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Map Maker Index-complete

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Map Maker Index-complete

Postby Qwert on Sat Jan 03, 2009 8:38 am

MAP MAKER INDEX
All Map maker and co developer in one page. If some informacion mising,please post in topic.


A

B
- Bad Speler Image
Developer of
1.Artic [Idea] [gameplay] [graphic] [xml] [medal award]
2.Iberia [idea] [gameplay] [graphic] [xml] [medal award]

- Balsiefen Image
Developer of
1.Scotland [idea] [gameplay] [xml] [medal award]

- Banana Stomper Image
Developer of
1.Tamriel [idea] [gameplay] [graphic] [xml] [medal award]

- Benny Profane Image
Developer of
1.NYC [idea] [gameplay] [xml] [medal award]

C
- Cairnswk Image
Developer of
1.Bamboo Jack [idea] [gameplay] [graphic] [xml] [medal award]
2.Battle of Actium [idea] [gameplay] [graphic] [xml] [medal award]
3.Cairns Coral Coast [idea] [gameplay] [graphic] [xml] [medal award]
4.Madness [idea] [gameplay] [graphic] [xml] [medal award]
5.Pearl Harbor [idea] [gameplay] [graphic] [xml] [medal award]
6.Prohibition Chicago [idea] [gameplay] [graphic] [xml] [medal award]
7.Rail Europe [idea] [gameplay] [graphic] [xml] [medal award]
8.Rail USA [idea] [gameplay] [xml] [medal award]
9.Rail Australia [idea] [gameplay] [graphic] [xml] [medal award]
10.Egypt: Valley of the Kings [idea] [gameplay] [graphic] [medal award]
11.Egypt: Lower [idea] [gameplay] [graphic] [xml] [medal award]
12.Egypt: Upper [idea] [gameplay] [graphic] [xml] [medal award]
13.Egypt: Nubia [idea] [gameplay] [graphic] [xml] [medal award]
14.Waterloo [idea] [gameplay] [graphic] [medal award]
15.WWII Australia [idea] [gameplay] [graphic] [xml] [medal award]
16.WWII Gazala [idea] [gameplay] [graphic] [medal award]
17.Sydney Metro [idea] [gameplay] [graphic] [xml] [medal award]
18.Treasures of Galapagos [idea] [gameplay] [graphic] [xml] [medal award]
19.Holloween Hollows [idea] [gameplay] [graphic] [xml] [medal award]
20.Forbidden City [idea] [gameplay] [graphic] [xml] [medal award]

- Casper Image
Developer of
1.Hong Kong [idea] [gameplay] [graphic] [xml] [medal award]

- Coleman Image
Developer of
1.New World [idea] [gameplay] [graphic][xml][medal award]
2.8 Thoughts [idea] [gameplay] [xml][medal award]
3.Great Lakes[xml]
4.ConquerMan[xml] [medal award]
5.Siege![gameplay] [xml][medal award]
6.Sumermax:Prison Riot![xml][medal award]
7.D-Day:Omaha Beach![xml][medal award]
8.Battle For Iraq![xml]

D
- DublinDoogey
Developer of
1.North America [idea] [gameplay] [graphic][xml]

- DIM Image
Developer of
1.City Mogul [idea] [gameplay] [graphic] [medal award]
2.Age of Merchant [idea] [gameplay] [graphic][medal award]
3.Age of Realms 1 [idea] [gameplay] [graphic][medal award]
4.Age of Realms 2 [idea] [gameplay] [graphic][medal award]
5.Age of Realms 3 [idea] [gameplay] [graphic][medal award]
6.France [xml][medal award]

E
- Edbeard Image
Developer of
1.Operation Drug War [idea] [gameplay] [xml][medal award]
2.South America [idea] [gameplay] [graphic] [xml][medal award]
3.Caribbean Islands [idea] [gameplay] [graphic] [xml][medal award]
4.Haiti [idea] [gameplay] [graphic] [xml][medal award]

- Elijah S Image
Developer of
1.American Civil War[idea][gameplay][graphic][xml][medal award]

- Evil DIMwit Image
Developer of
1.Doodle Earth[idea][gameplay][graphic][xml][medal award]

F
- Fitz69 Image
Developer of
1.U.S.Senate[idea][gameplay][graphic][xml][medal award]

- Freakshow Image
Developer of
1.Indochina [idea] [gameplay] [graphic] [xml] [medal award]

G
- Gilligan Image
Developer of
1.WWII Europe [xml] [medal award]

- Gimil Image
Developer of
1.Feudal War-i gp gr[idea] [gameplay] [graphic] [medal award]
2.Portugal [idea] [gameplay] [graphic] [xml] [medal award]
3.New World [gameplay] [xml] [medal award]
4.British issle[REVAMP] [graphic] [medal award]
5.Conquer 4 [graphic] [medal award]

- Gnome Image
Developer of
1.Midkemdil [idea] [gameplay] [graphic] [xml] [medal award]

- Guiscard Image
Developer of
1.Mongol Empire [idea] [gameplay] [graphic] [medal award]

H
- HighCommander540 Image
Developer of
1.Egypt:Valley of the Kings [xml] [medal award]
2.Extreme Global Warming [xml] [medal award]

- Hoff Image
Developer of
1.Germany [idea] [gameplay] [graphic] [xml] [medal award]

I
- Incandenza Image
Developer of
1.Classic Art [medal award]

J
- Johloh Image
Developer of
1.San Francisco [idea] [gameplay] [graphic] [xml] [medal award]
2.Mongol Empire [xml] [medal award]

- Jota Image
Developer of
1.Usa Apocalypse [idea] [gameplay] [graphic] [xml] [medal award]
2.Space [idea] [gameplay] [graphic] [xml] [medal award]
3.Crossword [idea] [gameplay] [graphic] [xml] [medal award]
4.CCU [idea] [gameplay] [graphic] [xml] [medal award]
5.Discworld [idea] [gameplay] [graphic] [xml] [medal award]
6.Draknor-Level 1 [idea] [gameplay] [medal award]

K
- Kevinc Image
Developer of
1.Ireland [idea] [gameplay] [graphic] [xml] [medal award]

- KEYOGI Image
Developer of
1.Australia[idea] [gameplay] [graphic] [xml] [medal award]
2.Conquer 4 [idea] [gameplay] [graphic]
3.Malta [graphic]
4.Middle East [REVAMP] [graphic] [medal award]

L
- Lanyards Image
Developer of
1.WWII Gazala [xml] [medal award]
2.Soviet Union [xml] [medal award]
3.Waterloo [xml] [medal award]

- Lilwdlnddude Image
Developer of
1.Africa [idea] [gameplay] [graphic] [xml] [medal award]

- Lone.prophet Image
Developer of
1.Netherland [idea] [gameplay] [graphic] [xml] [medal award]

M
-Marvaddin Image
Developer of
1.South America [idea] [gameplay] [medal award]
2.Philipines [idea] [gameplay] [graphic] [xml] [medal award]
3.Brazil [idea] [gameplay] [graphic] [xml] [medal award]

- MarVal Image
Developer of
1.BeNeLux [idea] [gameplay] [graphic] [xml] [medal award]

- Maxdetjens Image
Developer of
1.Solar System [idea] [gameplay] [graphic] [xml] [medal award]

- Mibi Image
Developer of
1.Supermax:Prison Riot! [idea] [gameplay] [graphic] [medal award]
2.Siege! [idea] [gameplay] [graphic] [medal award]
3.Arms Race! [idea] [gameplay] [graphic] [medal award]
4.D-Day:Omaha Beach [idea] [gameplay] [graphic] [medal award]
5.Battle For Iraq! [idea] [gameplay] [graphic] [medal award]
6.Classic Art [medal award]

- Mjinga Image
Developer of
1.Archipelago [idea] [gameplay] [graphic] [medal award]

- Mr.K Image
Developer of
1.Alexander Empire [idea] [gameplay] [graphic] [xml] [medal award]
2.Ancient Greece [idea] [gameplay] [graphic] [xml] [medal award]

- MrBenn Image
Developer of
1.Europa [idea] [gameplay] [graphic] [xml] [medal award]
2.Classic Art [medal award]

N
- Nobunaga Image
Developer of
1.British Issle [idea] [gameplay] [graphic] [xml] [medal award]

O
- Oaktown Image
Developer of
1.Chinese Checkers [idea] [gameplay] [graphic] [xml] [medal award]
2.High Seas [idea] [gameplay] [graphic] [xml] [medal award]
3.Berlin 1961 [idea] [gameplay] [graphic] [xml] [medal award]
4.Duck And Cover [idea] [gameplay] [graphic] [xml] [medal award]
5.Scotland [graphic] [medal award]
6.War of Triple Alliance [idea] [gameplay] [graphic] [xml] [medal award]
7.Classic Art [medal award]

P
- Pamoa Image
Developer of
1.Holy Roman Empire [gameplay] [xml] [medal award]

- Pepperonibread Image
Developer of
1.Soviet Union [idea] [gameplay] [graphic] [medal award]
2.Extreme Global Warming[idea] [gameplay] [graphic] [medal award]

Q
- Qwert Image
Developer of
1.WWII Eastern Front [idea] [gameplay] [graphic] [xml] [medal award]
2.WWII Operation Iwo Jima [idea] [gameplay] [graphic] [xml] [medal award]
3.WWII Ardennes Offensive [idea] [gameplay] [graphic] [xml] [medal award]
4.WWII Western Front [idea] [gameplay] [graphic] [xml] [medal award]
5.Imperium Romanum [idea] [gameplay] [graphic] [xml] [medal award]
6.Europe 1914 [idea] [gameplay] [graphic] [xml] [medal award]
7.WWII Europe [idea] [gameplay] [graphic] [medal award]

R
- Reverend_Kyle Image
Developer of
1.France [idea] [gameplay] [graphic] [medal award]

- Rgbubba Image
Developer of
1.Texan Wars [idea] [gameplay] [graphic] [xml] [medal award]

- RjBeals Image
Developer of
1.Italy [idea] [gameplay] [graphic] [xml] [medal award]
2.Charleston [idea] [gameplay] [graphic] [xml] [medal award]
3.Dust Bowl [idea] [gameplay] [graphic] [medal award]
4.Iceland [idea] [gameplay] [graphic] [medal award]

- Rocksolid Image
Developer of
1.Montreal [idea] [gameplay] [graphic] [xml] [medal award]
2.Circus Maximus [idea] [gameplay] [graphic] [xml] [medal award]

- Ruben Cassar Image
Developer of
1.Malta [idea] [gameplay] [graphic] [medal award]
2.Luxembourg [idea] [gameplay] [graphic] [medal award]

S
- Snapdoodle Image
Developer of
1.NYC [graphic] [medal award]

- Spiegelprime Image
Developer of
1.Middle East [idea] [gameplay] [graphic] [xml] [medal award]

- Supermarcol Image
Developer of
1.Canada [idea] [gameplay] [graphic] [xml] [medal award]

T
- T-O-M Image
Developer of
1.Madagascar [idea] [gameplay] [graphic] [xml] [medal award]

- TaCktiX Image
Developer of
1.The Citadel [idea] [gameplay] [graphic] [xml] [medal award]

- Telvannia Image
Developer of
1.Operation Drug wars [graphic] [medal award]

- Thegrimsleeper Image
Developer of
1.Europe [idea] [gameplay] [graphic] [xml] [medal award]

- Ticalien Image
Developer of
1.Middle Earth [idea] [gameplay] [graphic] [xml] [medal award]

- Tisha Image
Developer of
1.Puget Sound [idea] [gameplay] [graphic] [xml] [medal award]

U
- Unit_2 Image
Developer of
1.Holy Roman Empire [idea] [medal award]

V

W
- Wcaclimbing Image
Developer of
1.Oasis [idea] [gameplay] [graphic] [medal award]

- WidowMakers Image
Developer of
1.King of the Mountain [idea] [gameplay] [graphic] [xml] [medal award]
2.8 Thoughts [gameplay] [graphic] [medal award]
3.Great Lakes [idea] [gameplay] [graphic] [medal award]
4.Circus Maximus [REVAMP] [graphic] [xml] [medal award]
5.Montreal [REVAMP] [graphic] [xml] [medal award]
6.Indochina [REVAMP] [graphic] [xml] [medal award]
7.Rail USA [gameplay] [graphic] [medal award]
8.Poker Club [gameplay] [graphic] [medal award]
9.Dungeon of Draknor-Level 1 [gameplay] [graphic] [xml] [medal award]
10.Canada [REVAMP] [graphic] [xml] [medal award]
11.ConquerMan [idea] [gameplay] [graphic] [medal award]
12.Arms Race! [gameplay] [graphic] [xml] [medal award]
13.Classic Art [medal award]

- Wisse Image
Developer of
1.Greater China [idea] [gameplay] [graphic] [xml] [medal award]

Y
- Yeti_c Image
Developer of
1.Poker Club [idea] [gameplay] [xml] [medal award]
2.Age of Merchant [xml] [medal award]
3.Age of Realms 1 [xml] [medal award]
4.Age of Realms 2 [xml] [medal award]
5.Age of Realms 3 [xml] [medal award]
6.Battle For Iraq! [xml] [medal award]
7.Dust Bowl [xml] [medal award]
8.Feudal War [xml] [medal award]
9.Malta [xml] [medal award]
10.Luxembourge [xml] [medal award]
11.City Mogul [xml] [medal award]
12.Conguer 4 [xml] [medal award]
13.Classic Art [medal award]

Z
- ZeakCytho Image
Developer of
1.Archipelago [idea] [gameplay] [xml] [medal award]

- Zim Image
Developer of
1.World 2.1 [idea] [gameplay] [graphic] [xml] [medal award]

- ZimmahImage
1.Oasis [xml] [medal award]
2.Operation Drug War [xml]
3. Iceland [xml]
Last edited by Qwert on Sun Jan 04, 2009 6:57 pm, edited 79 times in total.
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Re: Map Maker Index

Postby whitestazn88 on Sat Jan 03, 2009 9:58 am

nice work qwert. i'd like the names to link to the player page though, if you wouldn't mind
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Re: Map Maker Index

Postby bryguy on Sat Jan 03, 2009 10:42 am

Nice work qwert =D>


How about a list of amateur map makers?
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Re: Map Maker Index

Postby Qwert on Sat Jan 03, 2009 11:28 am

by whitestazn88 » Sat Jan 03, 2009 4:58 pm

nice work qwert. i'd like the names to link to the player page though, if you wouldn't mind

im not so good with these,need help to show what i need to do.


by bryguy » Sat Jan 03, 2009 5:42 pm

Nice work qwert


How about a list of amateur map makers?

What :? Im a amateur,and i think that everybody here is amateur in making maps,can you tell me who is profesional here?
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Re: Map Maker Index

Postby MarVal on Sat Jan 03, 2009 12:00 pm

qwert wrote:
by whitestazn88 » Sat Jan 03, 2009 4:58 pm

nice work qwert. i'd like the names to link to the player page though, if you wouldn't mind

im not so good with these,need help to show what i need to do.

Hello qwert,

Here an example for the link that goes to the developer:
(In this example 2 of yours)


Here below the code for it:

Code: Select all
[list][*][b][color=#0000FF]qwert[/color][/b]
[list=1][*][url=http://www.conquerclub.com/forum/viewtopic.php?f=64&t=25645]WWII Europe [Quenched][/url]
[*][url=http://www.conquerclub.com/forum/viewtopic.php?f=64&t=41752]Imperium Romanum [Quenched][/url][/list][/list]

GL for working this further out.

Grtz
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Re: Map Maker Index

Postby TaCktiX on Sat Jan 03, 2009 1:00 pm

TaCktiX
Graphics and XML Designer for The Citadel

Good list, I'll see if I can help fleshing it out some for you.
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Re: Map Maker Index

Postby wcaclimbing on Sat Jan 03, 2009 1:15 pm

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Re: Map Maker Index

Postby ZeakCytho on Sat Jan 03, 2009 1:18 pm

What about gameplay and idea? There are times where one person creates the idea and gameplay and another does the graphics and XML, or another mix of those 4.
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Re: Map Maker Index

Postby bryguy on Sat Jan 03, 2009 1:23 pm

qwert wrote:[
by bryguy » Sat Jan 03, 2009 5:42 pm

Nice work qwert


How about a list of amateur map makers?

What :? Im a amateur,and i think that everybody here is amateur in making maps,can you tell me who is profesional here?


Like people with no quenched maps, only ones that are currently in the foundry or in the Drafting Room or Forge that they are still working on
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Re: Map Maker Index

Postby Qwert on Sat Jan 03, 2009 2:24 pm

Thanks for all these feedback guys

Bryguy
Like people with no quenched maps, only ones that are currently in the foundry or in the Drafting Room or Forge that they are still working on

Well you have also map maker who have quenched maps in foundry to,i can not put all map makers,because some who dont have quenched maps,can abandoned,only map maker who have quenched map is on list

by ZeakCytho » Sat Jan 03, 2009 8:18 pm

What about gameplay and idea? There are times where one person creates the idea and gameplay and another does the graphics and XML, or another mix of those 4.

Well if someon tell me that hes responibile for that ofcourse that i will add that,but i only can put people who have quenched maps.

Thanks MarVal for these example.

These will be long trip to implement all informacions,but i belive that will be good.
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Re: Map Maker Index

Postby ZeakCytho on Sat Jan 03, 2009 2:35 pm

I think the ideal way to do the list would be color coded like so:

Map Maker's Name
  • Map Name: Idea, Gameplay, Graphics, XML
  • Map 2 Name: Idea, Gameplay, Graphics, XML

Here that is in code:
Code: Select all
[b]Map Maker's Name[/b]
[list][*]Map Name: [color=red] Idea[/color], [color=green]Gameplay[/color], [color=blue]Graphics[/color], [color=yellow]XML[/color]
[*]Map 2 Name: [color=red] Idea[/color], [color=green]Gameplay[/color], [color=blue]Graphics[/color], [color=yellow]XML[/color][/list]


And, here's how it would work in practice:
Qwert
  • WWII Eastern Front: Idea, Gameplay, Graphics, XML
  • WWII Operation Iwo Jima: Idea, Gameplay, Graphics, XML
  • WWII Ardennes Offensive: Idea, Gameplay, Graphics, XML
  • WWII Western Front: Idea, Gameplay, Graphics, XML
  • Imperium Romanum: Idea, Gameplay, Graphics, XML
  • Europe 1914: Idea, Gameplay, Graphics, XML
  • WWII Europe: Idea, Gameplay, Graphics

Gilligan
  • WWII Europe: XML

Though the yellow color is a bit bright...perhaps change it to a darker shade of yellow.
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Re: Map Maker Index

Postby Qwert on Sat Jan 03, 2009 2:40 pm

zeak, i think that these will be to much,
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Re: Map Maker Index

Postby Gilligan on Sat Jan 03, 2009 2:44 pm

Seeing as this is like the Tournament Hall of Fame, I think qwert may be slightly right, but not wrong.

Personally, I would start off using MarVal's example, then as time goes on, put different things in it, like what ZeakCytho suggested. Then after that, perhaps you can even include dates, (IE Start date, Final Forge date, Quench date). I wouldn't put everything in at once, it'd almost ruin possible future updates.

At first the Hall of Fame didn't have links or player tags, which came in future updates.
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Re: Map Maker Index

Postby Qwert on Sat Jan 03, 2009 2:52 pm

by Gilligan » Sat Jan 03, 2009 9:44 pm

Seeing as this is like the Tournament Hall of Fame, I think qwert may be slightly right, but not wrong.

Personally, I would start off using MarVal's example, then as time goes on, put different things in it, like what ZeakCytho suggested. Then after that, perhaps you can even include dates, (IE Start date, Final Forge date, Quench date). I wouldn't put everything in at once, it'd almost ruin possible future updates.

At first the Hall of Fame didn't have links or player tags, which came in future updates.

If you have all relevant links-there is no need for all these things,only most importan,who are creator and who is co-developer(mostly co-developer is a person who create XML).
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Re: Map Maker Index

Postby Gilligan on Sat Jan 03, 2009 2:53 pm

qwert wrote:
by Gilligan » Sat Jan 03, 2009 9:44 pm

Seeing as this is like the Tournament Hall of Fame, I think qwert may be slightly right, but not wrong.

Personally, I would start off using MarVal's example, then as time goes on, put different things in it, like what ZeakCytho suggested. Then after that, perhaps you can even include dates, (IE Start date, Final Forge date, Quench date). I wouldn't put everything in at once, it'd almost ruin possible future updates.

At first the Hall of Fame didn't have links or player tags, which came in future updates.

If you have all relevant links-there is no need for all these things,only most importan,who are creator and who is co-developer(mostly co-developer is a person who create XML).


Sure, it may not be necessary, but it would be a cool thing to have, no? ;)

Heck, I even went through every organizer and put 'Tournaments Organized: Number' when all they had to do was count the number of links right in front of them.
Last edited by Gilligan on Sat Jan 03, 2009 2:57 pm, edited 2 times in total.
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Re: Map Maker Index

Postby bryguy on Sat Jan 03, 2009 2:54 pm

qwert wrote:Thanks for all these feedback guys

Bryguy
Like people with no quenched maps, only ones that are currently in the foundry or in the Drafting Room or Forge that they are still working on

Well you have also map maker who have quenched maps in foundry to,i can not put all map makers,because some who dont have quenched maps,can abandoned,only map maker who have quenched map is on list


i didnt say u had to put up one of all map makers, just those who currently are working on maps and dont have any maps quenched. It wouldnt be that hard to do, and would only take a 5-30 minutes.

heh, got bored so I did it myself

A

-a.sub.webloc

B

C

-captainwalrus

-Charles_IV

-cosseout

D

E

-Eigidansei

-e_i_π

F

-foregone

G

H

-haoala

I

-Industrial Heliz

J

-john9blue

-jyor0385

K

-Kaplowitz

L

-LED ZEPPELINER

-lostatlimbo

-Ludo_recreo

-lzrman

M

-maritovw

N

O

-OliverFA

P

-pikkio

-Premier2k

Q

R

-reggie_mac

S

-samuelc812

-sailorseal

-shakeycat

T

-the.killing.44

-tlane

-thenobodies80

U

V

W

X

Y

Z
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Re: Map Maker Index

Postby Gilligan on Sat Jan 03, 2009 2:59 pm

PS -- You don't need to use URLs when linking to a profile, just put [player] tags.
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Re: Map Maker Index

Postby Qwert on Sat Jan 03, 2009 3:03 pm

i didnt say u had to put up one of all map makers, just those who currently are working on maps and dont have any maps quenched. It wouldnt be that hard to do, and would only take a 5-30 minutes.

heh, got bored so I did it myself

And what to do if some of these map makers abandoned project-what then?


by Gilligan » Sat Jan 03, 2009 9:59 pm

PS -- You don't need to use URLs when linking to a profile, just put [player] tags
.
Im new with these things what you mean?
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Re: Map Maker Index

Postby bryguy on Sat Jan 03, 2009 3:04 pm

qwert wrote:
i didnt say u had to put up one of all map makers, just those who currently are working on maps and dont have any maps quenched. It wouldnt be that hard to do, and would only take a 5-30 minutes.

heh, got bored so I did it myself

And what to do if some of these map makers abandoned project-what then?



then remove them from the list :)
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Re: Map Maker Index

Postby Gilligan on Sat Jan 03, 2009 3:05 pm

Instead of using the direct URL from their profile, all you need to do is this:

Code: Select all
[player]qwert[/player]


That will take you to the player's profile.
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Re: Map Maker Index

Postby Gilligan on Sat Jan 03, 2009 3:05 pm

In response to bryguy -- I don't think cartos with not a Quenched map should be in... Why should they be?
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Re: Map Maker Index

Postby ZeakCytho on Sat Jan 03, 2009 3:09 pm

Gilligan wrote:In response to bryguy -- I don't think cartos with not a Quenched map should be in... Why should they be?


I agree. The list would rotate too quickly to be of any use.
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Re: Map Maker Index

Postby Qwert on Sat Jan 03, 2009 3:23 pm

by Gilligan » Sat Jan 03, 2009 10:05 pm

Instead of using the direct URL from their profile, all you need to do is this:


Code: Select all
qwert


That will take you to the player's profile.

These look much faster,but how to put color code in?
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Re: Map Maker Index

Postby Gilligan on Sat Jan 03, 2009 3:24 pm

I'm pretty sure with player tags you can't put color. If you want color, then you'd have to do it by [url] tags.
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Re: Map Maker Index

Postby cairnswk on Sat Jan 03, 2009 3:31 pm

ZeakCytho wrote:I think the ideal way to do the list would be color coded like so:

Map Maker's Name
  • Map Name: Idea, Gameplay, Graphics, XML
  • Map 2 Name: Idea, Gameplay, Graphics, XML

Here that is in code:
Code: Select all
[b]Map Maker's Name[/b]
[list][*]Map Name: [color=red] Idea[/color], [color=green]Gameplay[/color], [color=blue]Graphics[/color], [color=yellow]XML[/color]
[*]Map 2 Name: [color=red] Idea[/color], [color=green]Gameplay[/color], [color=blue]Graphics[/color], [color=yellow]XML[/color][/list]


And, here's how it would work in practice:
Qwert
  • WWII Eastern Front: Idea, Gameplay, Graphics, XML
  • WWII Operation Iwo Jima: Idea, Gameplay, Graphics, XML
  • WWII Ardennes Offensive: Idea, Gameplay, Graphics, XML
  • WWII Western Front: Idea, Gameplay, Graphics, XML
  • Imperium Romanum: Idea, Gameplay, Graphics, XML
  • Europe 1914: Idea, Gameplay, Graphics, XML
  • WWII Europe: Idea, Gameplay, Graphics

Gilligan
  • WWII Europe: XML

Though the yellow color is a bit bright...perhaps change it to a darker shade of yellow.


You might like to change the yellow to
xml
this is the orange that i use in the Development Atlas.
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