BigBallinStalin wrote:patrickaa317 wrote:BigBallinStalin wrote:patrickaa317 wrote:Melkor52 wrote:And a point that has no bearing on the realism of nukes being launched at random. If you have a better way of determining battle outcomes than die rolls then make the appropriate suggestion in the suggestions forum. However, the discussion here is weather a targeted nuke spoils would be a benefit to the game. Since I don't advocate removing the current nuke spoils but rather to add a new type of spoils do you have a reason that another spoils type should not be introduced?
Nukes are not an overly popular setting, creating additional offshoots of not overly popular settings doesn't seem to be a good idea. I was just pointing out your argument of a 'country doesn't use nukes on itself' argument for this game type to be quite odd/poor reason for a new game setting.
Why not? It seems that there's a problem with the current nuke spoils, so why not adjust it until more people start liking it?
I'm just sayin', we can't refute the possibility that some change could yield great satisfaction from something almost worthless.
The problem is that this is likely to be less desired by the community given that this deviates even further away from the standard structure of the board game. Plus, the suggestion was to not adjust it but create a new one.
One could use the same argument against nuclear spoils too...
Sure but we already have those. That's the difference.