Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Regular leaderboard scoring is in place for this game
45 Territories, 6 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-11-25 02:31:38 - Game has been initialized 2009-11-25 02:55:51 - cjtails eliminated Lubawski from the game 2009-11-25 02:55:51 - cjtails won the game 2009-11-25 02:55:51 - Lubawski lost 21 points 2009-11-25 02:55:51 - cjtails gained 21 points
2009-11-25 02:32:36 - Lubawski: Yeesh, with this drop and your first turn, you might as well set up a 5th game. It's going to be tough. I have too many traped.
2009-11-25 02:35:57 - cjtails: lol
2009-11-25 02:36:15 - cjtails: It looks bad...but the dice are smiling for you...they hate me in many a game.
2009-11-25 02:36:53 - cjtails: I agree...I personally never play this format. I tried and had bad luck and felt luck was too much a part in this.
2009-11-25 02:37:19 - cjtails: I did these games at the request of the Clan coordinator...
2009-11-25 02:41:56 - Lubawski: With solid strategy it does give you a little advantage, but no more than 75% max. Dice, drop and 1st turn play huge parts
2009-11-25 02:47:01 - Lubawski: Ok, so game 5 will be the decider. I needed hot dice there. They were average, so no complaints, just won't pull out the miracle needed.
2009-11-25 02:49:35 - cjtails: LOL...you may have time yet...
2009-11-25 02:50:36 - Lubawski: nope
2009-11-25 02:51:42 - cjtails: heh...next game is 5991649, pw = gl