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Ruben Cassar wrote:Just because Luxembourg has a neutral territory at the start it doesn't mean it's not simple. It's definitely not moderate.
Actually I think it's one of the most simple maps on CC.
gdeangel wrote:....
1 = easy: plays entirely by intuition based on classic. Player will win about same % of games as on classic without special skills.
2 = moderate: plays by adapting the classic strategy with 1-2 changes in gameplay, all of which are understandable with familiarity of classic and reading the map legend.
3 = advanced: significant deviation in gameplay from Classic. Player will need to understand gameplay by careful study of map legend but should be able to follow along after a couple of games.
cairnswk wrote:gdeangel wrote:....
1 = easy: plays entirely by intuition based on classic. Player will win about same % of games as on classic without special skills.
2 = moderate: plays by adapting the classic strategy with 1-2 changes in gameplay, all of which are understandable with familiarity of classic and reading the map legend.
3 = advanced: significant deviation in gameplay from Classic. Player will need to understand gameplay by careful study of map legend but should be able to follow along after a couple of games.
IMHO...the three above should be quite enough. Whilst I know I appear to make most of the complicated games, i don't think that any of these are any further than (3) above.
I know i don't necessarily apply this rule all the time bit please
.... KISS ( keep it simple stupid )
Player will not master this map until dedicating a lifetime of study to the gameplay rules and perculiarities of the map layout.
BENJIKAT IS DEAD wrote:Player will not master this map until dedicating a lifetime of study to the gameplay rules and perculiarities of the map layout.
This kind of requirement for subjectivity will get us nowhere - for example I can argue (in all truthfulness) that I understand all the maps the very first time I play them.
WidowMakers wrote:KOTM is not complex
Plus not all of the maps are shown in the respective groupings. For example I could not find New World.
ZeakCytho wrote:WidowMakers wrote:KOTM is not complex
Plus not all of the maps are shown in the respective groupings. For example I could not find New World.
Using Edbeard's designations, it is complex, because there are 1-way attacks and non-contiguous continent bonuses.
edbeard wrote:ZeakCytho wrote:WidowMakers wrote:KOTM is not complex
Plus not all of the maps are shown in the respective groupings. For example I could not find New World.
Using Edbeard's designations, it is complex, because there are 1-way attacks and non-contiguous continent bonuses.
NO
it's under moderate
chipv wrote:Ok, I think edbeard's list now I have seen it is more accurate - it has all the maps (the list I pulled from Coleman's post did not have New World , was posted in January anyway) and I personally prefer the criteria for divisions.
edbeard - maybe you could maintain a thread I mentioned earlier with complexity and territory counts?
Anyone?
edbeard wrote:chipv wrote:Ok, I think edbeard's list now I have seen it is more accurate - it has all the maps (the list I pulled from Coleman's post did not have New World , was posted in January anyway) and I personally prefer the criteria for divisions.
edbeard - maybe you could maintain a thread I mentioned earlier with complexity and territory counts?
Anyone?
I'm not entirely sure why another thread is needed.
edbeard wrote:I'd say keep it all in their original threads. bump the thread you found with the territory separations and ask someone to update it for you!
edbeard wrote:yea sure.
as long as we're keeping this with three groups or someone convinces me that four groups is better and can be done with sound logic
once the main list gets done it's not too hard to add the new ones.
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