Moderator: Cartographers
-=- Tanarri -=- wrote:I think that if the 'if held' could be added in easily without cramming things together too much, then it would help the newer players understand it a bit better.
Joodoo wrote:Just noticed that this is the first map with 10 starting positions to have come to this stage of development. In anticipation of 9 and 10 player games possibly implemented in the future, I congratulate everyone who helped in making this map possible
-=- Tanarri -=- wrote:It is definitely nice to have maps that have more than the standard 8 starting positions. I think there's only Treasure of Galapagos and New World that have 9 currently. It's nice to see one that will have 10. I hope that they implement the 12 hour and 2.5 minute/1 minute game times when they implement the 10-12 player upgrade. If not, then one could realistically end up waiting for a week between casual turns in 8 player games if the players are taking 12 hours a piece.
Blitzaholic wrote:Joodoo wrote:Just noticed that this is the first map with 10 starting positions to have come to this stage of development. In anticipation of 9 and 10 player games possibly implemented in the future, I congratulate everyone who helped in making this map possible
yes, it was intentional hoping lackattack would feature 10 player games soon.
hint hint lack
Natascha wrote:Blitzaholic wrote:Joodoo wrote:Just noticed that this is the first map with 10 starting positions to have come to this stage of development. In anticipation of 9 and 10 player games possibly implemented in the future, I congratulate everyone who helped in making this map possible
yes, it was intentional hoping lackattack would feature 10 player games soon.
hint hint lack
Lol. Next map 12 starting places? 12p games?![]()
![]()
ender516 wrote:I think the Boys In Blue do direct lack's attention to the XML Enhancements list from time to time.
Blitzaholic wrote:ender516 wrote:I think the Boys In Blue do direct lack's attention to the XML Enhancements list from time to time.
I hope so, I can't pm like the old days.
MegsEggs wrote:I am playing the map for the first time and I really like it! Great Map! One thing, Brethren is not giving me the auto deploy bonus. Love it!
MrBenn wrote:I have received notification that the map is now in beta play.
kennys777 wrote:MegsEggs wrote:like it! Great Map! One thing, Brethren is not giving me the auto deploy bonus. Love it!
I noticed this also, the auto-deploy on the minor clan outposts are only if you control both sides of the area...I am guessing that is what was planned, but not what the log states....Otherwise it is a great map to play.
Kabanellas wrote:Clans' Grounds should yield 3 auto-deploy (the same as the landing points) ... so probably something missing in the xml
chipv wrote:Kabanellas wrote:Clans' Grounds should yield 3 auto-deploy (the same as the landing points) ... so probably something missing in the xml
Yes I just checked the XML, Brethren is missing the 3 auto deploy, everything else looks ok.
-=- Tanarri -=- wrote:I stand corrected. The bonus is working correctly, it's the description of the bonus that is ambigous. The way it is written could lead one to believe that it is a bonus of 1 troop for every 2 regions above 6 regions, as opposed to troops. Not sure how better to word the bonus to make it clearer.
chipv wrote:The legend is far too confusing even though it is correct.
Just to clarify
If you have 1-7 regions you will get 3 troops.
If you have
8 regions you get 4,
10 regions you get 5,
12 regions you get 6, etc
So you do get +1 per 2 regions above 6 regions held
Take your number of regions and subtract 6. Then divide by 2 (forget remainder) and that's your bonus
on top of the usual 3.
Taking above example
25 regions.
25-6=19
19/2 = 9 bonus (forget remainder)
So you will get 3+9=12 troops
For portals
If you have
3 portals you get +2
4 portals you get +4
5 portals you get +6, etc
Take your number of portals and subtract 2. Then multiple by 2.
7 portals.
7-2 = 5
5x2 = 10 bonus
Users browsing this forum: No registered users