| Basic Info |
Prizes |
Description |
| Geometry Hexagon 1vs1 | | Type: Auto | | Entry: All comers | | 8/8 Players Joined |
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| 2026-04-25 00:00 - 2026-04-26 12:00 | | 3/3 Rounds | Round 1: Score Resets, Random Draw, 3 Games, Games: 2 Players, Standard, Geometry: Hexagon MorePlayers: 2 Game Type: Standard Initial Troops: Automatic Play Order: Sequential Spoils*: Escalating,Flat Rate Reinforcements: Chained Fog of War*: Yes,No Trench Warfare: No Round Limit: 20 Round Length: 24 Hours Scored: Yes Transmogrification: None Map: Geometry: Hexagon Options will be chosen randomly unless marked with * where they will be distributed evenly +2 Rounds with different rules |
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| Geometry Square 1vs1 | | Type: Auto | | Entry: All comers | | 8/8 Players Joined |
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| 2026-04-25 12:00 - 2026-04-26 12:00 | | 3/3 Rounds | Round 1: Score Resets, Random Draw, 3 Games, Games: 2 Players, Standard, Geometry: Square MorePlayers: 2 Game Type: Standard Initial Troops: Automatic Play Order: Sequential Spoils*: Escalating,Flat Rate Reinforcements: Chained Fog of War*: Yes,No Trench Warfare: No Round Limit: 20 Round Length: 24 Hours Scored: Yes Transmogrification: None Map: Geometry: Square Options will be chosen randomly unless marked with * where they will be distributed evenly +2 Rounds with different rules |
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| Geometry Triangle 1vs1 | | Type: Auto | | Entry: All comers | | 8/8 Players Joined |
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| 2026-04-26 00:00 - 2026-04-27 00:00 | | 3/3 Rounds | Round 1: Score Resets, Random Draw, 3 Games, Games: 2 Players, Standard, Geometry: Triangle MorePlayers: 2 Game Type: Standard Initial Troops: Automatic Play Order: Sequential Spoils*: Escalating,Flat Rate Reinforcements: Chained Fog of War*: Yes,No Trench Warfare: No Round Limit: 20 Round Length: 24 Hours Scored: Yes Transmogrification: None Map: Geometry: Triangle Options will be chosen randomly unless marked with * where they will be distributed evenly +2 Rounds with different rules |
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| Geometry Circle 1vs1 | | Type: Auto | | Entry: All comers | | 8/8 Players Joined |
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| 2026-04-26 12:00 - 2026-04-27 12:00 | | 3/3 Rounds | Round 1: Score Resets, Random Draw, 3 Games, Games: 2 Players, Standard, Geometry: Circle MorePlayers: 2 Game Type: Standard Initial Troops: Automatic Play Order: Sequential Spoils*: Escalating,Flat Rate Reinforcements: Chained Fog of War*: Yes,No Trench Warfare: No Round Limit: 20 Round Length: 24 Hours Scored: Yes Transmogrification: None Map: Geometry: Circle Options will be chosen randomly unless marked with * where they will be distributed evenly +2 Rounds with different rules |
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| Fibonacci Multiplayer | | Type: Auto | | Entry: All comers | | 12/12 Players Joined |
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| 2026-04-27 00:00 - 2026-04-28 00:00 | | 1/3 Rounds | Round 1: Random Draw, 5 Games, 8 Move On, Games: 6 Players, Standard, Escalating, Fibonacci Snail MorePlayers: 6 Game Type: Standard Initial Troops: Automatic Play Order: Sequential Spoils: Escalating Reinforcements: Chained Fog of War: No Trench Warfare: No Round Limit: 30 Round Length: 24 Hours Scored: Yes Transmogrification: None Map: Fibonacci Snail +2 Rounds with different rules |
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| Geometry Multiplayer | | Type: Auto | | Entry: All comers | | 12/12 Players Joined |
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| 2026-04-27 12:00 - 2026-04-28 12:00 | | 2/5 Rounds | Round 1: Random Draw, 4 Games, 12 Move On, Games: 6 Players, Standard, Escalating, Geometry: Circle MorePlayers: 6 Game Type: Standard Initial Troops: Automatic Play Order: Sequential Spoils: Escalating Reinforcements: Chained Fog of War*: Yes,No Trench Warfare: No Round Limit: 30 Round Length: 24 Hours Scored: Yes Transmogrification: None Map: Geometry: Circle Options will be chosen randomly unless marked with * where they will be distributed evenly +4 Rounds with different rules |
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| CCSL - Season 28 | | Type: Community | | Entry: All comers | | 0/ Players Joined |
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| 2026-04-28 00:00 - 2026-04-29 00:00 | | 0/ Rounds (Official) | |
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