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StorrZerg wrote:i find no joy in this
StorrZerg wrote:i find no joy in this
Streaker wrote:Once the current games finish, and depending on how many new games start, I will once again attempt hosting a bigger game.
The setup will be semi-open, and I hope this one keeps the balance between an interesting setup and the actual scumhunting we seem to miss out on.
http://wiki.mafiascum.net/index.php?title=Stack_the_Deck
Stack the Deck!
Here are the details, in short:
-12 player game (2 mafia, 1 mafia traitor, 9 townies)
-Town starts with 2 power roles, mafia start with 2 goons and a mafia traitor goon
-IMPORTANT: Allignment PM's go out. At this time mafia has the option to choose a maximum of 3 powers they may add to their arsenal. For each power they add, town gains a power role as well. A mafia player may have no more then 1 power per player. This basicly means that they can choose a power each, and adopt the traitor if they want. In this scenario town would gain 3 power roles.
This is the only 'tricky' part of the game. It still guarantees that in worst case, almost half of the players are vanilla.
-A recruited traitor will become a mafia goon. A not-recruited traitor will stay vanilla.
I hope 12 of you are willing to play this
Streaker wrote:Somewhere in November I would like to mod a game, which will be invitational only. Have not yet decided on numbers and setup, but it will be small and very very standard.
I will invite those players who I consider among the 'veterans' here. A quicktopic will be provided to all those who want to follow the game with inside information. This will provide an alternative way of educating all of our newer players here, and give them an insight they will usually not get.
It will also provide a 'higher-level' gameplay experience for the more veteran players here while providing a learning experience for everyone to see.
LSU Tiger Josh wrote:I have a war on terrorism mafia game designed. I will hopefully use it for the official game in either December or January. It will take at least 10 players, but can hold as many that want to play.
LSU Tiger Josh wrote:I have a war on terrorism mafia game designed. I will hopefully use it for the official game in either December or January. It will take at least 10 players, but can hold as many that want to play.
StorrZerg wrote:i find no joy in this
TheForgivenOne wrote:If none pop up, I'll try to get my next game out Mid January. As I said, it's either a PYP game, or I'll try to get a standard one going.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
william18 wrote:I'm thinking about posting a sign-up in a few days. It will be medieval themed not based on any tv series or written fiction.
Pretty much every role will have some ability, I have a skeleton concept. Aside from that I'll not mention specifics to avoid meta.
I can take as many players as sign up. After sign-up closes, it'll take me at best a few days to balance based on best case, worst case, action probabilities and outcome trees.
And if any one isnt familiar with me, I have already played two games on this site and modded a few as well.
Talapus wrote:I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Symmetry wrote:The ram wrote:Symmetry wrote:Ok, so some stuff goes over your head?
No not here anyway. He never said they were forced.
Whoosh
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