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Yes, But Kab has the full file and can easily make it perfect. My examples are very ruff, and only for the purpose of showing a couple of different ways to achieve the contrast that I am suggesting.00iCon wrote:CongratsFinal forge!
Porkenbeas' dark map actually looks better, if it hadn't been for the really dark bits in the sea (like the top left and far right).
the shading makes the countries look not below sea level, and therefore not prone to flooding XD.
Kabanellas wrote:Thanks very much Porken, Icon and Killing!
I might try that darker look in the sea. Also, I'm aware of that glow in the tittle covering part the inset map - is just that the other options don't go that well for me, but I'll try to put the title's layer beneath the inset.
Kabanellas wrote:Thanks Ender, actually I tried to put the title's layer behind the inset and its not looking bad at all... as for the darker sea, I've tried it too, like I said I would but..... it's not working good for me, partially because the land colours are already on dark tones and I don't want to change those colours, and also because all that info like the sea lines and names hanging around by the sea parts would become quite hard to read.
AndrewB wrote:Version 5 of the XML is created:
http://bolonniy.com/CC/Third_Crusade_v5.xml
Following changes were made:
1. Circles moved,
Large map:
Rakka
Sirt
Trebizond
Small map:
Angora
Konya
Sirt
Rakka
2. Jerusalem is part of the Muslim bonus too.
Kabanellas wrote:Updated the first post with Andrew's XML V6
...yes, those 888 do appear quite near to each other in those regions you've mentioned, but that first number will hardly go upper that 1... so if you try with 188 it will look good. I wouldn't like to mess up the map for a number that will happen in remote cases
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