Moderator: Cartographers
lt1001 wrote:I'm a long time player of Risk and found this site when I was searching for 'online risk'. I have checked out a lot of the maps and I must say, I'm extremely impressed with the graphics work that has gone into a lot of the maps here.
I'm not too bad with GIMP myself so I think I will spend some time tonight putting together a map. I feel very inspired.
I hope this was the right place to put this comment!
and hi everyone!
lt
lt1001 wrote:ah, I was particularly impressed with some of your creations yeti_c... Feudal War looks beautiful. Unfortunately I cannot play it since I'm already playing 4 games!!!
yeti_c wrote:lt1001 wrote:ah, I was particularly impressed with some of your creations yeti_c... Feudal War looks beautiful. Unfortunately I cannot play it since I'm already playing 4 games!!!
Ha ha - I'm only a code monkey - I leave the art to the lefties!!!
C.
lt1001 wrote:yeti_c wrote:lt1001 wrote:ah, I was particularly impressed with some of your creations yeti_c... Feudal War looks beautiful. Unfortunately I cannot play it since I'm already playing 4 games!!!
Ha ha - I'm only a code monkey - I leave the art to the lefties!!!
C.
Code monkey!? I guess I would rather do the graphics than the code that must go behind these maps!
What kind of coding do you use to make these maps yeti_c?
thanks
lt
yeti_c wrote:The game engine relies on an XML definition of the map so that it knows where to place armies - what can attack what - how to give bonuses etc...
They're publically available here http://www.conquerclub.com/maps
C.
lt1001 wrote:yeti_c wrote:The game engine relies on an XML definition of the map so that it knows where to place armies - what can attack what - how to give bonuses etc...
They're publically available here http://www.conquerclub.com/maps
C.
That answers a lot of my questions!
Thanks yeti_c!
I have just started on some jungle graphics so you should see the result of my labours in about half an hours time. I will draw some more inspiration from what's there
Frop wrote:lt1001 wrote:yeti_c wrote:The game engine relies on an XML definition of the map so that it knows where to place armies - what can attack what - how to give bonuses etc...
They're publically available here http://www.conquerclub.com/maps
C.
That answers a lot of my questions!
Thanks yeti_c!
I have just started on some jungle graphics so you should see the result of my labours in about half an hours time. I will draw some more inspiration from what's there
Half an hour? How are we supposed to get the map finished by tonight at that rate?
lt1001 wrote:I am aware that you may be in another timezone from me since you originate from the Netherlands.
MrBenn wrote:I also thought my first draft was pretty damn good... I can hardly bear to look at it now...
Europa Version 1: http://i275.photobucket.com/albums/jj320/bpawley/europe1.png
Europa Version 40: http://i275.photobucket.com/albums/jj320/bpawley/Europa40-L.jpg
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