jmyork82 wrote:I agree that it would, although I'm not sure how much.
That is the question. I think its worth a shot to see the kind of response it gets. Maybe it works, maybe it doesn't.
Although, I was thinking small, in terms of a weekend or something. A monthly challenge based on this is much larger than what I had in mind. But, if a monthly challenge is easier to implement than a weekend event or something, I'm all for it.
I guess this is your department Dukasaur? If you were to give me some guidelines on what makes a monthly challenge work, I could brainstorm some ideas on how I could make this all come together.
I guess technically it is my department. I haven't really done much with them or paid close attention until now. I just whipped together a simple Challenge for this November because nobody else was doing it. It was DoomYoshi's baby since its inception, and then JamesKer1 was doing them for a while, but he too has left us. CatchersMitt14 will be taking over a lot of the Challenges going forward, but I think we should wait a while before we dump anything really complex on her.
Anyway, how they work. The Challenges have to be automated. We don't have the volunteer manpower for searching through games and scoring stuff manually. There have been a few Challenges that had some manual component, especially the early ones, but they took forever to score, and the really early ones had very few people in them. Most of the later ones have been fully automatic and that really is the only practical way to run them. The Inventory system is used. It can drop a certain item on game start, and a different item on game end. I supposed it's theoretically possible for other events to trigger item drops, but BW would have to program them. With the existing system the two events that trigger can trigger an item drop are game initialization and game completion, and you can drop different kinds of tokens. So, you would have to work out exactly which games drop what items, and how many items one needs for a medal to make it not ridiculously easy and not ridiculously hard. I suppose instead of defining games by settings or maps the way we do in most Challenges, you'd want to define them by Game Number <
x (all the games created before a certain game number) and I don't see any reason why this couldn't be done.
So, yeah. If you want to try to put together a proposed event, give it some thought, and maybe put a pretty graphic with it, and I think we certainly could put it up in one of the upcoming months. Consider what kind of game load you are proposing, how many people are likely to participate, what kind of time limit you want on it, and how you want the games defined. I've suggested the simplest method is by Game Number alone, but you might want to get creative with this, perhaps have different kinds of tokens for Standard vs Terminator vs Assassin vs Team Games, etc, and say that a person has to win one of each for a medal. Not trying to restrain you, just trying to give you an idea. Spend some time on it, don't try to do it too fast, there's no rush.