Moderator: Cartographers
natty_dread wrote:I was wrong
1. to move "The Trailers" text away from the army numbers
2. is there any way you could put a little transparent rectangle under that trailers area to define it more so that it actually borders those attack paths -> reasoning the army number and text doesn't site on/within the building.
3. Summer Chapel roofing edges look great, but the trailers doesn't follow this semi transparent style- perhaps give them same appearance like Summerhall Chapel
3. Also BAND is in caps - any reason?
4. don't like the tree as they are iconic side-on views, and most of them appear to be leaning left; i thought the other bush types you had were better, but since i also do this combination of both views on my maps, i won't say change it -> 'cept for the trees leaning.
5. What does ROTC stand for?
laci_mae wrote:The Parade Deck wording is still a bit clunky. Perhaps try "Parade Deck reverts to 5 neutral armies at beginning of holding player's next turn."
Important gameplay question: If the Parade Deck is the only territory that a player holds, will it kill them out of the game?
TaCktiX wrote:3. Also BAND is in caps - any reason?
Two, I got a complaint back around version 9 or 10 that Bond and Band looked way too similar. Second, my home company at said college in Band Company, and whenever we do pushups, we yell that word fairly loudly. Company pride ftw. I may change the font around on the map to see if it fixes any of the decidedly minor anti-aliasing problems I get with text (I'll revert the Band change in such case), though I like the way Century Gothic looks.
4. don't like the tree as they are iconic side-on views, and most of them appear to be leaning left; i thought the other bush types you had were better, but since i also do this combination of both views on my maps, i won't say change it -> 'cept for the trees leaning.
5. What does ROTC stand for?
TaCktiX wrote:laci_mae wrote:The Parade Deck wording is still a bit clunky. Perhaps try "Parade Deck reverts to 5 neutral armies at beginning of holding player's next turn."
I had space concerns, but I'll see if I can add "next" into the wording so people don't get confused.="laci_mae"Important gameplay question: If the Parade Deck is the only territory that a player holds, will it kill them out of the game?
Just like an Arms Race game that ends with both on the Missile Launch, the person who starts their turn loses all their remaining armies to neutral, and loses the game.
TaCktiX wrote:The cards go nowhere, they just disappear. And the XML will show the 5, I'm just not bothering to do so in the map (all army values are purely sample so no one complains about the lack of circles). And "The" is necessary as that is the name of the territory.
TaCktiX wrote:The cards go nowhere, they just disappear. And the XML will show the 5, I'm just not bothering to do so in the map (all army values are purely sample so no one complains about the lack of circles). And "The" is necessary as that is the name of the territory.
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
TaCktiX wrote:Version 17
Discussion Points:
- Okay, is there anything that really needs to be done anymore? I mean, seriously.
TaCktiX wrote:Discussion Points:
- Okay, is there anything that really needs to be done anymore? I mean, seriously.
InkL0sed wrote:TaCktiX wrote:Discussion Points:
- Okay, is there anything that really needs to be done anymore? I mean, seriously.
Yes, there is. Large version's still blurry.
TaCktiX wrote:InkL0sed wrote:TaCktiX wrote:Discussion Points:
- Okay, is there anything that really needs to be done anymore? I mean, seriously.
Yes, there is. Large version's still blurry.
InkL0sed, I have said at least twice before that the large version is a straight upscale of the small version. As such, it "breaks" a lot of the small version's things. Considering that I'm making a column's worth of changes each and every small version, splitting the large and "fixing" it would double my workload. Until graphics are more or less final (read: sticky), I'm not going to "unblur" the large.
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
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