Moderator: Cartographers
Coleman wrote:I'm violently (not exaggerating, I'll break things) opposed to adding rules unless we have to. Having set standards like cairnswk proposed would sit poorly with me. Foundry Members can already choose to impose these standards on map makers if they so choose.
I am especially against a forced amount of time to be spent in each stage of production. Efficient map authors shouldn't have to watch their maps languish needlessly in a certain stage for no reason other than a rule that they need to spend at least a certain amount of time there.
yeti_c wrote:Cairns - if you're gonna spell colour colour - spell it colour all the time!!!!
On other notes - I don't think you should have time minimums - perhaps "average time" would be better... that way maps that are ready can progress - but it also enforces the "your map might take a while" idea...
C.
cairnswk wrote:yeti_c wrote:Cairns - if you're gonna spell colour colour - spell it colour all the time!!!!
I would have thought that colour and color would be acceptable to everyone in this forum, afterall there are many comments from english speakers and not just americans.![]()
RjBeals wrote:I agree with the time frame rules. Even the best maps & map-makers usually spend that much time in the forum anyway. Plus it would give more chance for stragglers to comment.
I'm not to thrilled about the graphical rules. If the graphics fit and the community agrees, why should someone have to use a texture on the ocean? Or landmass? Or why couldn't someone use more than 3 fonts if they worked it in well? And even though we've kind of steered away from the pixel borders, I still love Marvaddin's Brazil map. Very Pixelated borders, like he used the pencil tool and just drew them on there - but to me it works. I prefer it over the revamp Brazil - by far.
You mean puget sound?cairnswk wrote:... from the debacle that is happening in FF at the mo with Vancouver.
AndyDufresne wrote:Cairnswk, thanks for your ideas and suggestions...perhaps we'll use them as a part of a later to come Feedback.
--Andy
cairnswk wrote:I don't know that everyone will agree on these suggestions (lengthy as they are), but given the challenges that I've seen arise in each of the subforums over the last 9 months since i have been on board from various maps, i would like also to propose -
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Minimum Stage Requirements
a minimum time limit that each map has to spend in each stage of the Foundry.
To this end, i would propose something like:
New Ideas - 2 weeks (mininum)
Main foundry - 6 weeks (minimum)
Final Forge - 4 weeks (minimum)
I know that most maps spend these amounts of time in these areas anyway. But having something "set in stone" in the guidelines, would explain to newcomers to the foundry, not to get grand ideas that their map is going to be processed throught the various stages at a lightning speed, and that everyone has to meet to the same minimum time requirements. This would also stop over-zealous cartographers assistants (like myself) from moving a map before it's time was due.
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Graphic Expectation Standards
Of course, also what needs to be explained in the "How to Make A Map" guideleines more precisely is that maps are expected to meet very high standards before they will be quenched.
The reason for this, is because (as we have seen) different cartographers have differing ideas about what is acceptable to them, but not about what is acceptable to the foundry.
These items might include (and these are items that are consistly asked for by some and even Andy):
1. borders - expected to be presented with a slight blur applied or some anti-aliasing of feathering so as not to appear jaggered and non-anti-aliased.
2. rivers - need to look like rivers with slightly different coloring and texturing from the oceans
3. oceans - needs to have some small amount (min) of texture applied
4. colors - need to be not too bright not too dull, pastel shades are always very good and acceptable to most players. Colors also need to be acceptable to the colorblind community in that different continent colors need to differ from other continent colors i.e separation of colors (link to colourblind colors site)
5. land mass needs to have a small amount of texturing applied and possibly needs to look as though the land sits out of the water if surrounded on any side by water.
6. fonts must be legible to the entire community; no more than three differing fonts for any one map;
7. any background imagery should have some effect applied to it so that it is not a direct copy of the original image
8. army circles are expected to be min. 22px diam. or 20px w x 16px h rectangular and must be colored enough to provide good contrast to the army numbers.
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Can't think of any more off the top of my head....but i think this would stop of lot of "preferential" type postings and would be a clear indication to all that the maps won't "go anywhere" unless these standars are applied.
I am as against these rules as Coleman is but I do see some of them that might not be needed.Coleman wrote:I'm violently (not exaggerating, I'll break things) opposed to adding rules unless we have to. Having set standards like cairnswk proposed would sit poorly with me. Foundry Members can already choose to impose these standards on map makers if they so choose.
I am especially against a forced amount of time to be spent in each stage of production. Efficient map authors shouldn't have to watch their maps languish needlessly in a certain stage for no reason other than a rule that they need to spend at least a certain amount of time there.
AndyDufresne wrote:Haha, really though thanks. We'll take note of it, and other suggestions that we can use for future Feedbacks. For now, continue discussing the main topic at hand...a Feedback #1.5 may come.
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