Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
56 Territories, 14 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-07-19 06:31:39 - Game has been initialized 2009-07-31 04:35:23 - Velvecarrots eliminated chephren from the game 2009-08-02 06:06:09 - TheBro eliminated mkcummins from the game 2009-08-02 06:06:09 - TheBro, Velvecarrots won the game 2009-08-02 06:06:09 - mkcummins lost 19 points 2009-08-02 06:06:09 - chephren lost 19 points 2009-08-02 06:06:09 - TheBro gained 19 points 2009-08-02 06:06:09 - Velvecarrots gained 19 points
2009-07-19 16:54:08 - mkcummins: good luck, LoW
2009-07-21 19:13:49 - TheBro: Gl guys, this one looks like horseshit already though
2009-07-22 20:55:59 - mkcummins: lol. couldn't have said it any better myself, bro.
2009-07-22 23:15:24 - TheBro: oy vey, not even flat rate can save us
2009-07-22 23:15:24 - Velvecarrots: gg...
2009-07-22 23:35:55 - mkcummins: ouch. tough dice...
2009-07-30 06:26:38 - chephren: well looks like you turned this one around, chaps
2009-07-30 14:57:20 - TheBro: wow!
2009-07-30 14:57:56 - TheBro: I've found that complaining all a sense of lost hope, while failing everywhere else, gives you better dice in CC
2009-07-30 14:58:13 - TheBro: and wow! was supposed to be team chat. Sorry
2009-07-31 04:38:48 - Velvecarrots: I can't believe we've been able to come this far...
2009-07-31 04:42:46 - mkcummins: this one really turned in your favor. excellent competition from you 2. hats off.
2009-07-31 04:56:24 - chephren: yes, well played...you hung in there when it looked to be slipping away...that yellow man on Tunnel 7 made all the difference a couple of rounds back...if he hadn't have been there I think this was pretty much ours
2009-07-31 04:57:23 - chephren: Theanks for the tip Bro - I tried that complaining tactic in a D-Day game today - you know what? It worked!
2009-07-31 15:27:42 - TheBro: Yes, it's really uncanny. Don't use it against us Mkcummins
2009-07-31 15:28:10 - TheBro: Yeah we 'hung' in there, some severe luck is the only reason we're here now
2009-08-01 05:47:14 - mkcummins: that was about 20 men you just took from me with 5 to spare....wow.
2009-08-01 14:58:17 - TheBro: Actually
2009-08-01 14:59:20 - TheBro: If I recall our dice were about average after green was done, he did have a 25 to take your 20 men
2009-08-02 03:46:00 - Velvecarrots: If you don't mind a little constructive criticism, I don't think red was aggressive enough since round 3. I held inner wall 3 for a long time when red should have taken it for an extra territory, for example
2009-08-02 03:47:48 - Velvecarrots: You guys played the first 2 rounds flawlessly. And I know the dice became a big factor after round 2, but I guess I would have played it a little differently at that point.
2009-08-02 05:58:00 - mkcummins: chephren for mkcummins...he's moving house..no internet till Monday
2009-08-02 06:00:30 - mkcummins: by which time this will be over anyway
2009-08-02 06:01:08 - mkcummins: i guess we thought we pretty much had you pinned back and felt it best to let you get increasingly desperate...we thought there was no need to be overly aggressive
2009-08-02 06:01:29 - mkcummins: we were wrong