AndyDufresne wrote:I almost forgot about this map of yours, Cairnswk, since I've been mostly following Pot Mosbi.
In regards to the Tiki part, is it +1 for every Tiki held? Is the (4) reference to how many neutral troops it starts with? Some may think that you need to hold (4) to get +1, even if the items are on different lines, if this isn't the case.
Keep up the good work, I like this map.
--Andy
Thanks Andy, your reading of this is correct, but i will change it so there is no confusion.
Gillipig wrote:For gameplay reasons Northland and Auckland held together needs to have 3 borders! Otherwise in 1v1 games it'll only be about who can hold those bonuses. I suggest making a dotted connection between Whangerei and Coromandel.
Thanks Gillipig. I was hoping that the planes would be enough:
Kaitaia can be assaulted from any black plane position on the map, and Auuckland can be assualted from any white plane position.
So, do others think there is a need for a lilne between Whangerei and Coromandel?
I was hoping to restrict the lines to the ferry route from Wellington and Invercargill.
ender516 wrote:I like the ideas here. When I saw it first, I immediately thought of the Japan map, and that this map would face similar issues in creating a workable gameplay. This looks promising, but I think we all might do well to review comments from the Japan thread to remind us of pitfalls we could encounter here as well. I suspect that the airports will go a long way toward keeping this map from becoming too linear.
Thanks ender516.
Yes well, the Japan map was set anciently, so it didn't hgave the benefit of the planes, and yes i agree with you that the planes will alleviate this issue.
White Plane connections:
Auckland <->
Gisborne <->
Wellington <->
Christchurch <->
Queenstown (QT)
Black Plane connections:
Kaitaia <->
Tauranga <->
Napier <->
New PLymouth <->
Whanganui <->
Blanheim <->
Westport <->
Hokitika <->
Timaru <->
Invercargill <->
I beleieve there is plenty of assault opportunity across the map.