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Event idea

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Event idea

Postby jmyork82 on Wed Nov 04, 2015 11:38 am

Concise description:
What if CC had an event over the course of a weekend, or a few days during the week, centered around filling old games?

Specifics/Details:
With some community and moderator support, the site could probably make a decent dent on the old games. There could be prizes/challenges/medals of sorts. I would leave leave that up to the mods though.

How this will benefit the site and/or other comments:
I'm not saying this will fix the old game problem or anything, but its time to do another little push to draw some attention to filling these old games since the Cleaning out the pantry post. This event could encourage players to step outside of their normal game playing comfort zone and join a few games that got lost in the shuffle.
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Re: Event idea

Postby WingCmdr Ginkapo on Wed Nov 04, 2015 1:57 pm

I wouldnt like to see CC endorse this. Its a worthy thing what you are doing.

BUT

The fix to dead games in the list is to remove them from the list, and not to convince their player base to play deadbeat games. CC spending time and energy on a poor fix is just a waste of resources.
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Re: Event idea

Postby jmyork82 on Wed Nov 04, 2015 7:43 pm

Well I kindly disagree with you Wing.

These games aren't dead, they are just forgotten about. Some games have more popular settings than others, and they fill faster, and more often. IF these games were dead, then I wouldnt be able to fill them.

Some games just DONT fill themselves because they have unpopular maps and settings. When people see that a game is ready to fill and be played, they join it and play it. Some people decline, and that's ok. But people on this site want to play CC. Unpopular settings or not.

There are enough freestylers out there to fill a freestyle game. Enough assassins looking for a target. And enough members left on this sight to fill a 12 person game, regardless of how old a game is and how many inactive players sit in a waiting slot.

Yes, there are some games where the first 3 rounds are going to be slow, but there are enough 1v1's, tournaments, clan matches, and forum discussions to occupy most players until that passes.
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Re: Event idea

Postby IcePack on Thu Nov 05, 2015 5:45 pm

Isn't this what your callout thread is for?
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Re: Event idea

Postby WingCmdr Ginkapo on Thu Nov 05, 2015 5:56 pm

IcePack wrote:Isn't this what your callout thread is for?


No new people read that callout thread. Some say its because they are not interested, JMYork thinks otherwise.
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Re: Event idea

Postby jmyork82 on Thu Nov 05, 2015 7:37 pm

IcePack wrote:Isn't this what your callout thread is for?


Yes, the call out thread is for the purpose of filling old games. The idea for a small event surrounding filling old games is to bring in a little help in the process. I have had success in filling old games and am trying to think of creative ways to expand my efforts. I thought it was something fun that others could get behind too.

Once again, I disagree with Wing, that nobody reads the callout thread for this. It has a decent amount of views compared to other popular callout threads and continues to grow. Granted, there is not a lot of posting action, but that doesn't mean that people arent interested or check it for new games. I have had plenty of non invites join my games.

In all fairness, the community team puts together some fun non game related events that rewards members for participation, like the most recent pumpkin carving contest. I think it would be a good idea to encourage players on this site to join older games, and reward them for it.

Go to the very last page right now and look at all the St Patty games sitting there. Maybe Aalmeida17 doesnt give a shit if his game fills or not, but Nefatari, neanderpaul, and Mageplunka69 joined a game here and there. They are paying members on this site and they joined this game for a reason. Because they wanted to play it. Who is anybody to say that we as a site cant oblige them. They have waited patiently, thats for sure.

Keep scrolling up and you will see more premium members waiting to play a game they joined. I am only one person, and I can eventually get to these games an fill them, but is it so much to ask help from other members to get behind the cause?

Wing, you could join a game, I could use a Dubs partner! Looks like you had an open game slot when I checked yesterday.
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Re: Event idea

Postby IcePack on Thu Nov 05, 2015 8:27 pm

Maybe pitch it to whoever runs the monthly challenges and see if there's a way to incorporate some of this?
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Re: Event idea

Postby Dukasaur on Thu Nov 05, 2015 10:12 pm

IcePack wrote:Isn't this what your callout thread is for?

Only a tiny minority of the members visit the forums. However, everyone has to go to Central Command. I think JMY is thinking if it was promoted as an official Event, with an actual box on the main page, it would help a lot.

I agree that it would, although I'm not sure how much.
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Re: Event idea

Postby IcePack on Thu Nov 05, 2015 11:06 pm

Dukasaur wrote:
IcePack wrote:Isn't this what your callout thread is for?

Only a tiny minority of the members visit the forums. However, everyone has to go to Central Command. I think JMY is thinking if it was promoted as an official Event, with an actual box on the main page, it would help a lot.

I agree that it would, although I'm not sure how much.


Yeah I just wanted to verify that's what he was talking about. Once he clarified I suggedted he try to team up with the monthly challenge group
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Re: Event idea

Postby jmyork82 on Fri Nov 06, 2015 10:12 am

I agree that it would, although I'm not sure how much.


That is the question. I think its worth a shot to see the kind of response it gets. Maybe it works, maybe it doesn't.

Although, I was thinking small, in terms of a weekend or something. A monthly challenge based on this is much larger than what I had in mind. But, if a monthly challenge is easier to implement than a weekend event or something, I'm all for it.

I guess this is your department Dukasaur? If you were to give me some guidelines on what makes a monthly challenge work, I could brainstorm some ideas on how I could make this all come together.
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Re: Event idea

Postby Dukasaur on Sun Nov 08, 2015 2:07 pm

jmyork82 wrote:
I agree that it would, although I'm not sure how much.


That is the question. I think its worth a shot to see the kind of response it gets. Maybe it works, maybe it doesn't.

Although, I was thinking small, in terms of a weekend or something. A monthly challenge based on this is much larger than what I had in mind. But, if a monthly challenge is easier to implement than a weekend event or something, I'm all for it.

I guess this is your department Dukasaur? If you were to give me some guidelines on what makes a monthly challenge work, I could brainstorm some ideas on how I could make this all come together.

I guess technically it is my department. I haven't really done much with them or paid close attention until now. I just whipped together a simple Challenge for this November because nobody else was doing it. It was DoomYoshi's baby since its inception, and then JamesKer1 was doing them for a while, but he too has left us. CatchersMitt14 will be taking over a lot of the Challenges going forward, but I think we should wait a while before we dump anything really complex on her.

Anyway, how they work. The Challenges have to be automated. We don't have the volunteer manpower for searching through games and scoring stuff manually. There have been a few Challenges that had some manual component, especially the early ones, but they took forever to score, and the really early ones had very few people in them. Most of the later ones have been fully automatic and that really is the only practical way to run them. The Inventory system is used. It can drop a certain item on game start, and a different item on game end. I supposed it's theoretically possible for other events to trigger item drops, but BW would have to program them. With the existing system the two events that trigger can trigger an item drop are game initialization and game completion, and you can drop different kinds of tokens. So, you would have to work out exactly which games drop what items, and how many items one needs for a medal to make it not ridiculously easy and not ridiculously hard. I suppose instead of defining games by settings or maps the way we do in most Challenges, you'd want to define them by Game Number < x (all the games created before a certain game number) and I don't see any reason why this couldn't be done.

So, yeah. If you want to try to put together a proposed event, give it some thought, and maybe put a pretty graphic with it, and I think we certainly could put it up in one of the upcoming months. Consider what kind of game load you are proposing, how many people are likely to participate, what kind of time limit you want on it, and how you want the games defined. I've suggested the simplest method is by Game Number alone, but you might want to get creative with this, perhaps have different kinds of tokens for Standard vs Terminator vs Assassin vs Team Games, etc, and say that a person has to win one of each for a medal. Not trying to restrain you, just trying to give you an idea. Spend some time on it, don't try to do it too fast, there's no rush.
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Re: Event idea

Postby jmyork82 on Mon Nov 09, 2015 8:22 pm

Cool, there is definitely a process to the challenges, so I will brainstorm a little and try to come up with something feasible. There is a random enough assortment of games out there to where I can configure something. I will shoot you a PM once I get an outline of what could work.

Thanks!

-J
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