Moderator: Cartographers
Actually there were 9 and 6 of them were mine. I was told to redo them. I did. That is why I feel these other maps should be redone to the new rule or the new rule should be eliminated.edbeard wrote:you had quenched maps larger than those specs?
didn't know that. I thought only final forge and foundry maps were changed. And, world 2.1 was being worked on because of the MAX limits. I didn't realize any quenched maps ever exceeded those limits.
Here are all 5MPL wrote:what are the other 4 maps???
But do you like nice big maps that look good? Because if you do them look good. If I make a large version of Conquer-Man, It will just be filled with more black space and no more detail. Sure there will be more pixels. Maybe bigger pellets. But he map will look bad because it is designed after a video game style from the 1980's. It is not supposed to be big. It is supposed to be small and have antiquated graphics.MPL wrote:I do not care at all about right now (thanksWM anyways) but I do loke nice and big maps
AndyDufresne wrote:There must be a notable difference (I.E. more than just a few pixels) between small and large maps. The large maps are there so things are clearer, easier to read, etc. Some people like to play on the larger map because it allows for these things.
If both maps were made the same, it kind of defeats the purpose of us requiring everyone to have a large version and a small version.
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I'd be fine with leaving the maps up that the difference is less, but last time we tried to go about this, there was talk about favoritism, different standards for different people.
So if we can all agree that the above isn't the case for leaving them untouched, and requiring all new, I'd be fine with that.
I just don't want to deal with the backlash of equal rights for all.
--Andy
But that was not a rule until I started making a map that was going to have same sizes graphics. I have stated my reasons already. My map will not look better when made larger. That is the nature of this style of graphics.DiM wrote:i somehow feel that all my complaining about favoritism regarding past quenched maps that "slipped through the foundry" with larger than max sizes, was the thing that lead to some of the recent modifications like great lakes or kotm, etc. this is stupid.
when i complained i said i want to make a bigger map and that if other maps where allowed to slip then i should too. then i was told there's no way i'm gonna be allowed and that the old ones will be resized. i have publicly stated that's a stupid measure and i even discussed this with cairns via pm and shared my opinion. if it's done then it's done and that's it. resizing those maps is the wrong way of trying to fix a mistake in the past.
anyway back to the topic at hand. i agree that large maps should indeed be larger than the small.
if i make a perfectly playable small map that's 600*600 then i can simply let the large map be the same 600*600. they will both be perfectly visible. but the point of the large map is not just to be visible and playable but also to be LARGE and fill quite a bit of my screen. if i have a 1280*1024 resolution on my display then a 600*600 px map will feel tiny. i want it big i want it to fill my screen. so if small is 600*600 then large should be 800*800
WidowMakers wrote:But that was not a rule until I started making a map that was going to have same sizes graphics. I have stated my reasons already. My map will not look better when made larger. That is the nature of this style of graphics.
Think of it this way DiM. Suppose you figure out how to do something within the current rules and are all excited. You work on the map and post your ideas. Weeks later the foundry finds out that they don't want you to proceed that way. There is then another rule made up over night and you are now expected to follow it. How would that make you feel?
WM
WidowMakers wrote:I see what you are saying DiM and I appreciate the advice. The issue is: What to do with all of the 1 pixel lines and all of the text? Not everything on the map scales well. But enough of the actual map.
I am trying to discuss the issue of adding a rule for the purpose of changing the idea a map maker had. And that rule has be violated in the past. If I had made Conquer-Man 6 weeks ago qwert's map would have needed to be changed. That does not make sense. So I feel I should not be penalized because I made the issue know.
Why should a map maker be subject to a rule that was made AFTER they started their map?
That is my question.
oaktown wrote:rather than setting a completely arbitrary size difference which does not allow for the needs of a specific project nor does it guarantee readability of a new map, perhaps we should come up with minimum map sizes. Because as is it now I could make a large map 300x300 and as long as my small map is 200x200 I'm within the rules. Lame.
oaktown wrote:If the max width for a small map is set 600, then the minimum width for a large map should be set at 601. Because this is what you want really - large maps that are large. Let's determine what "large" is and mandate it.
oaktown wrote:But don't go back and mess with what is done.
DiM wrote:hmmm. actually if you make the large at 601 and small at 600 it's kinda crappy since they are basically the same.
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