Conquer Club

XML question

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

XML question

Postby WidowMakers on Tue Mar 13, 2007 10:00 pm

I only know XML enough to code the little we use for the maps. I was wondering if XML can have if...then statements in it. I have a few interesting ideas for gameplay and layouts if that is possible.
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby yeti_c on Tue Mar 13, 2007 10:44 pm

XML is merely a data markup language...

There is no control other than what the reader places over it.

Soz... If Lack coded some stuff up then you could... can't see it happening for a while.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby WidowMakers on Wed Mar 14, 2007 5:18 am

Thanks
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby yeti_c on Wed Mar 14, 2007 5:19 am

No worries pal.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby joystickgenie on Fri Mar 16, 2007 1:14 pm

I have a different xml question.

I have been thinking about different styles of game play that could be put together and one thing I would like to have is a little extra control over deployment. Is there a way to say that you can’t deploy armies on certain territories during the deployment step? This would be used for making some territories that can only be held by armies that have been moved to that territory from another one during the attack or during the fortification step (preferably I would like separate control of each) This could also be used for making DMZs where no units can be fortified into the zone or deployed to the zone but you can attack though the zone.

Maybe a way to use different xml files depending on the current step of the turn? In looking over the XML files of the maps that are currently up it doesn’t seem like there is functionality for something like this but I thought I would ask just to make sure.
Image

Shinobi Nations
Comments are greatly appreciated.
User avatar
Cadet joystickgenie
 
Posts: 62
Joined: Fri Feb 09, 2007 9:25 pm

Postby DiM on Fri Mar 16, 2007 1:19 pm

at the moment it's not possible. i suggested something like this and no :(
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby joystickgenie on Fri Mar 16, 2007 1:34 pm

aww well thats sad. I had so many fun ideas that I could implement if I had some sort of options like that.
Image

Shinobi Nations
Comments are greatly appreciated.
User avatar
Cadet joystickgenie
 
Posts: 62
Joined: Fri Feb 09, 2007 9:25 pm

Postby yeti_c on Fri Mar 16, 2007 2:21 pm

Expansion of the map xml would have to be done by Lack...

There are plenty of things out there that would be cool to have to be manipulated in the XML - at present we simply have countries - continents and their Co-ordinates...

Specifying neutral countries would be ace - as would amount of armies placed on them if neutral.

Manipulation based on continents and borders is possilbe now (hence one way attacks - & continents with same countries in etc)

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am


Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users