by BelJoDoe on Fri Sep 14, 2007 5:59 am
After having read the entire thread, I'm glad to see that people are in agreement regarding a play-test area. I'm also glad to see that, so far, cool heads have prevailed throughout the discussion and while some critisism has been levelled, overt aggression has been tempered.
Moderation in moderation
I, for one, believe that posts and alterations by the moderators of the foundry should deal primarily with improving the ideas and focussing the community towards helping the map-maker.
If a map idea needs its bonuses clarified, the moderator should address the community in the post and say something like "Guys, let's focus on the bonuses, do you like them?".
All too often I see unfocussed comments from the community, concentrating on areas of the map idea that aren't yet ready to be adressed. This results in the map maker spending far too much of his early cartographical time concentrating on graphical elements, rather than on game-play issues. A post by the moderator, addressed to the community -rather than to the map maker-, spelling out how they can help the map-maker would go a long way towards making the moderators become more of a positive, co-operative influence on the design, rather than as critic, whose posts might be feared.
As an example, when I wanted to try and create Pixel World my idea received a reply by Spockers (Quote: "please just don't"), which clearly adds nothing to the process and seem to have been posted simply to make me feel like I was wasting my time. These kinds of posts which seem designed to detract, derail and gradually discourage the map-maker should warrant the moderator's attention, making the moderator a far more supportive 'tool' in the map-making process.
Additionally, moderators should understand that their own comments, if critical, can carry a great deal of weight and can skew the community against a design, rather than aiding in its improvement. Understanding this and perhaps using the PM system to express their own thoughts regarding a map-idea might be a better solution.
Cartographical limitations
I, like most of those I've spoken with or whose views I have read, would love to see larger maps. I have some choice already in which maps I would like to play. I don't think I need have that choice made for me by blanket-banning larger maps. If the maps exist, they will either be played or not, depending on what players want. Personally, if the larger maps were there to be selected, I would choose them. If I didn't enjoy them, I would stick to smaller maps but I would not demand that the larger maps be removed from the site. There are already maps that I don't think I'd enjoy... I simply don't play those.
I -and I believe most of those with map ideas- want to create something that will give enjoyment to the community. I believe that these cartographers are a Conquer-Club resource that should not be squandered. They deserve our help and our support.