Conquer Club

Dust Bowl [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Do you want to have the map changed so Dust territories are given out evenly?

Yes
36
69%
No
16
31%
 
Total votes : 52

Postby gimil on Mon Jan 07, 2008 8:26 pm

pepperonibread wrote:Awww... I saw Andy's name, and I thought it was the quench... :(


patience makes saints :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby Coleman on Mon Jan 07, 2008 9:47 pm

Image

I did this days ago, but now I have the image. Good job.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby Herakilla on Mon Jan 07, 2008 9:47 pm

Coleman wrote:Image

I did this days ago, but now I have the image. Good job.


its beautiful!
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Postby incarnadine1589 on Tue Jan 08, 2008 2:44 am

small correction. "the southern U.S."
Private 1st Class incarnadine1589
 
Posts: 4
Joined: Fri Jul 20, 2007 2:47 pm

Postby Coleman on Tue Jan 08, 2008 2:49 am

incarnadine1589 wrote:small correction. "the southern U.S."
Not sure what you are quoting. I'd consider the south Alabama and the like. This is central...
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby gimil on Tue Jan 08, 2008 5:02 am

Since andy never done his real work last night, I thought i better give you something to keep your mind ticking.

Image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby yeti_c on Tue Jan 08, 2008 5:03 am

Where's Oaky gone - reckon this is ready for the Q!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby gimil on Tue Jan 08, 2008 5:04 am

yeti_c wrote:Where's Oaky gone - reckon this is ready for the Q!!

C.


Andys call as always, i predict he'll do it when hes next online:)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby rebelman on Tue Jan 08, 2008 7:12 am

this map looks beautiful but before its quenched i wish to raise some gameplay concerns. I understand (and like) the decay in the central drought region. But I believe players are going to be confused when they think they have continents but actually do not unless they also hold the portion of this central area that makes up part of their continent - I don't think the mini map is enough of an explanation of this.

Also i'm somewhat concerned that the state bonuses are not fully taking on board the number of bordering terrs. - just for clarification these are the bonuses

+6 Texas terrs bordering it: 5 decay regions: 3
+5 Oklahoma terrs bordering it: 4 decay regions: 2
+4 New Mexico terrs bordering it: 5 decay regions: 2
+4 Colorado terrs bordering it: 5 decay regions: 2
+3 Kansas terrs bordering it: 5 decay regions: 2
+2 Nebraska terrs bordering it: 2 decay regions: 1

I would suggest the following instead of the above but i believe this needs some consideration and comments prior to quench

+6 Texas terrs bordering it: 5 decay regions: 3
+4 Oklahoma terrs bordering it: 4 decay regions: 2
+5 New Mexico terrs bordering it: 5 decay regions: 2
+5 Colorado terrs bordering it: 5 decay regions: 2
+5 Kansas terrs bordering it: 5 decay regions: 2
+2 Nebraska terrs bordering it: 2 decay regions: 1

i realise these bonuses seem very high but from a gameplay perspective with decay in the mix I believe they are fairer than the ones above
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

Postby yeti_c on Tue Jan 08, 2008 7:19 am

Hmmm - but now you're not taking into account "actual" territories...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby rebelman on Tue Jan 08, 2008 7:25 am

yeti_c wrote:Hmmm - but now you're not taking into account "actual" territories...

C.


I'm aware of that but in terms of gameplay I would rank actual terrs. as the least important of this maps 4 variables:

i would rank them in this order

decay regions

bordering terrs

border terrs (texas 3 nebaska 1 others 2)

actual terrs

as i said though mine is only one comment / opinion on this but i believe this should be ironed out before a quench is considered.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

Postby yeti_c on Tue Jan 08, 2008 7:35 am

So we have... (currently)

Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +5
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +3
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +2

Right - so Texas is hardest...

New Mexico & Colorado are the same.

Nebraska is easiest.

Kansas is harder to hold - but easier to gain than Oklahoma...

I think you might want to have it like this

Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +4
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +4
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +1

I think that Texas is so hard to get and hold that it needs to have at least a +2 gap abover anything else - not least because a +1 gap is no bonus because it loses 3 (assuming that people always have armies on the borders which therefore decay)

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby rebelman on Tue Jan 08, 2008 7:47 am

yeti_c wrote:
I think you might want to have it like this

Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +4
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +4
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +1

I think that Texas is so hard to get and hold that it needs to have at least a +2 gap abover anything else - not least because a +1 gap is no bonus because it loses 3 (assuming that people always have armies on the borders which therefore decay)

C.


i was thinking the same about texas ( i was actually going to suggest a +7 for it to give it that advantage)

at first glance +1 seems a bit low for Nebraska but when you compare it to the others what you suggested makes sense

obviously we need to hear from the map maker but i reckon your suggested bonuses sound equitable yeti.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

Postby yeti_c on Tue Jan 08, 2008 7:49 am

rebelman wrote:
yeti_c wrote:
I think you might want to have it like this

Texas
Bordering it = 5 Decay Regions =3 Territories = 8 Bonus = +6
Oklahoma
Bordering it = 4 Decay Regions =2 Territories = 7 Bonus = +4
New Mexico
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Colorado
Bordering it = 5 Decay Regions =2 Territories = 6 Bonus = +4
Kansas
Bordering it = 5 Decay Regions =2 Territories = 5 Bonus = +4
Nebraska
Bordering it = 2 Decay Regions =1 Territories = 4 Bonus = +1

I think that Texas is so hard to get and hold that it needs to have at least a +2 gap abover anything else - not least because a +1 gap is no bonus because it loses 3 (assuming that people always have armies on the borders which therefore decay)

C.


i was thinking the same about texas ( i was actually going to suggest a +7 for it to give it that advantage)

at first glance +1 seems a bit low for Nebraska but when you compare it to the others what you suggested makes sense

obviously we need to hear from the map maker but i reckon your suggested bonuses sound equitable yeti.


Yeah I wasn't sure about +1 - perhaps +2 would be better... as then you don't lose what you gain... and every Risk map should have an Australia!!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby RjBeals on Tue Jan 08, 2008 8:48 am

I'm willing to change the bonus values, as long as we are all okay with them. I do not want to go down to a +1 bonus with a -1 decay though..

Image

So I kind of compromised.

Nebraska..2
Colorado...4
Kansas......4
New Mex...4
Oklah........4
Texas........6


I still lean towards my original bonus structure as it just seems more fair. Kansas has fewer territories, so why shouldn't the bonus be smaller - and Oklah has more territs and borders, so you would think the bonus should be slightly higher. But straight +4's down the center may work... I'll wait for a few others to give some opinions. Thanks rebelman for the comments.

Image
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby rebelman on Tue Jan 08, 2008 8:51 am

on another thread yeti mention the potential confusion over what makes up continents had already been raised, discussed and addressed. I have reviewed all 26 pages and see no mention of this serious gameplay concern. I find it hard to believe the issue has been addressed as the problem still exists in the latest version of the map. could the map maker or someone direct me to where in the thread this was discussed and explain how its "addressed" as the more I look at this map the more serious a problem i envisage this to be (especially for non BOB users) and it should be easy enough to solve. - only some minor changes to the legend required.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

Postby Lone.prophet on Tue Jan 08, 2008 9:08 am

oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby RjBeals on Tue Jan 08, 2008 9:25 am

rebelman wrote:I believe players are going to be confused when they think they have continents but actually do not unless they also hold the portion of this central area that makes up part of their continent - I don't think the mini map is enough of an explanation of this.


Rebelman, your concern is not really same as the one previously brought up, but it's close. Read the quotes below from Pg. 22

oaktown wrote:by dropping the state names (Kanses, Colorado, etc) cleanly in the middle of a territory it is unclear which territories are a part of the that state, since the dust bowl territories are a different color. Only Nebraska gives users an indication that the state includes the dustbowl.


rjbeals wrote:By looking at the legend, and seeing the dark state borders, I feel it's very clear which territories are included in the states. I would guess that 99% of people who are smart enough to use a computer, and to understand the rules of risk, and make it to this site, would know that the USA is divided by states, and the blurb in the legend identifies the area as the southern plains of the USA.


Incandenza wrote:To expand, I agree with rj rather than oaktown on the borders, as I feel that between the minimap and the dashed border lines, the map seems pretty well covered when it comes to indicating continent borders. The continent names are fine where they are.

----------------------------------------------------------------------------
I'm not sure why you think people will be confused by this. Maybe I'm too close to the map, so it doesn't stick out to me. What would the simple fix be in the legend?

Image
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby yeti_c on Tue Jan 08, 2008 9:28 am

Lone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way


You've not read the legend correctly - all the states border through the Dustbowl areas...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby asl80 on Tue Jan 08, 2008 9:30 am

... i agree, it really is pretty strraightforward, especially with the mini-map in the legend that refers directly to the states and outlines them for you.
In addition, the big state letters over the county (or whatever, i.e. territory) names, is an obvious distinction.
Sergeant 1st Class asl80
 
Posts: 208
Joined: Wed Jun 27, 2007 10:07 am

Postby MrBenn on Tue Jan 08, 2008 9:39 am

As asl80 said, the mini-map on the legend makes it quite clear where the state borders are. The only thing that could be done to make it clearer, is to include a 'dusty' are on the mini-map; but I think it is fine how it is.

With regards to the bonuses, I think htey are adequate how they are currently on the map. Colorado/Mexico/Kansas are all very similar, but Kansas is easier to hold, as you can stack troops in Wichita. If it goes to a vote, mine is to keep the bonus the same.
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Postby Night Strike on Tue Jan 08, 2008 9:56 am

yeti_c wrote:
Lone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way


You've not read the legend correctly - all the states border through the Dustbowl areas...

C.


Actually, upon inspection, this isn't the case. The border between No Mans Land (Texas-Drought) and Woodward (Oklahoma-Normal) is dotted. The legend only states that "Armies can only move between states through dotted lines", not through the drought region.

I read through the bonus suggestions, but I think Oklahoma should stay at +5 because Boise City is bordered by 4 other states.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Postby yeti_c on Tue Jan 08, 2008 9:58 am

Night Strike wrote:
yeti_c wrote:
Lone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way


You've not read the legend correctly - all the states border through the Dustbowl areas...

C.


Actually, upon inspection, this isn't the case. The border between No Mans Land (Texas-Drought) and Woodward (Oklahoma-Normal) is dotted. The legend only states that "Armies can only move between states through dotted lines", not through the drought region.

I read through the bonus suggestions, but I think Oklahoma should stay at +5 because Boise City is bordered by 4 other states.


You might be right here - I suspect that this isn't purposeful?

RJ?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Lone.prophet on Tue Jan 08, 2008 10:05 am

^^ hehe thats what i said it gives oklahoma a big adventage i think in defending
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby RjBeals on Tue Jan 08, 2008 10:32 am

Lone.prophet wrote:^^ hehe thats what i said it gives oklahoma a big adventage i think in defending


Lone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way


I still must be missing something.

The legend & map are both correct. The Woodward / No Mans Land dotted border was intentional. During the initial game play development, we talked about making the drought regions the only means of moving through states, but went with the dotted lines instead (as a suggestion from a forum member). There's nothing that says you can only attack through drought regions.

How does that make Oklahoma easier to defend as no reinforcements necessary? You still have to defend / reinforce 3 borders in Oklahoma, you just only get a -1 in the 2 drought areas at the start of your turn.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

cron