Conquer Club

a map with moving territories..

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

a map with moving territories..

Postby mrkaris on Sat Jan 12, 2008 5:11 pm

i dont know if this is even possible but... what about a map that has moving territories; such has a bridge that goes up (no access) during even rounds and down (passable access) during odd rounds. or even a ship that players can place armies on passing from one side of the river to the other side during even or odd rounds. i do believe that a predictable movement would be better than just random shifting. thoughts?
Syndrome: are u handycapped?
Syndrome: i really hope so
mrkaris: well the fact that u cannot spell it correctly implies something.
Sergeant 1st Class mrkaris
 
Posts: 47
Joined: Fri Dec 01, 2006 3:56 pm

Postby oaktown on Sat Jan 12, 2008 5:54 pm

this would be fun - especially if it was like a mini-golf course, and you had to get the ball through the hole when the bridge is down or when the arm of the windmill is out of the way.

Sadly, the site doesn't currently support this. You could always post this as a suggestion in the xml modifications thread.

http://www.conquerclub.com/forum/viewtopic.php?t=17885
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby unriggable on Sat Jan 12, 2008 6:14 pm

It would get shot down in the XML Variations thread because a moving territory would mean rewriting the structure of the XML altogether.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Herakilla on Sat Jan 12, 2008 9:39 pm

would require dynamic XML im guessing and lack doesnt want to code that yet, prefereably ever
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Postby yeti_c on Mon Jan 14, 2008 7:09 am

Technically this has been suggested before - i.e. Dynamic XML - and that is wanted - and on the todo - but it will probably be another couple of iterations away!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Coleman on Mon Jan 14, 2008 1:39 pm

This is more of a discussion topic then a map topic so off it goes. :wink:

I actually don't like the idea of moving territories, unless they were used in extreme moderation. Like maybe a rotating platform or something.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby DiM on Mon Jan 14, 2008 1:46 pm

lol i wanted something like this from the moment i joined. that's why full of confidence i suggested a rubik's cube where a guy had to move terits around and form his color side. i was told it's impossible. back then i had no idea what xml is :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks


Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users