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Re: World Cities [D] (V12, 5/29/09)

Postby Blitzaholic on Thu Jun 25, 2009 10:01 pm

cairnswk wrote:
Blitzaholic wrote:sully, can you some how make buenos aires and auckland connect?

this would make it a wince different and creative, this way both bonus's worth 2 each have 2 lands to defend, it would make it almost the perfect balance.
...


Sully, i'm with Blitz here on this one. Just stating my opinion but (Bogota is a virtual bottleneck); as i understand that you may have already decided.
Anyway, good work and i'd definintely like to play this one if the southern hemisphere was more interconnected. :)



right on cairns


or even add a little island in between buenos aires and auckland that could attack both africa and aussie

another reason i suggest this is because you will have an overwhelming amount of players all dropping on aussie and whoever holds that with good dice usually will win, in team games anyways, just think about it.
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Re: World Cities [D] (V12, 5/29/09)

Postby barterer2002 on Sat Jun 27, 2009 11:13 am

Blitzaholic wrote:
cairnswk wrote:
Blitzaholic wrote:sully, can you some how make buenos aires and auckland connect?

this would make it a wince different and creative, this way both bonus's worth 2 each have 2 lands to defend, it would make it almost the perfect balance.
...


Sully, i'm with Blitz here on this one. Just stating my opinion but (Bogota is a virtual bottleneck); as i understand that you may have already decided.
Anyway, good work and i'd definintely like to play this one if the southern hemisphere was more interconnected. :)



right on cairns


or even add a little island in between buenos aires and auckland that could attack both africa and aussie

another reason i suggest this is because you will have an overwhelming amount of players all dropping on aussie and whoever holds that with good dice usually will win, in team games anyways, just think about it.


Since the copywrite issue is settled I'll post this-I've been avoiding it (sully if you need me to delete this PM me and I will)

Classic -----------------------------------> World Cities
Europe 6 tert 4 connect points ---->Asia 6 tert 4 connect points
Asia 12 tert 4 connect points--------> North America 12 tert 4 connect points
Africa 6 tert 3 connect points-------> Oceania 6 tert 3 connect points
North America 9 tert 3 connect points-------> Europe 9 tert 3 connect points
South America 4 tert 2 connect points--------> Africa 4 tert 2 connect points
Australia 4 tert 1 connect point----------------> South America 4 tert 1 connect point

If you didn't like the game play on classic you wouldn't be here. Sully is mimicing it exactly which is going to be a popular thing.
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Re: World Cities [D] (V12, 5/29/09)

Postby a.sub on Sat Jun 27, 2009 1:26 pm

barterer2002 wrote:Since the copywrite issue is settled I'll post this-I've been avoiding it (sully if you need me to delete this PM me and I will)

Classic -----------------------------------> World Cities
Europe 6 tert 4 connect points ---->Asia 6 tert 4 connect points
Asia 12 tert 4 connect points--------> North America 12 tert 4 connect points
Africa 6 tert 3 connect points-------> Oceania 6 tert 3 connect points
North America 9 tert 3 connect points-------> Europe 9 tert 3 connect points
South America 4 tert 2 connect points--------> Africa 4 tert 2 connect points
Australia 4 tert 1 connect point----------------> South America 4 tert 1 connect point

If you didn't like the game play on classic you wouldn't be here. Sully is mimicing it exactly which is going to be a popular thing.

How was the copyright settled, because in copyright issues only one opinion matters Hasbro's
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Re: World Cities [D] (V12, 5/29/09)

Postby sully800 on Sat Jun 27, 2009 2:49 pm

lack will have the final say with this map, as he does with all maps that are added to this site. If he is not happy with it for any reason I will try to correct the issues until we reach a working copy.

This map is completely unique from the graphical standpoint, and while it has familiar gameplay it is still unique. As you can see, instead of having distinct coutries or states or other regions, this map consists of cities connected by attack routes. There are very few maps on CC that employ this feature and for my knowledge no copyrighted product has it.

So anyway, if there are problems or issues I will reiterate that I will always try to fix them. But if there are no problems, I would have to ask you not to cause any.
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Re: World Cities [D] (V12, 5/29/09)

Postby captainwalrus on Sat Jun 27, 2009 4:59 pm

barterer2002 wrote:Classic -----------------------------------> World Cities
Europe 6 tert 4 connect points ---->Asia 6 tert 4 connect points
Asia 12 tert 4 connect points--------> North America 12 tert 4 connect points
Africa 6 tert 3 connect points-------> Oceania 6 tert 3 connect points
North America 9 tert 3 connect points-------> Europe 9 tert 3 connect points
South America 4 tert 2 connect points--------> Africa 4 tert 2 connect points
Australia 4 tert 1 connect point----------------> South America 4 tert 1 connect point

If you didn't like the game play on classic you wouldn't be here. Sully is mimicing it exactly which is going to be a popular thing.

I was looking at that and it isn't the exact same. There are similarities but it doesn't translate exactly to classic, because of internal boarders and what things boarders. The number of boarders for things translate to classic but not what they border.
Also, I like the title thing with the city, it is cool.

edit: It is borders, without the a? I think I have been misspelling that a lot.
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Re: World Cities [D] (V12, 5/29/09)

Postby Echospree on Sat Jun 27, 2009 6:14 pm

captainwalrus wrote:
barterer2002 wrote:Classic -----------------------------------> World Cities
Europe 6 tert 4 connect points ---->Asia 6 tert 4 connect points
Asia 12 tert 4 connect points--------> North America 12 tert 4 connect points
Africa 6 tert 3 connect points-------> Oceania 6 tert 3 connect points
North America 9 tert 3 connect points-------> Europe 9 tert 3 connect points
South America 4 tert 2 connect points--------> Africa 4 tert 2 connect points
Australia 4 tert 1 connect point----------------> South America 4 tert 1 connect point

If you didn't like the game play on classic you wouldn't be here. Sully is mimicing it exactly which is going to be a popular thing.

I was looking at that and it isn't the exact same. There are similarities but it doesn't translate exactly to classic, because of internal boarders and what things boarders. The number of boarders for things translate to classic but not what they border.
Also, I like the title thing with the city, it is cool.

edit: It is borders, without the a? I think I have been misspelling that a lot.


Are you sure? I thought when I went through and checked the borders they were identical to classic. Minus the variations on the Kamchatka- connection and middle east-africa connection, of course. But those aren't exactly standard borders anyways.
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Re: World Cities [D] (V12, 5/29/09)

Postby SultanOfSurreal on Tue Jun 30, 2009 1:07 am

Echospree wrote:
captainwalrus wrote:
barterer2002 wrote:Classic -----------------------------------> World Cities
Europe 6 tert 4 connect points ---->Asia 6 tert 4 connect points
Asia 12 tert 4 connect points--------> North America 12 tert 4 connect points
Africa 6 tert 3 connect points-------> Oceania 6 tert 3 connect points
North America 9 tert 3 connect points-------> Europe 9 tert 3 connect points
South America 4 tert 2 connect points--------> Africa 4 tert 2 connect points
Australia 4 tert 1 connect point----------------> South America 4 tert 1 connect point

If you didn't like the game play on classic you wouldn't be here. Sully is mimicing it exactly which is going to be a popular thing.

I was looking at that and it isn't the exact same. There are similarities but it doesn't translate exactly to classic, because of internal boarders and what things boarders. The number of boarders for things translate to classic but not what they border.
Also, I like the title thing with the city, it is cool.

edit: It is borders, without the a? I think I have been misspelling that a lot.


Are you sure? I thought when I went through and checked the borders they were identical to classic. Minus the variations on the Kamchatka- connection and middle east-africa connection, of course. But those aren't exactly standard borders anyways.


well since you mongs are talking about it openly, i don't feel bad about adding my two copyright infringing cents. near as i can tell the gameplay is identical, with asia merely set on the left side of the map and europe on the far right side.
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Re: World Cities [D] (V14, 6/25/09, Pg 17)

Postby mibi on Tue Jun 30, 2009 5:42 pm

you are saving these images improperly. adjust your compression settings to reduce the file size without sacrificing quality. You can pull it in at 100k instead of the 500k pngs you posted.

viola.

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Re: World Cities [D] (V14, 6/25/09, Pg 17)

Postby sully800 on Tue Jun 30, 2009 10:59 pm

mibi wrote:you are saving these images improperly. adjust your compression settings to reduce the file size without sacrificing quality. You can pull it in at 100k instead of the 500k pngs you posted.

viola.


Thanks, I should have asked about file settings ages okay when I first started. I've just been saving with whatever numbers come up each time.

viola's do make some fine music :P
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Re: World Cities [D] (V12, 5/29/09)

Postby Blitzaholic on Wed Jul 01, 2009 9:50 am

barterer2002 wrote:
Blitzaholic wrote:
cairnswk wrote:
Blitzaholic wrote:sully, can you some how make buenos aires and auckland connect?

this would make it a wince different and creative, this way both bonus's worth 2 each have 2 lands to defend, it would make it almost the perfect balance.
...


Sully, i'm with Blitz here on this one. Just stating my opinion but (Bogota is a virtual bottleneck); as i understand that you may have already decided.
Anyway, good work and i'd definintely like to play this one if the southern hemisphere was more interconnected. :)



right on cairns


or even add a little island in between buenos aires and auckland that could attack both africa and aussie

another reason i suggest this is because you will have an overwhelming amount of players all dropping on aussie and whoever holds that with good dice usually will win, in team games anyways, just think about it.


Since the copywrite issue is settled I'll post this-I've been avoiding it (sully if you need me to delete this PM me and I will)

Classic -----------------------------------> World Cities
Europe 6 tert 4 connect points ---->Asia 6 tert 4 connect points
Asia 12 tert 4 connect points--------> North America 12 tert 4 connect points
Africa 6 tert 3 connect points-------> Oceania 6 tert 3 connect points
North America 9 tert 3 connect points-------> Europe 9 tert 3 connect points
South America 4 tert 2 connect points--------> Africa 4 tert 2 connect points
Australia 4 tert 1 connect point----------------> South America 4 tert 1 connect point

If you didn't like the game play on classic you wouldn't be here. Sully is mimicing it exactly which is going to be a popular thing.




I do not think it should be exact, I am strongly suggesting a small minor tweak for more game play balance, all I was asking is if one more island or land could be placed in between auckland and beunos aires, if this is implemented, I am quite sure it will be by far the most popular map over time, why? because by adding that connection, in my opinion would make this better than the original classic, I always thought the original map should of had that installed.
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Re: World Cities [D] (V12, 5/29/09)

Postby sully800 on Thu Jul 02, 2009 3:41 pm

Blitzaholic wrote:I do not think it should be exact, I am strongly suggesting a small minor tweak for more game play balance, all I was asking is if one more island or land could be placed in between auckland and beunos aires, if this is implemented, I am quite sure it will be by far the most popular map over time, why? because by adding that connection, in my opinion would make this better than the original classic, I always thought the original map should of had that installed.


I appreciate your point, and I don't mean to sound like I have ignored it or haven't considered it. I simply disagree that it would help to balance the map.

Oceania already has 3 border cities (out of 6) and borders 3 different continents. Adding a connection to Auckland would make it much more difficult to hold. It might even have to be a +5 instead of a +4 since Auckland would be a remote and a hard to hold territory.

Similarly, connecting Buenos Aires would make South America too hard to hold. It would have to be worth +3, and even then would not be a good continent because there is no good place to expand. An additional connection to South America would make North America worthless as it currently is, because you would never be able to hold both continents. Right now, there is a big challenge to holding both but when you succeed you get a very large bonus.

Interconnectivity is important for being able to travel across a map. There is a lot of inter-continent connections in Northern Oceania and you can travel quite easily between all continents, except for South America (as repeatedly noted). BUT starting in South America leads you into the vastness of North America, and it is hard to go anywhere else.

I made some attempts at tweaking the gameplay earlier in this thread. Despite that, I think I have justified the current gameplay quite consistently and adequately. I have pretty substantial reasons for not changing the gameplay, and I would think that is obvious.

Nonetheless, thank you for your comments and critical thinking. I know tweaking gameplay is an area people often don't even consider so I appreciate your time.
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Re: World Cities [D] (V14, 6/25/09, Pg 17)

Postby Incandenza on Wed Jul 08, 2009 5:06 pm

Okay, after double-, triple-, and quadruple-checking the gameplay, everything looks good, no connections missed, and oh God I hope I didn't miss something (but I'm very confident that I didn't). Someday there may be a map that takes this gameplay concept and tweaks it a bit, but since this map isn't it, I do bequeath you with:

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Keep up the fine work, sully. It's an incredible-looking map.
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Re: World Cities [D] (V14, 6/25/09, Pg 17)

Postby cairnswk on Wed Jul 08, 2009 5:43 pm

Sully, very nice.
I detect there is a very fine black line around most of the African continent, but no lines around the other continents.
Is this just trickery of the image or is that line actually there?
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Re: World Cities [D] (V14, 6/25/09, Pg 17)

Postby the.killing.44 on Wed Jul 08, 2009 5:48 pm

Nicely done sully, I gave the connections the comb-over (not four times though!) and didn't find anything wrong. A small nitpick is that the Seattle — LA line matches the curve of the Pacific Coast exactly, and it could create some confusion as to whether the line exists or not. If you'd flip the line it'd clear it up as well as stop the fact that the "s" covers it ;)

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Re: World Cities [D] (V14, 6/25/09, Pg 17)

Postby sully800 on Wed Jul 08, 2009 7:37 pm

Incandenza wrote:Okay, after double-, triple-, and quadruple-checking the gameplay, everything looks good, no connections missed, and oh God I hope I didn't miss something (but I'm very confident that I didn't). Someday there may be a map that takes this gameplay concept and tweaks it a bit, but since this map isn't it, I do bequeath you with:

Image

Keep up the fine work, sully. It's an incredible-looking map.


Thanks for the detailed check and kind words! It's very much appreciated :D

cairnswk wrote:Sully, very nice.
I detect there is a very fine black line around most of the African continent, but no lines around the other continents.
Is this just trickery of the image or is that line actually there?


Great eye cairns! Indeed I had some shadowing on some continents but not all. This was particularly noticeable in Africa since in contrasts with the light desert. Will correct.

the.killing.44 wrote:A small nitpick is that the Seattle — LA line matches the curve of the Pacific Coast exactly, and it could create some confusion as to whether the line exists or not. If you'd flip the line it'd clear it up as well as stop the fact that the "s" covers it ;)


You are right, that line should be shifted to differentiate it from the coast. I'm not just going to flip it though, because I've tried to make the connections flow between multiple cities. This works particularly well in NA at the moment, because there is basically one big arc encompassing the whole region. Anyway, I will shift it to make the connection more clear.
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Re: World Cities [D, Gp] (V14, 6/25/09, Pg 17)

Postby MrBenn on Thu Jul 09, 2009 3:03 am

Congratulations on the gameplay stamp, and welcome to my world =D>

I think the map looks really good - there are only minor things really left to address at this stage.... I'll try to sit down and have a comprehensive look at some point later today.
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Re: World Cities [D, Gp] (V14, 6/25/09, Pg 17)

Postby sully800 on Thu Jul 09, 2009 7:45 am

MrBenn wrote:Congratulations on the gameplay stamp, and welcome to my world =D>

I think the map looks really good - there are only minor things really left to address at this stage.... I'll try to sit down and have a comprehensive look at some point later today.


Thanks Benn! Make sure you look at this latest version :)

the.killing.44 wrote:LA line matches the curve of the Pacific Coast exactly, and it could create some confusion as to whether the line exists or not.


Fixed.

cairnswk wrote:I detect there is a very fine black line around most of the African continent, but no lines around the other continents.


Fixed.

the.killing.44 wrote:One thing is that I'd use the lighting effects you put on the globe over the land as well.


Fixed at last! The shadows on the globes are actually an inner shadow on a gradient colored circle. So I selected just the shadowed area and moved it to it's own layer above the land masses, so now the land and water are both shadowed.

I also switched around some of the fonts, and got rid of the font from Africa since no one seemed to prefer it (I was one of the two votes for that font). The new font is in Europe, because I thought it fit better there than in Africa. The multi-font approach will stay, since it seems to be a useful way to differentiate between the continents, and many people seemed to like it.

Poll results:
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Re: World Cities [D, Gp] (V15, 7/9/09, Pg 18)

Postby MrBenn on Thu Jul 09, 2009 2:47 pm

Thanks for the update Sully... here are my thoughts (in no particular order)...

1. Flag Border
I like the border - it brings something unique to the map. The left-hand edge has a black pixel-width border which is missing from the right-hand side. The black edge puts some definition to the map, and I'd also like to see that replicated along the top and bottom edges. Do the positions of the flags bear any correlation to the position of counties/territories on the map?? A random observation is that there are 28 flags, and more than 28 locations on the map - I don't think it's important, but it's the kind of thing that I notice!

2. World Cities Title
The title appears to have higher contrast than the rest of the map, and feels like it jumps out a little bit too much. It's slightly offset from the main area of action, but I think you could afford to bring the brightness/contrast down a fraction, and possibly make it slightly smaller - so that the left edge is almost where the Brazil/Canada flags meet.
There's a small but of dead space at the top of the map, and I wonder what it would look like if you were to bring the top-flag-border down by about 20px, and let the skyscrapers overlap on top of it?

3. Bonus Globes
The globes are a first-class piece of work, and look fantastic. My only thought is that you could probably shift them down the map by 50-80px to fill some of the dead space at the bottom of the map. Do you intend to add the region names anywhere? They aren't essential, but it sometimes helps to have them on the map somewhere as a point of reference - particularly as we're using almost-non-standard-continent names.

4. Territory Labels
The colour-differentiation should be enough to tell the regions apart; mixing the fonts up looks a bit inconsistent to me. I'd much rather see the same font all over the place. I know there were murmurs of support for different typefaces, but I think using the same one would look more coherent. As for which one you go for, the poll was fairly inconclusively in support of the three that fit the map the best. Personally I'd say it's a weigh-up between the two you've used in the Americas (my vote goes with the South).

5. Connections
My random musing was whether they should be referred to connections, borders, paths, attack routes, trade routes etc... That aside, I think they're mostly clear. The New York/London paths probably don't need to be so bendy, and don;t necessarily need to exactly wrap (ie they can leave the edge at different heights). I'd move the path so that it doesn;t go under the NY label. The Istanbul/Volgograd link is almost lost in the sandy coloured land - any chance you could make it a bit more visible please. For some reason the Istanbul/Cairo link looks like it might be difficult to spot - which might be due to the fact it looks like it could be the border of Turkey?

6. AOB
I don't think there are any other matters arising :lol:
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Re: World Cities [D, Gp] (V15, 7/9/09, Pg 18)

Postby a.sub on Thu Jul 09, 2009 4:15 pm

MrBenn wrote:Thanks for the update Sully... here are my thoughts (in no particular order)...

1. Flag Border
I like the border - it brings something unique to the map. The left-hand edge has a black pixel-width border which is missing from the right-hand side. The black edge puts some definition to the map, and I'd also like to see that replicated along the top and bottom edges. Do the positions of the flags bear any correlation to the position of counties/territories on the map?? A random observation is that there are 28 flags, and more than 28 locations on the map - I don't think it's important, but it's the kind of thing that I notice!
haha there would be 7 US flags on there :lol:

2. World Cities Title
The title appears to have higher contrast than the rest of the map, and feels like it jumps out a little bit too much. It's slightly offset from the main area of action, but I think you could afford to bring the brightness/contrast down a fraction, and possibly make it slightly smaller - so that the left edge is almost where the Brazil/Canada flags meet.
There's a small but of dead space at the top of the map, and I wonder what it would look like if you were to bring the top-flag-border down by about 20px, and let the skyscrapers overlap on top of it?
I was always a fan of reducing the opacity more than the contrast to make it flow a bite more, i could be waaaaay wrong (i am a junior map maker lol) but i think it would be worth trying, maybe down to 80%-90%

3. Bonus Globes
The globes are a first-class piece of work, and look fantastic. My only thought is that you could probably shift them down the map by 50-80px to fill some of the dead space at the bottom of the map. Do you intend to add the region names anywhere? They aren't essential, but it sometimes helps to have them on the map somewhere as a point of reference - particularly as we're using almost-non-standard-continent names.
Idk about their position, but i like their simplicity without names, just numbers, in fact i would reduce the saturation of the color borders on them just a tad

4. Territory Labels
The colour-differentiation should be enough to tell the regions apart; mixing the fonts up looks a bit inconsistent to me. I'd much rather see the same font all over the place. I know there were murmurs of support for different typefaces, but I think using the same one would look more coherent. As for which one you go for, the poll was fairly inconclusively in support of the three that fit the map the best. Personally I'd say it's a weigh-up between the two you've used in the Americas (my vote goes with the South).
Tbh i didnt know there was a font difference until now :?

5. Connections
My random musing was whether they should be referred to connections, borders, paths, attack routes, trade routes etc... That aside, I think they're mostly clear. The New York/London paths probably don't need to be so bendy, and don;t necessarily need to exactly wrap (ie they can leave the edge at different heights). I'd move the path so that it doesn;t go under the NY label. The Istanbul/Volgograd link is almost lost in the sandy coloured land - any chance you could make it a bit more visible please. For some reason the Istanbul/Cairo link looks like it might be difficult to spot - which might be due to the fact it looks like it could be the border of Turkey?

6. AOB
I don't think there are any other matters arising :lol:
i find that the names of certain cities seems a bit too busy with all the color, maybe reduce the width of the colorful borders around names a pixel or two?
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Re: World Cities [D, Gp] (V15, 7/9/09, Pg 18)

Postby WidowMakers on Thu Jul 09, 2009 7:14 pm

MrBenn wrote:3. Bonus Globes
The globes are a first-class piece of work, and look fantastic. My only thought is that you could probably shift them down the map by 50-80px to fill some of the dead space at the bottom of the map. Do you intend to add the region names anywhere? They aren't essential, but it sometimes helps to have them on the map somewhere as a point of reference - particularly as we're using almost-non-standard-continent names.

Region names are required for XML anyway so they will need to be added.
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Re: World Cities [D, Gp] (V15, 7/9/09, Pg 18)

Postby WidowMakers on Thu Jul 09, 2009 7:19 pm

MrBenn wrote:4. Territory Labels
The colour-differentiation should be enough to tell the regions apart; mixing the fonts up looks a bit inconsistent to me. I'd much rather see the same font all over the place. I know there were murmurs of support for different typefaces, but I think using the same one would look more coherent. As for which one you go for, the poll was fairly inconclusively in support of the three that fit the map the best. Personally I'd say it's a weigh-up between the two you've used in the Americas (my vote goes with the South).
I helped Sully with those colors and fonts. I did not put multiple types up to try to get multiple ones. I just wanted to show a variety of fonts on 1 map so people could decide. I think NA font is the font that is close to the original Classic. map (BTW)

But I do like africa and the americas fonts.
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Re: World Cities [D, Gp] (V15, 7/9/09, Pg 18)

Postby thedon5 on Thu Jul 09, 2009 7:45 pm

Very nice work sully =D> . I see you've also become a greenie now, congrats :D .

The map's looking very good. I do think the globes should be moved down a little bit.

Small suggestion with the London and New York connect to each other; maybe something like this?

London and New York connect to each other.

So that the fonts you use for the respective names of the cities are also found at the bottom there?

Not really much else I can suggest from an amateur's point of view.
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Re: World Cities [D, Gp] (V15, 7/9/09, Pg 18)

Postby a.sub on Thu Jul 09, 2009 9:16 pm

thedon5 wrote:Very nice work sully =D> . I see you've also become a greenie now, congrats :D .

The map's looking very good. I do think the globes should be moved down a little bit.

Small suggestion with the London and New York connect to each other; maybe something like this?

London and New York connect to each other.

So that the fonts you use for the respective names of the cities are also found at the bottom there?

Not really much else I can suggest from an amateur's point of view.


WidowMakers wrote:I helped Sully with those colors and fonts. I did not put multiple types up to try to get multiple ones. I just wanted to show a variety of fonts on 1 map so people could decide. I think NA font is the font that is close to the original Classic. map (BTW)

But I do like africa and the americas fonts.
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Re: World Cities [D, Gp] (V15, 7/9/09, Pg 18)

Postby MrBenn on Fri Jul 17, 2009 7:12 am

thedon5 wrote:Small suggestion with the London and New York connect to each other; maybe something like this?
London and New York connect to each other.

I like that idea, although it might not look so good in practice :lol: I'd trust sully's judgement on this ;-)
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Re: World Cities [D, Gp] (V15, 7/9/09, Pg 18)

Postby sully800 on Tue Jul 21, 2009 8:23 pm

MrBenn wrote:1. Flag Border
I like the border - it brings something unique to the map. The left-hand edge has a black pixel-width border which is missing from the right-hand side. The black edge puts some definition to the map, and I'd also like to see that replicated along the top and bottom edges. Do the positions of the flags bear any correlation to the position of counties/territories on the map?? A random observation is that there are 28 flags, and more than 28 locations on the map - I don't think it's important, but it's the kind of thing that I notice!


The lines on the border have been fixed. As for the flags, there are only 28 countries on the map (including Hong Kong) and they are in alphabetical order. Many of the countries, especially America have multiple cities. In case anyone would like to check, the flags I have are:

Argentina, Austrailia, Brazil, Canada, China, Colombia, Congo DR, Cuba, Egypt, Germany, Great Britain, Hong Kong, India, Indonesia, Italy, Japan, Kenya, Mexico, New Zealand, Nigeria, Peru, Philippines, Russia, South Africa, Spain, Sweden, Turkey, United States

MrBenn wrote:2. World Cities Title
The title appears to have higher contrast than the rest of the map, and feels like it jumps out a little bit too much. It's slightly offset from the main area of action, but I think you could afford to bring the brightness/contrast down a fraction, and possibly make it slightly smaller - so that the left edge is almost where the Brazil/Canada flags meet.
There's a small but of dead space at the top of the map, and I wonder what it would look like if you were to bring the top-flag-border down by about 20px, and let the skyscrapers overlap on top of it?


I still wasn't happy with the old title so I made a new one with a similar theme. It is still high contrast, but the green is taken from the land, and the blues of the words are taken from the water so I think it meshes a lot better. The black and white are slightly off color to avoid contrast issues, and it overlaps the flag border because it is taller than the old title. Let me know what you think!

MrBenn wrote:3. Bonus Globes
The globes are a first-class piece of work, and look fantastic. My only thought is that you could probably shift them down the map by 50-80px to fill some of the dead space at the bottom of the map. Do you intend to add the region names anywhere? They aren't essential, but it sometimes helps to have them on the map somewhere as a point of reference - particularly as we're using almost-non-standard-continent names.


Thanks! They have been shifted down to fill in the empty space. As you can see I also added continent labels around each globe which looks somewhat busy, but I think it might work. Once again, you all need to let me know how it strikes you.

WidowMakers wrote:Region names are required for XML anyway so they will need to be added.


The names around the globe are the ones I will use in the XML. Since people are fairly familiar with the names of these areas, it would be possible to include them in the XML only and leave just the numbers on the map. But as Benn said, they aren't quite standard so it may be best to include them for clarity.

MrBenn wrote:4. Territory Labels
The colour-differentiation should be enough to tell the regions apart; mixing the fonts up looks a bit inconsistent to me. I'd much rather see the same font all over the place. I know there were murmurs of support for different typefaces, but I think using the same one would look more coherent. As for which one you go for, the poll was fairly inconclusively in support of the three that fit the map the best. Personally I'd say it's a weigh-up between the two you've used in the Americas (my vote goes with the South).


I was leaning toward a single font as well, I only kept the multiple fonts because there were a few voices who said they liked the extra differentiation. For this version I chose the Oceania font from the poll. It is the widest font however and might create spacing problems. The South America would be my next choice if we stay with a single font.

MrBenn wrote:5. Connections
My random musing was whether they should be referred to connections, borders, paths, attack routes, trade routes etc... That aside, I think they're mostly clear. The New York/London paths probably don't need to be so bendy, and don;t necessarily need to exactly wrap (ie they can leave the edge at different heights). I'd move the path so that it doesn;t go under the NY label. The Istanbul/Volgograd link is almost lost in the sandy coloured land - any chance you could make it a bit more visible please. For some reason the Istanbul/Cairo link looks like it might be difficult to spot - which might be due to the fact it looks like it could be the border of Turkey?


Fixed the bendiness of the London-NY, and I moved the connections you mentioned so they cross water.

MrBenn wrote:6. AOB
I don't think there are any other matters arising :lol:


I'm not sure what AOB means. :?:

thedon5 wrote:Small suggestion with the London and New York connect to each other; maybe something like this?

London and New York connect to each other.


Done. Also, I moved this label to the upper left corner, because it conflicted with the region labels. If the region labels are going to stay, I could also move the London/NY label to the bottom center of the map. If it stays in the top left I will delete the island that sits underneath to make it more legible.

I don't believe I changed anything else :P

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