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Foundry Death?

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Postby AndyDufresne on Thu Jan 03, 2008 5:33 pm

The amount of words everyone can put into this thread...is astounding (in a good way)!

It also makes me chuckle that the 'Foundry Death'...has become so active and lively.

I've been reading, and I'll continue to read and discuss. Expect some changes and announcements within the next week or so (depending on time schedules).

Keep eating bananas, and smile. :)


--Andy
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Postby DiM on Thu Jan 03, 2008 5:36 pm

AndyDufresne wrote:The amount of words everyone can put into this thread...is astounding (in a good way)!

It also makes me chuckle that the 'Foundry Death'...has become so active and lively.

I've been reading, and I'll continue to read and discuss. Expect some changes and announcements within the next week or so (depending on time schedules).

Keep eating bananas, and smile. :)


--Andy


bananas make us fat. can we get some kiwi?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby gimil on Thu Jan 03, 2008 5:51 pm

DiM wrote:
AndyDufresne wrote:The amount of words everyone can put into this thread...is astounding (in a good way)!

It also makes me chuckle that the 'Foundry Death'...has become so active and lively.

I've been reading, and I'll continue to read and discuss. Expect some changes and announcements within the next week or so (depending on time schedules).

Keep eating bananas, and smile. :)


--Andy


bananas make us fat. can we get some kiwi?


Thats like asking the pope to prey alla (sp?)
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Postby Telvannia on Thu Jan 03, 2008 5:59 pm

gimil wrote:
DiM wrote:
AndyDufresne wrote:The amount of words everyone can put into this thread...is astounding (in a good way)!

It also makes me chuckle that the 'Foundry Death'...has become so active and lively.

I've been reading, and I'll continue to read and discuss. Expect some changes and announcements within the next week or so (depending on time schedules).

Keep eating bananas, and smile. :)


--Andy


bananas make us fat. can we get some kiwi?


Thats like asking the pope to prey alla (sp?)


[badly offtopic]
Allah i believe. But is that so unreasonable, many people think that God, and Allah are the same thing under different names.
[/badly offtopic]
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Postby gimil on Thu Jan 03, 2008 6:06 pm

Telvannia wrote:
gimil wrote:
DiM wrote:
AndyDufresne wrote:The amount of words everyone can put into this thread...is astounding (in a good way)!

It also makes me chuckle that the 'Foundry Death'...has become so active and lively.

I've been reading, and I'll continue to read and discuss. Expect some changes and announcements within the next week or so (depending on time schedules).

Keep eating bananas, and smile. :)


--Andy


bananas make us fat. can we get some kiwi?


Thats like asking the pope to prey alla (sp?)


[badly offtopic]
Allah i believe. But is that so unreasonable, many people think that God, and Allah are the same thing under different names.
[/badly offtopic]


dont look to far into the bad joke :)
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Postby Qwert on Thu Jan 03, 2008 6:08 pm

Bump-these topic is so death :cry:
Any body want to play in mine tournament?
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NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
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Postby DiM on Thu Jan 03, 2008 6:10 pm

qwert wrote:Bump-these topic is so death :cry:
Any body want to play in mine tournament?


will you give us kiwi? :lol:
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Postby Qwert on Thu Jan 03, 2008 6:18 pm

Award for winner is one kiwi and Andys banana,these what i get from sponsors. :(
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Postby RjBeals on Thu Jan 03, 2008 7:41 pm

Why don't we make the map foundry not public anymore. Let's bring it to a usergroup. In order to make a map, you must pass certain skill tests.
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Postby Optimus Prime on Thu Jan 03, 2008 7:42 pm

RjBeals wrote:Why don't we make the map foundry not public anymore. Let's bring it to a usergroup. In order to make a map, you must pass certain skill tests.

Yeah......don't think Lack is going to go for that at all.
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Postby DiM on Thu Jan 03, 2008 7:45 pm

RjBeals wrote:Why don't we make the map foundry not public anymore. Let's bring it to a usergroup. In order to make a map, you must pass certain skill tests.


no way. this means almost nobody would become a map maker. i had no skill when i came here. but i'm a quick learner and since map making seemed nice i started learning.

also what about the ones that give feedback they have no map making skills but they are invaluable.

if the foundry was made secret with admission tests then probably we'll have 10-15 people at most.

plus andy would have to resign since he's not a map maker :roll:
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Postby RjBeals on Thu Jan 03, 2008 7:46 pm

Well, maybe not a private group then, but I still stand behind my skills test in order to make it out of the map ideas thread and into the foundry. It would separate the serious makers from the duds.
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Postby rebelman on Thu Jan 03, 2008 7:48 pm

RjBeals wrote:Why don't we make the map foundry not public anymore. Let's bring it to a usergroup. In order to make a map, you must pass certain skill tests.


:roll: seriously bad idea in my opinion i saw some of gimil's early posts recently and there is no way he would have passed the tests no matter how lenient they were now hes among the best we have here this place should remain open the next gimil could be posting in the ideas forum right now
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Postby DiM on Thu Jan 03, 2008 7:51 pm

RjBeals wrote:Well, maybe not a private group then, but I still stand behind my skills test in order to make it out of the map ideas thread and into the foundry. It would separate the serious makers from the duds.


the map they produce is the real skill test. if they provide good updates then they move forward.

plus what would you consider a proper skill test? and would that really show the map maker's true skill?

for example i learn something new for each map. for AoM i learned FF for life in prison i learned sketchup for AoR i learned photoshop cs3.
and that's just new programs imagine the new techniques one can learn in a very short amount of time. each new map i make i try something different. if you test me now the result will be useless since by the next update i'll probably learn something new.
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Postby RjBeals on Thu Jan 03, 2008 7:53 pm

Wouldn't be a difficult skills test by any means. It would be rather basic. Like understanding the use of layers, tracing objects in order to see borders, and use of colors or something. It would save the mods countless hours of sorting through useless threads.
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Postby DiM on Thu Jan 03, 2008 7:57 pm

RjBeals wrote:Wouldn't be a difficult skills test by any means. It would be rather basic. Like understanding the use of layers, tracing objects in order to see borders, and use of colors or something. It would save the mods countless hours of sorting through useless threads.


those are basic skills but basic skills won't guarantee you a map. they'll guarantee you a sketch worthy of the ideas forum.

as i said if you have skills your map will show it. to get out of the ideas you need at least 2 graphic updates. those updates will show if you have skill or not. :wink:
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Postby oaktown on Thu Jan 03, 2008 8:04 pm

RjBeals wrote:Well, maybe not a private group then, but I still stand behind my skills test in order to make it out of the map ideas thread and into the foundry. It would separate the serious makers from the duds.

Private group or skills tests are bad ideas (I probably wouldn't pass the skills test), but I agree with the basic premise that a mapmaker has to be capable of meeting site expectations in order to get a map forged. The trouble is, we've never made those expectations clear.

And sometimes a user has a really good idea but hits a technological wall. Had we shut Balsiefen down early because he didn't have Photoshop we would never have made Scotland, which I think plays very well. I say let everybody plug away if they want to, but make it clear from the start what the expectations are. Making the process more transparent and the expectation clear will make everybody happier - the mapmakers and the CAs - and it might quiet the Quench It Crew.
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Postby gimil on Thu Jan 03, 2008 8:04 pm

DiM wrote:
RjBeals wrote:Wouldn't be a difficult skills test by any means. It would be rather basic. Like understanding the use of layers, tracing objects in order to see borders, and use of colors or something. It would save the mods countless hours of sorting through useless threads.


those are basic skills but basic skills won't guarantee you a map. they'll guarantee you a sketch worthy of the ideas forum.

as i said if you have skills your map will show it. to get out of the ideas you need at least 2 graphic updates. those updates will show if you have skill or not. :wink:


agree, the foundry is an open place and should never have conditions attached to creating a map (except those that are expected for moving through the process)
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Postby DiM on Thu Jan 03, 2008 8:09 pm

oaktown wrote:Making the process more transparent and the expectation clear


if you manage to make the expectations clear you'll have my eternal gratitude. unfortunately i don't think it's possible because of the subjectiveness of graphics. i love middle east or berlin but others hate them and odd enough we're all telling the truth. you simply can't put a label on graphics. or at least i can't see a way. :?
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Postby rebelman on Thu Jan 03, 2008 8:11 pm

this thread has covered some ground in 48 hours bearing in mind the topic i hope people appreciate the irony. :lol:
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Postby DiM on Thu Jan 03, 2008 8:12 pm

if each of the people that posted here would have picked a map and posted a long review we would have fully resurrected the foundry :roll:
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Postby gimil on Thu Jan 03, 2008 8:14 pm

DiM wrote:
oaktown wrote:Making the process more transparent and the expectation clear


if you manage to make the expectations clear you'll have my eternal gratitude. unfortunately i don't think it's possible because of the subjectiveness of graphics. i love middle east or berlin but others hate them and odd enough we're all telling the truth. you simply can't put a label on graphics. or at least i can't see a way. :?


The best wayto label graphics is be vage, the best ive came up with so far is:

"The graphical standard the foundry expects are that a map image is consistant in its appearence, the athestics should are reasonably accepted by the foundry (including color blindness) and also user friendleness for a player when in live play."
What do you know about map making, bitch?

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Postby gimil on Thu Jan 03, 2008 8:15 pm

DiM wrote:if each of the people that posted here would have picked a map and posted a long review we would have fully resurrected the foundry :roll:


and another 10 quenched maps :lol:
What do you know about map making, bitch?

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Postby rebelman on Thu Jan 03, 2008 8:34 pm

DiM wrote:if each of the people that posted here would have picked a map and posted a long review we would have fully resurrected the foundry :roll:


well i posted in conqueropoly so thats my contribution :wink:
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Postby DiM on Thu Jan 03, 2008 8:41 pm

gimil wrote:
DiM wrote:
oaktown wrote:Making the process more transparent and the expectation clear


if you manage to make the expectations clear you'll have my eternal gratitude. unfortunately i don't think it's possible because of the subjectiveness of graphics. i love middle east or berlin but others hate them and odd enough we're all telling the truth. you simply can't put a label on graphics. or at least i can't see a way. :?


The best wayto label graphics is be vage, the best ive came up with so far is:

"The graphical standard the foundry expects are that a map image is consistant in its appearence, the athestics should are reasonably accepted by the foundry (including color blindness) and also user friendleness for a player when in live play."


and most of all must have perfect spelling :lol:
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