Moderator: Cartographers
mibi wrote:I want to see these big bananas that everyone is talking about.
TaCktiX wrote:More rigid following of "the rules" will suck all enjoyment out of the process.
DiM wrote:seamusk, stop hiding and give us proper examples. we're all adult here and we can handle such situations.
if you feel mapmaker X or Z has preferential treatment go ahead and say it out loud. i'm pretty sure where you see preferential treatment there is actually a logical explanation. but without examples we can't talk properly.
you feel you are being marginalized while the experience guys are being advantaged. pin point the exact situations where you were disadvantaged by a CA's decision and we'll discuss, then tell us when an experienced map maker was advantaged by a CA's decision and again we'll discuss.
i'm not saying you are right or wrong. but i'm saying just 2 things:
1. i'm sure nobody has something personal against you and your maps and if you believe that then you're just paranoid
2. i'm sure experienced map makers are a bit advantaged but as i previously stated i find this absolutely normal as long as it not hinders the actual foundry process and it does not decrease the quality of the maps
seamusk wrote:DiM - I wish that were true but folks have clearly demonstrated in the various threads and PMs that they are not capable of managing such a conversation with a level head. I have personally been insulted privately even before I started this thread (part of why I took the conversation public) by defensive C-As who were not willing to talk on an even keel and deal with facts. I'm not prepared to be dragged into a debate over examples which I know they will drag on for 15 pages until the initial topic is forgotten.
EDITED to say that I appreciate the intent of your post but I just don't feel like being subjected to more of what I have already dealt with. I wanted to help but I think I'm not interested at this point.
DiM wrote:[i doubt CAs insulted you via PM, i have been here much longer than you and not once have i seen a CA insult another user. even when i stepped over the line of decency and thrown harsh words at others and made a mayhem in the foundry i have been talked to only with respect and decency.
seamusk wrote:DiM wrote:[i doubt CAs insulted you via PM, i have been here much longer than you and not once have i seen a CA insult another user. even when i stepped over the line of decency and thrown harsh words at others and made a mayhem in the foundry i have been talked to only with respect and decency.
WTF? Why would you doubt that? They made accusations they couldn't back up and I reported it to Andy privately. You have a lot of nerve.
wcaclimbing wrote:You realize that everyone posting in here has asked for you to post some evidence showing what you are saying?
Your "conversation" would actually happen if you posted a link or two.
seamusk wrote:wcaclimbing wrote:You realize that everyone posting in here has asked for you to post some evidence showing what you are saying?
Your "conversation" would actually happen if you posted a link or two.
It would never happen if I did that. If you've ever been involved in a situation where this where a staff person, volunteer, or forum contributor gets defensive the examples become distractions and they will defend until they are blue in the teeth. It is an easy straw man to use, but one need not get into the details of whether map x violates y to recognize the need for improvement in policies. Now leave it be already.
WidowMakers wrote:seamusk,
I know I was accused of getting a map into forge quicker than some others a while ago ( I can't remember what map though).
If anyone feels that I have, in some way, abused the system or that my worked has been fast-tracked, I would like to know.
So if it is me seamusk, if you have a problem with me, then tell everyone. I can take it. If it is true then I have nothing to hide. And I am pretty sure I speak for most of teh other cartos here as well.
If you really see a problem then lets all work together to fix it and put this whole mess behind us.
WM
seamusk wrote:DiM wrote:[i doubt CAs insulted you via PM, i have been here much longer than you and not once have i seen a CA insult another user. even when i stepped over the line of decency and thrown harsh words at others and made a mayhem in the foundry i have been talked to only with respect and decency.
WTF? Why would you doubt that? They made accusations they couldn't back up and I reported it to Andy privately. You have a lot of nerve.
edbeard wrote:seamusk wrote:DiM wrote:[i doubt CAs insulted you via PM, i have been here much longer than you and not once have i seen a CA insult another user. even when i stepped over the line of decency and thrown harsh words at others and made a mayhem in the foundry i have been talked to only with respect and decency.
WTF? Why would you doubt that? They made accusations they couldn't back up and I reported it to Andy privately. You have a lot of nerve.
I think you're the one with the nerve. Saying things are wrong and refusing to back it up is idiotic. Either give specific examples of how things are wrong or don't even bring it up.
I hope you either stand by saying you are going to leave it be or actual progress and give examples. Stop straddling the line and being a *censored*. That's what you're doing.
seamusk wrote:It would be most helpful if folks would provide meaningful insight into this post. But it is time for the map foundry to review the map approval process as applied, as written, and as it should be. In the interim, I think that the map handbook ought to be pulled because it does not described the map approval process for conquerclub.com as it is being applied currently.
1) The cartographers are applying a requirement that new map makers achieve some ambiguous criteria to prove their worth before the actual "Official How to Make a Map Handbook" and "Stages of map development" criteria are actually applied. Either a process and criteria for becoming an official stamped cartographer ought to be developed or this requirement needs to be dropped. There is a stated need in the foundry for new members. The How to make a map handbook was not very helpful to me I know because the criteria as desribed were not implemented.
There are and will always be exceptions to the rules. Little things that, while not specifically written in, are still needed. And foundry regulars know that, so they will be able to post those things if anyone asks why they aren't getting a stamp.
2) Apply the criteria to all maps. I am not interested in picking on particular map makers, but it should be clear these are all requirements for maps:1. A map should be ‘inherently unique either in gameplay, location, or theme’.
There are several maps that are repetitive by all three of these but have moved ahead. In some cases, the maps are by the same map maker.
Are we talking about all the simple maps, that work just like regular risk? Lots of people like traditional risk-style games. I can't think of any two maps where the location was the same, except for the pile of World/earth maps out there.2. Gameplay features must be compatible with the game engines currently usable XML.
We have maps moving along that don't even have defined gameplay.
I think the idea here is "its not compatible with the game engine now, but it will be by the time my map is finished. Thats how many people have done it.4. All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided.
Sound advice is ignored by experienced map makers and it is ok. Sound advice is applied by new map makers and they still don't care. The anti-new map maker bias hurts this site.
I agree with you on the first part, if a mapmaker rejects an idea, they should tell why. I disagree with the noob-bias, though. If the kid knows what he's doing and has a good image, it doesn't matter if he's a noob. he's a regular mapmaker. If you are referring to noobs that don't know how to make a map, then I think its a good thing that its biased. If we had the same expectations of a noob that we have of some of the experienced mapmakers, such as Carnswk or Quert, that would be kinda rediculous.5. To proceed through the foundry the community must show a reasonable amount of interest towards a map.
Define community. Because there are maps with community support not getting moved and maps without it getting moved.
Community support is just one part. Each map has to fill all the other requirements too, before it can be moved. I don't know about maps moving without support. I remember a big debate a while back about Quert's Ardennes map, but nothing other than that.
3. Test plays should be mandatory. Obviously a test play section would be ideal. But I see all these maps get into the main foundry that aren't even playable. Furthermore, test plays would help folks to understand that players see things differently than map makers. A lot of maps need less pretty and more clear communications.
The problem is that with only mapmakers commenting, the issues that regular people have go unnoticed. With more community involvement, being worked on by the Foundry Newsletter, more new people means more people that can help fix the issues.
4. Moderation needs to follow moderation. Moderators should be less concerned about what maps they want to play and more concerned about what is good for the community.
As long as I've been here, the rule for the mods was something like "member of the community first, moderator second". Just cause they are in charge doesn't mean they have to pay equal attention to everything. Remember, these are volunteers running the foundry. If they were being paid, I might agree with you, but they do all of this for fun.
5. I recommend that it be more clear why maps are moved forward and held back. A simple modofication to the process would be helpful instead of leaving the map maker guessing. For example, when a map is moved from one stage to the next it should be justified. Not a long detailed report, but a short description of why that map meets the criteria for that stage. Similarly, when doing periodic reviews I recommend that cartographers use the written criteria. If they want more criteria they should ask for it through an amendment to the map making handbook and stages of production (which should be pinned if it is gonna be followed). Otherwise, keeping it professional and clear. If there are 4 criteria, let the map makers which ones are pass/fail. But a clear rationale would be helpful and more conducive to success and the idea of encouraging new map makers.
6. What does "I hate this idea" (or "I love this idea") actually contribute to a map thread? Why do you dislike it? Is this just a personal preference or do you think one that will be commonly held by cc? (I honestly am mored interested in input geared at the target audience). Why do you like it? or don't like it? If you don't want to say than you are not providing constructive feedback. Constructive feedback should be mandatory
I like those kinds of comments (the i love this idea comments, not the hate ones). It shows me how popular my map is, and keeps me working on it, because I know that some people out there really like it, and really want to play it. On the other hand, a lot of "I hate this idea" would make me consider dropping a map and trying something else.
7. Adopt another process. What is the point of having multiple stages of some map makers are required to meet criteria of stage V in stage I and others aren't even required to meet stage I requirements in Stage III?
Yeah, it can get kinda strange sometimes, but overall it works out.
A simple suggestion would be to get that test area up and running. And allow it to maps that have quality xml and graphics regardless of whose they are and let the test play process result in stamps. Or do a better breakdown of having an ideas stamp actually be relevent to the idea. But a trial by fire is probably the best way to streamline this process
8. Adopt a process that is accessible to our target audience (the 99.9999% of cc who never come here). They are our target audience. And if they are not your target audience something is wrong with you. I don't make maps so that map makers can play them. I make them for everyone. Poll them to get ideas approved or something.
For what it is worth, I'm willing to help with a re-write. I know some of these concerns initially led to the FAQ, but the issue is as long as the map handbook and stages criteria aren't followed they either need to be updated or the process needs to be amended to conform. Or a combination of both.
seamusk wrote:DiM wrote:[i doubt CAs insulted you via PM, i have been here much longer than you and not once have i seen a CA insult another user. even when i stepped over the line of decency and thrown harsh words at others and made a mayhem in the foundry i have been talked to only with respect and decency.
WTF? Why would you doubt that? They made accusations they couldn't back up and I reported it to Andy privately. You have a lot of nerve.
gimil wrote:OFFICIAL how to make a map
Before starting your own map it is recommend that you read and understand the following to ensure that the process is as enjoyable and efficient as possible for you and the community at large.
Title Requirements
1. The page with the latest development of production. (I.E. ‘Update – Pg 3')
2. No use of [brackets]: use (parentheses), --dashes--, or “quotes” instead.
3. For every stamp you recieve the appropriate tag should be included in the title. [I, Gp, Gr, X]I = Idea
Information Requirements on the first post of a maps thread
Gp = Gameplay
Gr = Graphics
X = XML
1. The number of territories currently on the map.
2. The number of continents. (If this makes sense for your map)
3. Descriptions of any unique features or areas.
General Rules
1. A map should be ‘inherently unique either in gameplay, location, or theme’.
2. Gameplay features must be compatible with the game engines currently usable XML.
3. A maps content must be the original work of the cartographer unless consent to use copyrighted works is gained. This is your responsibility.
4. All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided.
5. To proceed through the foundry the community must show a reasonable amount of interest towards a map.
6. Host the image using Photobucket.com, imageshack.us, or something similar. The type of image file must be PNG, GIF, or JPEG.
7. For a map to be used for live play the cartographer must agree to the Conquer Club copyright agreement*. One cartographer must declared the "legal owner" of the map.
8. All maps should be posted using [bigimg] tags instead of the standard [img] tags when posting map drafts.
9. A map must work within the following map size restrictions:1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.
3. SIZE DIFFERENTIAL: A large map must be noticably larger than their small map; 9% larger is required but 33.3% (1/3rd) is recommended.
4. NOTE: Mapmakers are encouraged to make their large maps smaller than the maximum size limits when possible to eliminate scrolling to attack/read the sidebar info.
===================
How a Map Progresses Through the FondryMap Idea
All maps start life in the foundry as an idea in the "Map Ideas" sub fourm. Here maps must gain their ideas stamp before being moved into full production in the main foundry.
Main Foundry
Here is where the bulk of a maps development takes place. Gameplay and graphics will go under discussed at this point to ensure that:Final Forge
- Gameplay is balanced
- Graphics are of a suitable foundry standard.
To reach final forge you must aquire two further stamps in the main foundry for gameplay and graphics. Once your map has these stamps it will be stickied to the main foundry to under go review by the cartoes to ensure there is enought support for a map to go to the next level. Both large and small maps must be present before the final forge stamp can be given to a map.
Once moved to the final forge sub forum a maps XML should go under development (Although theres nothing stopping a cartographer starting their XML earlier in the process) and nit picking of the map will be begin.
Quenching
After a map recieves it stamp for XML and all nit picking discussion has been concluded the foundry foreman will stamp the map as quenched to complete the process.
Congratulations! You have just complete your map, enjoy!
***Note*** Any errors found during the map’s live play on the site must be attended to promptly or else the map will be taken down until said errors are fixed.
***Link to old 'How maps progress through the Foundry' topic***
======================================
*The Copyright Agreement
The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.
AndyDufresne wrote:How a Map Progresses Through the Fondry
[list]Map Idea
All maps start life in the foundry as an idea in the "Map Ideas" sub fourm. Here is where the maps gain their feet, once they're almost ready to enter the main foundry they will be given an [adv. idea] by a CA and will be stickied at the top of the sub-forum. After they have been assessed by a CA and thought to be foundry-ready, they will be moved to the Main Foundry.
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