- In order to eliminate stalemating on some maps, it would be great to allow the neutral starting values to change based on the spoils setting chosen
Specifics/Details:
- If you create targets in a map that are so valuable that they can be game changing/ending, the value generally does not work for no spoils, flat, and escalating. We will give mapmakers the ability to create games with a better risk/reward balance. The easiest example of this is Das Schloss where no one ever hits the 60-neutral resetting terits so all games are won by being the first to control Das Schloss or the Airfield and turning that bonus into the ability to get rid of your opponents from the one you do not control (in general I say this). Whereas in escalating, it is all about planning for elims once the escalation gets high enough. I am guessing mapmakers would appreciate this arrow in the quiver.
How this will benefit the site and/or other comments:
- I think it would improve existing and new maps. If this has been suggested before ... apologies!!!!!
Robes