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Foundry Feedback #1

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

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Postby Coleman on Fri Nov 30, 2007 3:47 pm

I'm violently (not exaggerating, I'll break things) opposed to adding rules unless we have to. Having set standards like cairnswk proposed would sit poorly with me. Foundry Members can already choose to impose these standards on map makers if they so choose.

I am especially against a forced amount of time to be spent in each stage of production. Efficient map authors shouldn't have to watch their maps languish needlessly in a certain stage for no reason other than a rule that they need to spend at least a certain amount of time there.
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Postby cairnswk on Fri Nov 30, 2007 3:52 pm

Coleman wrote:I'm violently (not exaggerating, I'll break things) opposed to adding rules unless we have to. Having set standards like cairnswk proposed would sit poorly with me. Foundry Members can already choose to impose these standards on map makers if they so choose.

I am especially against a forced amount of time to be spent in each stage of production. Efficient map authors shouldn't have to watch their maps languish needlessly in a certain stage for no reason other than a rule that they need to spend at least a certain amount of time there.


Fair comment, but look at the challenges that arise when people who do no visit the foundry reguarly (like once a week) create when a map gets moved too quickly and they don't get a chance to comment.
If these minimum time limits were advertised in say GD, then everyone would be on the same level....and that is what i am talking about here.....getting everyone on the same playing field, not just some.
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Postby yeti_c on Fri Nov 30, 2007 3:56 pm

Cairns - if you're gonna spell colour colour - spell it colour all the time!!!!

On other notes - I don't think you should have time minimums - perhaps "average time" would be better... that way maps that are ready can progress - but it also enforces the "your map might take a while" idea...

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Postby cairnswk on Fri Nov 30, 2007 4:12 pm

yeti_c wrote:Cairns - if you're gonna spell colour colour - spell it colour all the time!!!!


I would have thought that colour and color would be acceptable to everyone in this forum, afterall there are many comments from english speakers and not just Americans. :wink:



On other notes - I don't think you should have time minimums - perhaps "average time" would be better... that way maps that are ready can progress - but it also enforces the "your map might take a while" idea...
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This i could live with. :)
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Postby yeti_c on Fri Nov 30, 2007 4:13 pm

cairnswk wrote:
yeti_c wrote:Cairns - if you're gonna spell colour colour - spell it colour all the time!!!!


I would have thought that colour and color would be acceptable to everyone in this forum, afterall there are many comments from english speakers and not just americans. :wink:


It was more the dipping in and out of both...

I spell it Colour... I'm english...

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Postby RjBeals on Fri Nov 30, 2007 4:14 pm

I agree with the time frame rules. Even the best maps & map-makers ususally spend that much time in the forum anyway. Plus it would give more chance for stragglers to comment.

I'm not to thrilled about the graphical rules. If the graphics fit and the community agrees, why should someone have to use a texture on the ocean? Or landmass? Or why couldn't someone use more than 3 fonts if they worked it in well? And even though we've kind of steered away from the pixel borders, I still love Marvaddin's Brazil map. Very Pixelated borders, like he used the pencil tool and just drew them on there - but to me it works. I prefer it over the revamp Brazil - by far.

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Postby cairnswk on Fri Nov 30, 2007 4:18 pm

RjBeals wrote:I agree with the time frame rules. Even the best maps & map-makers usually spend that much time in the forum anyway. Plus it would give more chance for stragglers to comment.

I'm not to thrilled about the graphical rules. If the graphics fit and the community agrees, why should someone have to use a texture on the ocean? Or landmass? Or why couldn't someone use more than 3 fonts if they worked it in well? And even though we've kind of steered away from the pixel borders, I still love Marvaddin's Brazil map. Very Pixelated borders, like he used the pencil tool and just drew them on there - but to me it works. I prefer it over the revamp Brazil - by far.



RjBeals...my suggestion was just that, but i was speaking from experience with my own maps and where Andy has asked me to be on those maps, and also from the debacle that is happening in FF at the mo with Vancouver. If a mapmaker chooses not to apply these standards then then let them explain why, but we seem to ask the same questions over and over again in this forum about these very same issues, and to be honest i think that perhaps the forum would be a much more pleasant place to visit if some of these were "standards" applied....in that expectations would already be explained.
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Postby RjBeals on Fri Nov 30, 2007 4:25 pm

cairnswk wrote:... from the debacle that is happening in FF at the mo with Vancouver.
You mean puget sound?

Anyway - Then I like your idea. Guidelines to follow, but not hard rules. If a person wants to venture out and do their own thing, they better have a good explanation why, and the visuals must prove it.
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Postby AndyDufresne on Fri Nov 30, 2007 4:35 pm

Cairnswk, thanks for your ideas and suggestions...perhaps we'll use them as a part of a later to come Feedback.


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Postby cairnswk on Fri Nov 30, 2007 4:37 pm

AndyDufresne wrote:Cairnswk, thanks for your ideas and suggestions...perhaps we'll use them as a part of a later to come Feedback.


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OK...i'll shutup now :)
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Postby AndyDufresne on Fri Nov 30, 2007 4:44 pm

Haha, really though thanks. We'll take note of it, and other suggestions that we can use for future Feedbacks. For now, continue discussing the main topic at hand...a Feedback #1.5 may come.


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Postby mibi on Fri Nov 30, 2007 5:10 pm

cairnswk wrote:I don't know that everyone will agree on these suggestions (lengthy as they are), but given the challenges that I've seen arise in each of the subforums over the last 9 months since i have been on board from various maps, i would like also to propose -

.......................................
Minimum Stage Requirements
a minimum time limit that each map has to spend in each stage of the Foundry.

To this end, i would propose something like:

New Ideas - 2 weeks (mininum)
Main foundry - 6 weeks (minimum)
Final Forge - 4 weeks (minimum)

I know that most maps spend these amounts of time in these areas anyway. But having something "set in stone" in the guidelines, would explain to newcomers to the foundry, not to get grand ideas that their map is going to be processed throught the various stages at a lightning speed, and that everyone has to meet to the same minimum time requirements. This would also stop over-zealous cartographers assistants (like myself) from moving a map before it's time was due.

................................................
Graphic Expectation Standards
Of course, also what needs to be explained in the "How to Make A Map" guideleines more precisely is that maps are expected to meet very high standards before they will be quenched.

The reason for this, is because (as we have seen) different cartographers have differing ideas about what is acceptable to them, but not about what is acceptable to the foundry.

These items might include (and these are items that are consistly asked for by some and even Andy):

1. borders - expected to be presented with a slight blur applied or some anti-aliasing of feathering so as not to appear jaggered and non-anti-aliased.

2. rivers - need to look like rivers with slightly different coloring and texturing from the oceans

3. oceans - needs to have some small amount (min) of texture applied

4. colors - need to be not too bright not too dull, pastel shades are always very good and acceptable to most players. Colors also need to be acceptable to the colorblind community in that different continent colors need to differ from other continent colors i.e separation of colors (link to colourblind colors site)

5. land mass needs to have a small amount of texturing applied and possibly needs to look as though the land sits out of the water if surrounded on any side by water.

6. fonts must be legible to the entire community; no more than three differing fonts for any one map;

7. any background imagery should have some effect applied to it so that it is not a direct copy of the original image

8. army circles are expected to be min. 22px diam. or 20px w x 16px h rectangular and must be colored enough to provide good contrast to the army numbers.
....................................

Can't think of any more off the top of my head....but i think this would stop of lot of "preferential" type postings and would be a clear indication to all that the maps won't "go anywhere" unless these standars are applied.


I pretty much object 100% to this whole post.

Why create rules and guidelines for people to rub up against when they are not needed. Fact is, different maps enter the forge at different stages in their development, some need lots of work, some just some final touches. It would be unfair to take a map, like say Iraq :wink: which is pretty much done graphically and make it rot in the Forge for a minimum of a month. That just doesn't make sense. Some people have more time to devote to maps and the progression of the map shows, why penalize them, and in turn, discourage them from making maps if they know they have to sit through a minimum 2 months of bureaucracy before it goes on the site. So yeah... a really bad idea.

Graphic standards.... should there be graphic standards? Of course there should be. Should they be set in stone? Hell no!. People are creative, and come up with creative maps, what it texturing doesn't fit with the theme? What if more than 3 fonts are needed for the theme. The only expectation that makes sense is the army circles limits, the rest are just asinine subjetive standards.

And if you disagree, please go tell WindowMakers, the best map maker on this site to go blur,alias, and texturize his ConquerMan map.

There should be standards, but they should remain unwritten and a map that is below them should be berated until the map maker either gives up or raises the map up to the standard, a la civil war.
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Postby WidowMakers on Fri Nov 30, 2007 5:23 pm

Coleman wrote:I'm violently (not exaggerating, I'll break things) opposed to adding rules unless we have to. Having set standards like cairnswk proposed would sit poorly with me. Foundry Members can already choose to impose these standards on map makers if they so choose.

I am especially against a forced amount of time to be spent in each stage of production. Efficient map authors shouldn't have to watch their maps languish needlessly in a certain stage for no reason other than a rule that they need to spend at least a certain amount of time there.
I am as against these rules as Coleman is but I do see some of them that might not be needed.

    1. borders - expected to be presented with a slight blur applied or some anti-aliasing of feathering so as not to appear jaggered and non-anti-aliased. Good

    2. rivers - need to look like rivers with slightly different coloring and texturing from the oceans Disagree: map style might not require that

    3. oceans - needs to have some small amount (min) of texture applied Disagree: map style might not require that

    4. colors - need to be not too bright not too dull, pastel shades are always very good and acceptable to most players. Colors also need to be acceptable to the colorblind community in that different continent colors need to differ from other continent colors i.e separation of colors (link to colourblind colors site) Good

    5. land mass needs to have a small amount of texturing applied and possibly needs to look as though the land sits out of the water if surrounded on any side by water. Disagree: map style might not require that

    6. fonts must be legible to the entire community; no more than three differing fonts for any one map; Disagree: map style might not require that

    7. any background imagery should have some effect applied to it so that it is not a direct copy of the original image Disagree: map style might not require that

    8. army circles are expected to be min. 22px diam. or 20px w x 16px h rectangular and must be colored enough to provide good contrast to the army numbers. Disagree: Army circle can go down to 20 if needed.


EDIT: I should have read mibi's post first. Then I would not have needed to post mine.

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Last edited by WidowMakers on Fri Nov 30, 2007 5:27 pm, edited 1 time in total.
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Postby AndyDufresne on Fri Nov 30, 2007 5:26 pm

AndyDufresne wrote:Haha, really though thanks. We'll take note of it, and other suggestions that we can use for future Feedbacks. For now, continue discussing the main topic at hand...a Feedback #1.5 may come.

If you like, you can move the discussion of that to another topic, or perhaps when that comes up in a Foundry Feedback. It is just easier if we stay on the specified topic first. Thanks!


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Postby Herakilla on Fri Nov 30, 2007 6:02 pm

andy i think the only one that has objected to another sub forum so there can be a discussion area is mibi and only because he doesnt want too many sub forums (which i can understand)

otherwhise the general consensus is yes!
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Postby oaktown on Fri Nov 30, 2007 6:22 pm

No list of graphics expectations will ever be exhaustive. I could make an absolutely crappy map that has smooth borders, readable typeface, and nice water texture; do I get quenched? No, because no matter how you dress it up, Plasagna is still Plasagna.

The problem is this: new mapmakers have unrealistic expectations as to what it takes to make a map.

How do we remedy this? By making a long-ass list of standards that nobody is ever going to read? Already nobody ever reads or follows the standards: tell us how many territories are on your map, special features, and why you are making it. If we can't get that straight - and if we don't bother to enforce it - how do we expect anybody to read and follow a longer list of rules?

As an elementary school teacher, I can tell you that the more rules you come up with, the less chance there is of somebody internalizing those rules, and the harder it is for those in charge to monitor and enforce the rules. Keep it simple. I say we make the How To Make a Map thread simpler, not more complex, and that we actually require new maps to reflect what the How To Make A Map rules or we lock the thread. If the process is strict and formal to begin with, it will give mapmakers a sense that this is something to be taken seriously.

We can haggle about the specifics later, but I'd like to see mapmakers include the following in the first post of a New Map Idea thread:
1. an image that the mapmaker has created
2. a brief description of what this image represents
3. initial intentions for the map including estimated number of territories, type of bonuses, and special play features
4. a statement of what software they are using to create this, and how they intend to proceed

Because really that's all we need to get a pretty good sense of where a map will go, and anybody who can't come up with each of the above should not be starting a new map thread (and the thread should be locked).

A map should be moved out of Map Ideas when the mapmaker has demonstrated:
1. willingness and capacity to accept feedback and make changes
2. ability to create graphic elements that are in keeping with current Foundry standards.

That's it. No waiting period. The map doesn't have to be perfect - and it won't be - we just have to get a sense that the mapmaker has the tools to see this through.

Once a map is moved to the Foundry proper there could be additional information that is required in the initial post, such as what issues are currently being discussed - basically the current standards for maps in the foundry.
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Postby Coleman on Fri Nov 30, 2007 6:42 pm

If anyone cares what I think (that would be shocking :o ) I agree 100% with oaktown and my moderation will probably be heading that direction.
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Postby oaktown on Fri Nov 30, 2007 7:45 pm

well, since you agree with me, i care what you think! :)

I know I was a bit nasty to you lately about standards enforcement, Coleman, but I like to throw this out there: maybe there's just too much for you to do. You and Andy are monitoring and promoting new ideas, giving feedback to projects that are underway, keeping up with general discussions, giving rationale for forging - or not forging - maps, quenching maps, etc.

Perhaps each Foundry sub-forum needs a dedicated Cartography Assistant. The Map Ideas C.A. will be make sure that new threads meet expectations, move or lock those that don't, and give a stamp of approval for movement to the Foundry. The Foundry C.A. will get graphics and game-play up to par and help guide maps along to the Forge. And the Forge C.A. will provide a new set of eyes that focus on finishing issues like army count centering, and have an understanding of XML. Andy will ultimately have the last say in how they do their work, and will oversee the Discussions sub-forum.

This might keep C.A.s in the position for longer, and it will make the role of the C.A. more transparent.
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Postby AndyDufresne on Fri Nov 30, 2007 7:47 pm

Oaktown...I appreciate your enthusiasm...along with everyone else and their great ideas! We are taking into account all randoms bits of feedback, and we'll be back with more Feedback Requests...that can specifically address each of the suggestions everyone has made. For now though, we need to take them one step at a time. :)


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Postby oaktown on Fri Nov 30, 2007 7:51 pm

yeah, i guess even official threads can get hijacked.

Um, yes, I think we could use a Discussions sub-forum. :wink:
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Postby Herakilla on Sat Dec 01, 2007 1:21 pm

is it going to happen?
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Postby wcaclimbing on Sat Dec 01, 2007 11:00 pm

I hope so.
Its a fantastic idea.
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Postby Herakilla on Tue Dec 04, 2007 7:16 am

any updates on this andy?
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Postby AndyDufresne on Fri Dec 07, 2007 4:16 pm

Sorry folks! I've been extra busy gathering numerous banana bunches for my Winter Horde.

Anyway, I think there is enough support for a Discussion sub-forum, so it will be created within the next few days.

In regards to the forum...anyone have a good name? If not...we can just call it 'Foundry Discussion'. :)


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Postby Coleman on Fri Dec 07, 2007 4:18 pm

I like Foundry Discussion. Not to insult Twill's tendency to come up with clever names for things I'd like it to be something simple that new people can easily identify without too much thought.
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