that's why he's the king, surely.
2009-07-28 03:08:49 - mkcummins: that coupled with the fact that my "yellow" armies screamed like nancies and ran to korea as soon as they saw the angry TEAL Zep coming their way...
2009-07-28 07:49:10 - gogglez: FK
2009-07-28 20:30:59 - waseemalim: yep the nice dice program cost me my life savings
2009-07-29 06:35:58 - endar1077: lol
2009-07-29 06:36:18 - endar1077: that's because it's pure magic
2009-07-29 06:36:32 - endar1077: magic is $$
2009-07-29 20:43:01 - endar1077: hey wait, where did those troops go?
2009-07-29 20:43:26 - endar1077: okay, i just forted as follows: 2009-07-29 20:38:24 - endar1077 reinforced Empress' Palace with 2 troops from Eternal Spring Palace
2009-07-29 20:44:02 - endar1077: but JP already had 3 on Eternal Spring (right everyone? )
2009-07-29 20:45:09 - endar1077: CloanlordCarl or Zepman - I think both of you would have noticed if that had been a 1, right? Can you back me up here or tell me I'm crazy?
2009-07-29 20:46:11 - endar1077: i mean, i don't even think I would have made that fort if there weren't already 3 troops on there
2009-07-29 20:46:32 - endar1077: is it possible that they got lost in transition? does that sort of thing ever happen?
2009-07-29 20:47:35 - endar1077: I'm sorry, I wrote "but JP already had 3 on Eternal Spring", and I meant to say Empress Palace - that's the one that should have the 5, i forted 2 from the Eternal Spring
2009-07-29 20:48:19 - endar1077: anyway, you know what i mean - we each had 3, and now I have 1, but he still has 3. It doesn't make any sense
2009-07-29 20:49:47 - endar1077: okay, maybe I'm crazy - I just looked back at the log and found that JP attacked with that last turn, so maybe he advanced them all... but I could swear there were 3 on there when I made the fort
2009-07-29 20:50:39 - endar1077: carl - would you happen to remember if Empress Palace was a 1 at the end of your last turn, since you took emperor's palace back right there...
2009-07-30 08:03:27 - Clanlord Carl: have to confess i dont really remember ..... but think it was a 1 ..... and yes very rarely games do bug.
2009-08-02 16:37:15 - Clanlord Carl: gg gogglez
2009-08-02 18:16:08 - gogglez: thats the way it goes sometimes, gg all
2009-08-03 05:41:42 - mkcummins: chephren for mkcummins
2009-08-03 22:32:46 - Clanlord Carl: gg ender1077
2009-08-04 01:09:33 - mkcummins: gg, fellas. whatta ya think of the map?
2009-08-04 01:42:14 - DBandit70: I like it because there is enough hidden things to know where experience plays a big part on the play instead of just dice or even starting position. I do wish there was some +1 auto deploy bonuses in the center to draw attention, but that is just my tho
2009-08-04 12:59:05 - waseemalim: gg
2009-08-04 18:54:31 - endar1077: gg all
2009-08-05 01:35:58 - Clanlord Carl: gg JP007
2009-08-05 04:15:57 - mkcummins: good point, bandit. the true battling does seem to always playout on the flanks.
2009-08-05 18:05:28 - DBandit70: gg guys