Moderator: Cartographers
KEYOGI wrote:I think I prefer this small version over the other. A couple of issues I can spot though.
Numbers on circles look pretty ordinary in just about every case. Could you possibly go just one solid colour per circle, rather than multiple colours.
I much prefer the multi color as it gives the inamtes some ethnic flavor, rather than the italians being just green or something. im sure it will look better with numbers besides the superwide 88, especially single digits
Some circles seem to have been distorted in the shrink. The Gas Chamber is most notable, but there are others as well.
yeah i can clean those up
Also, how do the numbers go with the Guards in this small version?
mibi wrote:um, there are digits on the guards in cell block D, that is how they will look. although the guards will have a 3 neutral to start
Keredrex wrote:Over all this map is looking great at the large size....small.............I wouldn't want to play it ..... I personally think it is the overall brightness of the map....I know you wanted a dark horrific prison riot feel..... but there is something to a Brightly colored Desert Prison look ..
Remember... Natural born killers... That prison break was very brightly portrayed and horrific as well...
Maybe for the small you could flip it and have the colors done differently to make it read better
mibi wrote:Well the small isn't meant for an optimum playing experience, is mostly there to provide basic functionality with in the size limits. The names are all readable and if a player can't read a particular name then they can easily switch to the large map.
KEYOGI wrote:mibi wrote:Well the small isn't meant for an optimum playing experience, is mostly there to provide basic functionality with in the size limits. The names are all readable and if a player can't read a particular name then they can easily switch to the large map.
I'm sorry, but that's unacceptable. I understand losing some detail for the small version, but it still needs to be clear and pleasing to the eye. Less detail does not equal less quality. The only place I see it as an issue though is the territory names and the circles still.
I seem to be the only one having problems with the army numbers and the coloured circles, so I guess that's not an issue.
unriggable wrote:JEWSEEPHISH wrote:does this mean it's done???
Far from it.
mibi wrote:The foundry process takes months and months, when its moving at all. If this map makes into the final forge due to the size limitations it will probably just languish there for ages and every so often someone will make a random suggestion so as to appear like its a still a work in process. In the meanwhile my kids will have grown up and I will have gone on to other things. By the time this map is finally quenched there will be something bigger and better to keep the constantly shifting masses entertained.
asl80 wrote:Is getting the graphics perfect that impotant?
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