by e_i_pi on Sun Nov 09, 2008 8:23 am
A balanced combination of particular map and xml elements can lead to a good strategic map, and the more thoughtful implementation, the better it generally is.
Take American Civil War for example. It's basically a 'normal' map, except there are continent bonuses that overlap one another, and one-way attack routes from Maryland to the entire southeast and south coast. This creates a wonderful map dynamic that allows players to position themselves in many ways.
Waterloo, understandably, is also one of the best strategic maps. I find myself having to play different strategies every game, as the drop largely defines the players' strength in areas more than other maps, and different playing styles have to be countered in different ways. A multitude of small bonuses also helps (the two generals, the flags, the villages, etc)
Maps themed on a particular element also work well. Draknor stands out as one of them, having only 1-way attacks everywhere. This makes for a very interesting map, especially with small teams, or large numbers of players.
Another good themed map that is often overlooked is Circus Maximus. No map drops more equitably than this one. Everyone starts on almost the same footing, and it comes largely down to where you position your men, and how many you leave on certain borders you have. I have seen people use the blockade (all troops in the rear) and others use the steamroll (all troops up front). No one tactic will always win on this map, you have to tailor your tactics to your opponents. It really is a shame that this map is used primarily for noob farming, as it is one of the best maps on the site.
While I have only played 8 thoughts a handful of times, I think this is also a good strategic map, for the same reason VotK is. A central hub that is at once offensively important, and defensively vulnerable makes a map all the more gritty in gameplay. I imagine this will be the case with the Eastern Hemisphere map once it gets quenched.