Moderator: Cartographers
<continent>
<name>C1
<bonus>2
<components>
<territory>T1
<territory>T2
<territory>T3
<territory>T4
<territory>T5
<territory>T6
</components>
<required>3
</continent>
<continent>
<name>C2
<bonus>3
<components>
<territory>T1
<territory>T2
<territory>T3
<territory>T4
<territory>T5
<territory>T6
</components>
<required>5
<overrides>
<override>C1
</overrides>
</continent>
<continent>
<name>C3
<bonus>4
<components>
<territory>T1
<territory>T2
<territory>T3
<territory>T4
<territory>T5
<territory>T6
</components>
<overrides>
<override>C2
</overrides>
</continent>
<continent>
<name>C1
<bonus>2
<components>
<territory>T1
<territory>T2
<territory>T3
</components>
</continent>
<continent>
<name>C2
<bonus>3
<components>
<territory>T4
<territory>T5
<territory>T6
</components>
<overrides>
<override>C1
</overrides>
</continent>
<continent>
<name>C3
<bonus>4
<components>
<territory>T1
<territory>T2
<territory>T3
<territory>T4
<territory>T5
<territory>T6
</components>
<required>5</required>
<overrides>
<override>C2
</overrides>
</continent>
edbeard wrote:
It should be at the end of the territory. At least, when I was doing the ODW XML, it gave me errors unless the <bonus> </bonus> was at the very end. I'm not sure where it should relate to neutral killer though. At the very least, it was AFTER coordinates not before.
It might be a good idea to get someone quite familiar with XML syntax and ordering to redo/fix the tutorial.
Thanks!
blakebowling wrote:i thought that if the topic was locked, it could only be edited by a mod.
yeti_c wrote:blakebowling wrote:i thought that if the topic was locked, it could only be edited by a mod.
You are correct!!
C.
t-o-m wrote:yeti_c wrote:blakebowling wrote:i thought that if the topic was locked, it could only be edited by a mod.
You are correct!!
C.
MAKE YETI A MOD!
so then you can edit all of the XML things ;p
natty_dread wrote:I was wrong
gimil wrote:t-o-m wrote:yeti_c wrote:blakebowling wrote:i thought that if the topic was locked, it could only be edited by a mod.
You are correct!!
C.
MAKE YETI A MOD!
so then you can edit all of the XML things ;p
Ill unlock it, anyone caught sneaking a post will be hurt
EDIT: nevermind its already been done
gimil wrote:Ill unlock it, anyone caught sneaking a post will be hurt
EDIT: nevermind its already been done
yeti_c wrote:On another note - I've just gone through and fixed the problems that I saw...
Please tell me if I've made mistakes though!!
C.
blakebowling wrote:yeti_c wrote:On another note - I've just gone through and fixed the problems that I saw...
Please tell me if I've made mistakes though!!
C.
but everyone always asks you, so how would we know if you made a mistake ((unless you told us))
fireedud wrote:YOu jave a mistake in the objectives part. You said suppose the objective is to hold Asia, but you coded for Great Britain.
Yeti_C wrote:Start Positions
Lets say we found that whenever someone starts with Asia they win. This isn't true and nearly impossible but just go with it. We want to make that impossible to do. One way we could do this is using the new start position tool. Start positions are contained in a tag called <positions> which contains multiple <position> tags. These position tags can contain one or more <territory> tags, like so:
- Code: Select all
<positions>
<position>
<territory>Ural</territory>
</position>
<position>
<territory>Afghanistan</territory>
</position>
<position>
<territory>Middle East</territory>
</position>
<position>
<territory>Siberia</territory>
</position>
<position>
<territory>Irkutsk</territory>
</position>
<position>
<territory>Yakutsk</territory>
</position>
<position>
<territory>Kamchatka</territory>
</position>
<position>
<territory>Mongolia</territory>
</position>
<position>
<territory>Japan</territory>
</position>
<position>
<territory>China</territory>
</position>
<position>
<territory>India</territory>
</position>
<position>
<territory>Siam</territory>
</position>
</positions>
So in the above example we have 12 start positions. When the game begins these start positions will be split up amongst the players. If there is a remainder, the territories of those start positions are dealt out as normal territories.
lanyards wrote:
I think "Lets" should be "Let's".
t-o-m wrote:lanyards wrote:
I think "Lets" should be "Let's".
what letter is missing there?
lanyards wrote:Yeti_C wrote:Start Positions
Lets say we found that whenever someone starts with Asia they win. This isn't true and nearly impossible but just go with it. We want to make that impossible to do. One way we could do this is using the new start position tool. Start positions are contained in a tag called <positions> which contains multiple <position> tags. These position tags can contain one or more <territory> tags, like so:
- Code: Select all
<positions>
<position>
<territory>Ural</territory>
</position>
<position>
<territory>Afghanistan</territory>
</position>
<position>
<territory>Middle East</territory>
</position>
<position>
<territory>Siberia</territory>
</position>
<position>
<territory>Irkutsk</territory>
</position>
<position>
<territory>Yakutsk</territory>
</position>
<position>
<territory>Kamchatka</territory>
</position>
<position>
<territory>Mongolia</territory>
</position>
<position>
<territory>Japan</territory>
</position>
<position>
<territory>China</territory>
</position>
<position>
<territory>India</territory>
</position>
<position>
<territory>Siam</territory>
</position>
</positions>
So in the above example we have 12 start positions. When the game begins these start positions will be split up amongst the players. If there is a remainder, the territories of those start positions are dealt out as normal territories.
I think "Lets" should be "Let's".
Also, what do you mean by "normal" territories in the last part? Do you mean "neutral"?
--lanyards
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