yeti_c wrote:No - these 2 don't conflict - you are misinferring Oaktown's post...
What he means is :-
If you have a map that allows 8 players - then it should cater for all types of play available... i.e. Quads, Trips, Dubs, Assassin, Termy, Standard, 7,6,5,4,3,2 players.
If you have a map that has 4 players - then it should cater for all types available... i.e. Dubs, Assassin, Termy, Standard, 4,3,2 players...
You can't have a map that could have (say) 6 players - but should only be played with all 6 players... because playing with less makes it too unbalanced.
C.
I would think that the best way around this would be to allow only 6-player games on maps designed specifically for 6 players, though this is something for contemplation in future.
I believe that blanket banning certain aspects of map design would be a method of hamstringing the potential of the site. In saying that, I'm not trying to start a blue or anything. I just think that there is a lot of potential in the game, given the rules, the community, and the gameplay. Allowing maps such as the pentagram game reggie suggested may be opening a can of worms, but who knows, they could be tasty worms if fried in just the right way. Maybe with bananas or something

I certainly won't be disheartened from continuing with my 1v1 map, but I understand it does have to be something special, as I'll be pushing sh*t uphill (to use an Australian term

I'm actually quite suprised how much discussion has come about from my OP, and it's heartening to see so many experienced foundry folk take part. Good work guys
