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Clandemonium [GP,GX,XML,BETA]

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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Sun Jan 23, 2011 5:51 pm

I think that if the 'if held' could be added in easily without cramming things together too much, then it would help the newer players understand it a bit better.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby greenoaks on Sun Jan 23, 2011 6:55 pm

-=- Tanarri -=- wrote:I think that if the 'if held' could be added in easily without cramming things together too much, then it would help the newer players understand it a bit better.

exactly

those that visit the foundry regularly are fine but for the other 20,000 players on this site it is confusing
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby Blitzaholic on Mon Jan 24, 2011 2:20 pm

Joodoo wrote:Just noticed that this is the first map with 10 starting positions to have come to this stage of development. In anticipation of 9 and 10 player games possibly implemented in the future, I congratulate everyone who helped in making this map possible =D>



yes, it was intentional hoping lackattack would feature 10 player games soon.


hint hint lack ;)
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby fumandomuerte on Tue Jan 25, 2011 4:05 am

-=- Tanarri -=- wrote:It is definitely nice to have maps that have more than the standard 8 starting positions. I think there's only Treasure of Galapagos and New World that have 9 currently. It's nice to see one that will have 10. I hope that they implement the 12 hour and 2.5 minute/1 minute game times when they implement the 10-12 player upgrade. If not, then one could realistically end up waiting for a week between casual turns in 8 player games if the players are taking 12 hours a piece.

I feel your pain :cry:
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby Natascha on Tue Jan 25, 2011 9:15 am

Blitzaholic wrote:
Joodoo wrote:Just noticed that this is the first map with 10 starting positions to have come to this stage of development. In anticipation of 9 and 10 player games possibly implemented in the future, I congratulate everyone who helped in making this map possible =D>



yes, it was intentional hoping lackattack would feature 10 player games soon.


hint hint lack ;)


Lol. Next map 12 starting places? 12p games? :lol: :lol: :lol:
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby ender516 on Tue Jan 25, 2011 1:00 pm

Natascha wrote:
Blitzaholic wrote:
Joodoo wrote:Just noticed that this is the first map with 10 starting positions to have come to this stage of development. In anticipation of 9 and 10 player games possibly implemented in the future, I congratulate everyone who helped in making this map possible =D>



yes, it was intentional hoping lackattack would feature 10 player games soon.


hint hint lack ;)


Lol. Next map 12 starting places? 12p games? :lol: :lol: :lol:

That's not as funny as you might think. The topic that made it to the Submitted Suggestions is Increase to 12 players. [Poll added - JoshyBoy][Submitted] Basically, the Submitted Suggestions are as close to lackattack's to-do list as we get any more. He scans through that forum for the ideas that the community has supported and (it is to be hoped) chooses from there for new features and upgrades to the site. Of course, just because the topic wants 12 players, doesn't mean lack won't trim that back to ten. (Finding four good colours could be a real challenge.)
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Tue Jan 25, 2011 2:29 pm

Ender, does lack also look at the list in the map making section? I hope so, 'cause there's a number of features in there that would be really nice to see implemented that really shouldn't take a lot to do. Stuff like decay to neutral and the like. There's one map in development now (Conquer 500) that really could have used that feature.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby ender516 on Wed Jan 26, 2011 12:18 am

I think the Boys In Blue do direct lack's attention to the XML Enhancements list from time to time.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby Blitzaholic on Fri Jan 28, 2011 6:34 am

ender516 wrote:I think the Boys In Blue do direct lack's attention to the XML Enhancements list from time to time.



I hope so, I can't pm like the old days.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby Natascha on Fri Jan 28, 2011 9:47 am

Blitzaholic wrote:
ender516 wrote:I think the Boys In Blue do direct lack's attention to the XML Enhancements list from time to time.



I hope so, I can't pm like the old days.


Oh bring it on, should go to BETAAAAAAAAAAAAAAAAAAaa
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby MrBenn on Fri Jan 28, 2011 12:43 pm

I have received notification that the map is now in beta play.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby Kabanellas on Fri Jan 28, 2011 12:45 pm

yup we're live :) =D> =D> =D> =D> =D>
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby MegsEggs on Fri Jan 28, 2011 1:40 pm

I am playing the map for the first time and I really like it! Great Map! One thing, Brethren is not giving me the auto deploy bonus. Love it! :)
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby kennys777 on Fri Jan 28, 2011 6:03 pm

MegsEggs wrote:I am playing the map for the first time and I really like it! Great Map! One thing, Brethren is not giving me the auto deploy bonus. Love it! :)



I noticed this also, the auto-deploy on the minor clan outposts are only if you control both sides of the area...I am guessing that is what was planned, but not what the log states....Otherwise it is a great map to play.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby Blitzaholic on Fri Jan 28, 2011 6:33 pm

MrBenn wrote:I have received notification that the map is now in beta play.



awesome


kennys777 wrote:
MegsEggs wrote:like it! Great Map! One thing, Brethren is not giving me the auto deploy bonus. Love it! :)



I noticed this also, the auto-deploy on the minor clan outposts are only if you control both sides of the area...I am guessing that is what was planned, but not what the log states....Otherwise it is a great map to play.



hmmm


yeah, the landing points and clans ground should have auto +3 if owned and held, we can look into this.

is it just Brethren that does not add the auto +3?
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby Kabanellas on Fri Jan 28, 2011 9:01 pm

Clans' Grounds should yield 3 auto-deploy (the same as the landing points) ... so probably something missing in the xml :?:
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby chipv on Fri Jan 28, 2011 10:15 pm

Kabanellas wrote:Clans' Grounds should yield 3 auto-deploy (the same as the landing points) ... so probably something missing in the xml :?:


Yes I just checked the XML, Brethren is missing the 3 auto deploy, everything else looks ok.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Sat Jan 29, 2011 1:48 am

Looks like you guys missed the 1 troop for every 2 territory thing in the XML too. As it is now, it's 1 troop for every 3.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Sat Jan 29, 2011 2:10 am

I stand corrected. The bonus is working correctly, it's the description of the bonus that is ambigous. The way it is written could lead one to believe that it is a bonus of 1 troop for every 2 regions above 6 regions, as opposed to troops. Not sure how better to word the bonus to make it clearer.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby Blitzaholic on Sat Jan 29, 2011 7:23 am

chipv wrote:
Kabanellas wrote:Clans' Grounds should yield 3 auto-deploy (the same as the landing points) ... so probably something missing in the xml :?:


Yes I just checked the XML, Brethren is missing the 3 auto deploy, everything else looks ok.



also, this map does not work for manual deployments.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby thebest712 on Sat Jan 29, 2011 8:35 am

-=- Tanarri -=- wrote:I stand corrected. The bonus is working correctly, it's the description of the bonus that is ambigous. The way it is written could lead one to believe that it is a bonus of 1 troop for every 2 regions above 6 regions, as opposed to troops. Not sure how better to word the bonus to make it clearer.

hmmmm if you have for example 25 territs, you get 10 bonus

25-6=19

19 thats 9 times 2 territs, or am I wrong? :p
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby Blitzaholic on Sat Jan 29, 2011 9:06 am

As for the map itself, their is 10 main landing auto deploy points which would be the 10 main clans we have to start with from JPcloet's ladder rankings. The rest will be neutrals, the "Clan Grounds" would have more neutrals (7) and the next 10 clans in line would get there clan name on them, at least your clan may be represented on the map even though you may not have a landing point, you would have a bonus area. Also the clan portals can only attack same colored clan portals and Deep Land portals and go into other lands. As for Deep Land and Pinnacle I think its pretty clear on the Key what those will be, and of course like the key says the bonus would be +1 for every 2 clan territories you own from any clan region above 6 in that region, and +3 auto for any "Clan Grounds" owned and held, this would replace continent bonus's. Also, if you own any 3 portals +2, 4 portals +4, 5 portals +6, 6 portals +8, 7 portals +10, etc. Note also, +2 for every one no mans land territory owned. All clan portals can attack Deep Land portals and clan portals can also attack other clan portals with same color, this means Deep Land portals cannot attack clan portals as the clan portals is only one way attack to Deep Land portals.


Will you attack clans neighboring to you?
Will you attempt the portal options?
Will you run to Deep Land to see if you can get its sweet rewards?
Will you try to take over "Pinnacle" for its awesome location?
or
Will you just sit in your clans continent like a big baby?
The choice is yours!

We specifically made this map big enough so that it will be able to be played on many different ways, including quads. As we wrote above there are 20 clan names, but, 10 main clans on this map with starting points, making for 10 clan "continents" each clan. This is also in case lackattack ever extends 5 vs 5 games.

Each and any 2 clan territories held you will receive a +1 bonus once you own 6 territories from that region.
Each 1 No Mans Land territory held you will receive a +2 bonus for each territory owned and as written above homelands are +3 auto deployment.
Holding any 3 portals with be worth +2, each additional portal after 3, is another +2.


Initally I had it every 2 clan territories owned including landing point you would receive +1 bonus and it did not matter what 2 you owned. Kab I believe changed this up to owning 6 lands within the region, and I agreed at the time, however, I think we need to discuss this and clarify it more.

This is how that map was intended to be played after we conversed I think, of course, we are open to feedback, we meaning, Kab and myself and Kab can correct me if I am wrong.

Example, if you own 7 territories of the spanking monki's (this should include the landing point) you will get to deploy +1 extra troop next round if you hold that. Now, if you own 7 territories from spanking monkis region, 5 territories from empire region, 4 territories from The Odd Fellows Union region, you still only get to deploy + 1 extra troop, as you need to own more than 6 territories from each clan region.

Am I reading this correctly Kab with that change you made awhile back (1 troop for every 2 regions above 6 in the key?) Or is it if you own 16 territories total regardless (7 lands from monki's + 4 lands from tofu + 5 lands from empire) you would get +5 bonus troops?
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby chipv on Sat Jan 29, 2011 9:51 am

EDIT: See my post below for correct maths, I forgot to take my pills this morning.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby -=- Tanarri -=- on Sat Jan 29, 2011 10:43 am

chipv wrote:The legend is far too confusing even though it is correct.

Just to clarify

If you have 1-7 regions you will get 3 troops.
If you have
8 regions you get 4,
10 regions you get 5,
12 regions you get 6, etc

So you do get +1 per 2 regions above 6 regions held

Take your number of regions and subtract 6. Then divide by 2 (forget remainder) and that's your bonus
on top of the usual 3.

Taking above example

25 regions.
25-6=19
19/2 = 9 bonus (forget remainder)

So you will get 3+9=12 troops

For portals

If you have
3 portals you get +2
4 portals you get +4
5 portals you get +6, etc

Take your number of portals and subtract 2. Then multiple by 2.

7 portals.
7-2 = 5
5x2 = 10 bonus


I thought I had this figured out, but I just looked over another game and found that I hadn't.

For example, 15 troops for 35 regions was one bonus...
35-6=29
29/2=14
14+3=17

That's using the formula you provided chip. Until a moment ago when I checked, I thought it was like this:
18/3=6 (Standard territory bonus for up to the first 6 troops)
35-18=17
16/2=8
8+6=14

Which doesn't work out either.

When I first played the map, I originally read it to mean effectively 1 troop per 2 regions, minimum 3 troops. But that clearly wasn't the case.

9 for 24 regions, 11 for 28, 14 for 33 are all other examples of region bonuses I've seen.

Now that I look at it a bit more, it seems like it's:
First 18 regions are at 3 regions per 1 troop (max of 6 troops)
After that you get 1 troop for every 2, rounded up.

This isn't terribly clear in the current bonus description and some other description should be found.
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Re: Clandemonium-(V.71, P.73) [GP,GX,XML,BETA]

Postby chipv on Sat Jan 29, 2011 11:48 am

Ok I figured this out, obviously a senior moment.

There is no addition of the 3 to the bonus, no idea why I put that there, it is only a minimum.

Just read the XML to check here is how it is working:

Regions < 6 - you get 3 troops.

Regions >=6
Subtract 6
Divide by 2 (round UP one if remainder)


Minimum troops is 3.

Taking all examples listed above

Regions=25
25-6=19
19/2 = 10 (rounded up) so 10 in total

Regions=35
35-6=29
29/2 = 15 (rounded up) so 15 in total

Regions=24
24-6=18
18/2=9 so 9 in total

Regions=28
28-6=22
22/2=11 so 11 in total

Regions=33
33-6=27
27/2 = 14 (rounded up) so 14 in total

Regions=9
9-6=3
3/2 = 2 (rounded up) but there is a minimum of 3 so 3 in total.
I will edit my last post to avoid confusion
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