Moderator: Cartographers
mibi wrote:I think all the xml bonuses and various devices should be in here. so we know what we have to work with.
bryguy wrote:Question: are we allowed to do negative bonuses?
t-o-m wrote:bryguy wrote:Question: are we allowed to do negative bonuses?
shouldnt this be in the questions thread
and yeh you are, i think.
you get negative bonuses on a few maps
<continent>
<name>NAME HERE</name>
<bonus>-1 (negative 1, this in () not included in the code)</bonus>
<components>
<territory>NAME</territory>
</components>
</continent>
bryguy wrote:t-o-m wrote:bryguy wrote:Question: are we allowed to do negative bonuses?
shouldnt this be in the questions thread
and yeh you are, i think.
you get negative bonuses on a few maps
oh, didnt know there was a xml questions thread. And which maps? and im not talking about decay, im talking about something like this:
- Code: Select all
<continent>
<name>NAME HERE</name>
<bonus>-1 (negative 1, this in () not included in the code)</bonus>
<components>
<territory>NAME</territory>
</components>
</continent>
t-o-m wrote:wouldnt that give you next to nothing deploy rate?
bryguy wrote:t-o-m wrote:wouldnt that give you next to nothing deploy rate?
no, cause with the min reinforcements tag you can set it so that people can have a minnimum of 1 army to deploy.
t-o-m wrote:bryguy wrote:t-o-m wrote:wouldnt that give you next to nothing deploy rate?
no, cause with the min reinforcements tag you can set it so that people can have a minnimum of 1 army to deploy.
yes thats what i said.
it would be absolutely shit gameplay as you wouldnt be able to do anything.
stalemate.
whoever is lucky wins.
gameplay on that map - crap.
yeti_c wrote:
Not true at all - many maps have negative continents (and even negative terriotorial bonuses)
C.
t-o-m wrote:yeti_c wrote:
Not true at all - many maps have negative continents (and even negative terriotorial bonuses)
C.
deploying 1 army per turn, to get to terits?
that would be bad and boring.
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