MrBenn, I understand your sentiments that mapmaking is not top priority. In some ways, I'm shooting my own maps in the foot, as The Citadel started on January 24th ostensibly, when I only finished Version 1 in the middle of March. I find it very unlikely that I will ever reach the posts/day bar in any stage. One thing that my stats are unable to do presently is take account of "time off" that a mapmaker has to do on occasion. I am more than willing to add a "vacation offset" if mapmakers who think their map is getting worse stats than they think it should. Yours, in particular, had quite a break with a last revision in mid-February until mid-April or so. I might also note that according to May 16th's stats, your map is doing Mediocre (your post percentage in topic is low, C.A.'s have talked a lot, it's been a bit since the last revision, amount of people throwing "hey, new Europe map, yay!" support is fairly high, mostly). Your posts/day has not flagged from what it should have been, and consistent updates is a necessary part of Stage III, lest a map fall out of interest entirely. Assuming an update drops in the next couple days, your map will be doing Good, and more useful feedback will drop the support numbers over time.
In a lot of ways, Map Health is very uncomfortable. I have made the number ranges very generous as a result, but the idea of being told "well according to the numbers, your map isn't doing so hot on being next up on the list of Live Play maps" is disheartening. In a lot of cases I've seen, earlier "sins" come back to haunt a topic later (The Citadel got a massive amount of support while I didn't have a functional version up, the percentage as it stands right now is far in excess of ANY Stage's Support percentage). In this Third Beta, I will include a Prognosis "why" for a map's health. Also after I finish an auto-generate program (Java skills ftw!), I'll be able to post "if this were in the previous or next stage" stats alongside a map's current stage.