Conquer Club

Master Suggestions Index

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Master Suggestions Index

Postby JamesKer1 on Tue Jul 29, 2014 11:15 am

This is the most comprehensive index ever made in Suggestions, and probably the best thing that will ever happen here if it is kept up with. :D

Rules and Restrictions [Rules] ā€“ Whoā€™s in charge around here? Oh, right, us. Well that doesnā€™t mean we arenā€™t open to suggestions on the form of our benevolent rule.

Scoreboard [SCBD]ā€“ Multiple scoreboards and more! (You know, to show that youā€™re the best 3-player, assassin, Trafalgar, trench player in the land)

Scoring System [SCSY]ā€“ Oh how unfair it is! (for some reason it is alleged to be especially unfair to those that managed to get lots of points within the system ā€¦ itā€™s all slightly confusing). Have an idea to improve it?

Game Creation and Game Finder [GC/GF] ā€“ Whatā€™s it gonna take to get you into a NEW GAME TODAY?

Game Options [GO]ā€“ The cool stuff. The skyā€™s the limit as far as all the crazy ways you can think of to play Conquer Club!
  • Rank Restrictions
  • Practice Games
  • New Game Types
  • New Deployment, Spoils, Fort, Round Limit, and Round Length Options
  • Other Special Gameplay
  • Crazy AI and Neutral Behavior

In-Game and Gameplay [GP/UI]ā€“ What can we do to make playing the game better for you?

  • Fair Drop Issues ā€“ Fix the lopsided drops?
  • Missed Turns and Deadbeats ā€“ Want us to beat them dead?
  • Game Chat ā€“ Facilitate communication?
  • Team Games ā€“ Make team games more fun?
  • Spoils changes ā€“ Need us to spoil you?
  • Assaults, Forts and End of Turn ā€“ umm ā€¦ nothing particularly witty comes to mind
  • End of Game ā€“ Stalemates, ties and blowouts, and forfeits (you quitters!)
  • Game Log - Since 0 CCE (Conquer Club Era), folks have been debating about what should, and what should not, be included

Medals and Awards [Medals]ā€“ We could all use a little more bling!

Confirmations Index [Conf]ā€“ Ooops ā€¦ I didnā€™t mean to do that. The site shouldā€™ve stopped me!

Notifications Index [Notif]ā€“ Requests for site-generated notifications of events

Profile, PMs, and Wall [PC] (Personal Communication)ā€“ Sup, Homies! Suggestions about how we communicate with each other outside the forum.


Forum [Forum]ā€“ How the forum looks, feels, and works

Foe Lists [Foe]ā€“ all things FOE (and some things friendly, too)

Ease of Access [EoA]ā€“ things that make browsing the site easier
  • Mobile Apps
  • Browser specific Issues

Suggestions Specific to Certain Site Pages [Site]ā€“ these are changes that outwardly affect only a small section of the site. (It just happens to be the part you care about the most.)

Artifacts from the Catacombs of Suggestions ā€“ Fun trivia about Suggestions

Implemented Suggestions ā€“ Pat yourselves on the back for a job well done (Under Construction)

Improving Suggestions [Sugg]ā€“ The meta questions: Can a suggestion improve Suggestions?


Index of Subsections

  • Subsection 1- Index of Spoils Suggestions
  • Subsection 2- Index of Fog and Weather Suggestions
  • Subsection 3- Index of Farming Suggestions (incorporated into this Index, external link and page available)
  • Subsection 4- Index of Missed Turns Suggestions (incorporated into this Index, external link and page available)
  • Subsection 5- Index of XML Suggestions (link to Foundry included for Meta list and discussions)





To the viewers: At the time of the publishing of this Index, the count of total suggestions made was well over 6500, and the count of suggestions in this index was in the 300-500 range, including those indexed via external links. Please understand that we cannot physically index each individual suggestion, however, we have tried our best to incorporate those that are recent or have gathered incredible amounts of community support. If there is a suggestion that has significant reason to go in this index that has not been added, please message a Suggestions Moderator and we will slip it in. Just because this index is published doesn't mean it is final. Suggestions Moderators will be adding to it constantly. We just wanted to send it out to the community so that everyone could use it instead of hogging it to ourselves :)

Also, if you notice an error or a broken link, please contact a Suggestions Moderator as well. This is a project that has taken place over the course of more than a year, and links may not be as functional as we would like them to be. :roll:

Special thanks to spiesr, DoomYoshi, sirgermaine, chapcrap, Metsfanmax, contributors in the Foundry who have compiled XML suggestions, blakebowling, and king achilles for recovering this when all may have been lost. And a huge thanks goes out to agentcom for everything he has done, including the concept and many of the incorporated ideas.

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Scoreboard

Postby JamesKer1 on Fri Aug 01, 2014 9:27 pm

Separate Scoreboards

Freestyle v. Sequential
Single Player Games
By Opponents Average Rank
For Complainers (non-farmers)
All Game Types -True Score is average of others together
Speed Games
Sepearate Scoreboard per Game Type- No true score
Reset Scoreboard
Scoreboard Restructure
Retired Player Scoreboard
Cross Maps on Scoreboard
Separate Scoreboards with Crown/Belt


Note: Creating separate scoreboards is almost impossible, as a player can lose most games on other maps/settings, but win almost all on a favorite, causing unfair point gains under those settings as compared to if they only played those settings. Ratios of wins vs losses are also hard to work with due to amount of players in games as well as the skills of the player, in general and on that map specifically. Any idea to overcome both of these issues will likely become submitted or at least receive popular support, but there has not been one yet.
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Game Options

Postby JamesKer1 on Fri Aug 01, 2014 9:28 pm

Restrictions:

Rank Restricted Games
Minimum % of Turns Taken
Seperate Rooms for Different Ranks
Fog of Rank

Unrated/No Points/Practice Games:

Unrated, Unranked, or No Points Games

Betting Points:

Option for players to set, stake or bet points


Game Types:

Elimination Games
Random Teammate Option
Manual Territory Selection: Choose or Draft Territories
5v5 and 6v6 Games
Team Terminator and Assassin Games
Conquest Deployment
No Dice Games
"Generals" Option
Missions Game Type
Simultaneous Games (Not Equivalent to F/S)
Cooperative Play
HQ/Capital Game Type

Deployment Options

Connected Deployment


Spoils:

Sorry, we ran out of room in this space! Please refer to Subsection 1


Fort Options:

Ranged Reinforcements
Unlimited Adjacent (a player can move an army one territory per turn with as many armies as they want, not to be confused with Unlimited)
Split Adjacent Reinforcements

Fog and "Weather" Options:

Sorry, we ran out of room in this space! Please refer to Subsection 2

Special Gameplay Options:

Allow Secret Diplomacy Option
Armageddon option (purportedly avoids stalemates)
"Launch Speed Game" Option
Speed Game Confirm Start
Limit Region Count Bonus
Selective Random Maps
Total Random Games
"Weather"

Round Lengths:

"Relaxing Weekend" Round Length
24h/48h/72h Casual Rounds
12 Hour Game Rounds
All Other Round Lengths

AI/neutral behavior:

Infected Neutrals
Reinforcing Neutrals

Bot Changes/Additions:

Add Bots To Multiplayer Games
Bot Plays In Final Seconds of Turn
"Zombie" Player


XML Suggestions:

Sorry, we ran out of room in this space! Please refer to Subsection 5
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In Game and Gameplay

Postby JamesKer1 on Fri Aug 01, 2014 9:31 pm

Fair drop issues:

1v1 Starting Territ Count Multiples of 3
1v1 Fair Drops On Older Maps
Neutral Setup on Different Game Types
Pick Starting Territories or Turn Order
Initial Drops- Avoid Continent Bonus
No Attacking on First Turn
Mathematical Adjustment (Trips and Quads)

Missed Turns and Deadbeats:

Eliminate Deferred Troops
Index of Missed Turn Suggestions (Subsection 4)
Neutralize Territories if team member is kicked
"Auto-Pilot" Deferred Troops
Substitute Player for Team Games
Grace Period per Game/Month

Team Games:

Teammates' Troops Don't Resist
Advanced Delay on Team F/S Games
Incorporate In Game Team PM Button

Game Chat:

Chat on Top (Like BOB Offers), But Request is For Seperate Chat at Top for Notes To Self
Note to self in Team Games
Separate Button for Team/Self v. Public Notes
Separate Game Chat Box for Team/Self Notes
Chat Auto-Refresh for Casual Team Games
Optimize Layout
Move Chat, or Flash Gameboard when Post is Made

Maps and Colors:

Link To Map Thread
High-Res Version of Map
Change Color of Blue Player

Spoils:

Display Value of Flat Rate Spoils
Click on Your Spoil to Show the Region
Extra Points for Spoils
Change FLAT RATE bonuses.
Wild Cards in Deck
Tweak Escalating Spoils
Cash in Set During End Reinforcements

Assaults:

Semi-Auto Assault
Show Auto Assault Rolls (Spoiler)
Automatic Territory Selection

Fortifications:

End of turn:

Automatically End Turn if no Reinforcements Possible
End Turn When Inactive
Award Spoils At Start of Next Turn if End Turn Button Isn't Pushed (perhaps needlessly complicates matters by awarding at start of next turn)
Automatically award spoils even if a player times out
Review Your Next Game
Speed Game Time Bank

Undo Button:

Undo, Redo, Mulligan, Take Back Options

End of Game:

Vote For Draw (similar to resign)
Vote for Draw w/ Diplomacy Focus
Vote for Draw in Team Games
Surrender/Resign/Forfeit Button
Final Round Warning
Change Order of Recently Finished Games

Game Log:

Playback/Replay/Rewind/Review/History Game Feature
Game Log 2.0
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Medals and Awards

Postby JamesKer1 on Fri Aug 01, 2014 9:31 pm

Subject: Medal Discussions and Index of Medal Suggestions

This is what is left of discussion of many medals. You can find links to many various threads in the links below. If there is an idea in this thread that you see that you would like pulled out into it's own thread, make a new thread and put a link to the post in this thread that you are referencing. If there is a new medal that you would like to see that is not in this thread or on the list below, please make a new thread about it.


Medal and Achievement Types:
1v1 Medal
Adjacent Fortification Medal
Battle Royale Longevity Medal
Cheater Medal
Comeback Medal
Consecutive Victories Medal
Country Medal
Dream Team Medal
Donation Medal
Endurance Medal
Explorer Medal
Games Played Medal
High Ranker's Medal
Joking, Vindictive, or Flaming Medals
Lack Sucks Medal
Length of Service Medal
MVP/All Star Medal
Objective Medal
Paratroop Reinforcement Medal
Player Referral Medal
Popularity Medal
Post Count Medal
Purple Heart Medal
Random Settings Medal
Round Limit Medal
Suggestion Medal
Tournament Unique Defeats Medal
Think Fast Medal
Unique Defeat Medal
Unique Map Achievement
Wins Medal


Medal Procedures:
Unlocking Features
Change Tournament Medals to Standard BSG
Raise Achievement Medal Cap from 30 to Whatever
Introduce flat rate spoils medal and escalating spoils medal
Create a Map Makers Hall of Fame
Tournament for Conqueror
Separate Medal Counts
Tournament Contribution Medal Revamp
Silver and Bronze Medals for Tournaments
Diamond Medal (additional tier)

**Special thanks to chapcrap for his exceptional work in muddling through the Medals Suggestions Meta Thread and the comprehensive index derived from that.**
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Artifacts from the Catacombs

Postby JamesKer1 on Fri Aug 01, 2014 9:36 pm

This post is Treasures from the Past. This could be stuff that could be the basis of a Newsletter article or whatever. Just interesting tidbits for those that might be interested in the site's evolution.

Lack, as far back as 2006, ensuring that this site will remain ad free:

Revenue

In 2006, Premium cost $20. Now it's $25. That doesn't even keep up with inflation: (Edit- now it's $30!)

Scoring Problem & Suggested Solution

Lack Thanks Users For Suggestions (I particularly enjoy the exchange about the to-do list on p. 2)

Lack's To-Do List

Apparently users could make bot players: Unrated Unranked No Points Games [REJECTED]

Poll about Suggestions to Implement in CC Dispatch
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Suggestions for Improving Suggestions

Postby JamesKer1 on Fri Aug 01, 2014 9:38 pm

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IMPLEMENTED!

Postby JamesKer1 on Fri Aug 01, 2014 9:39 pm

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Subsection 2- Fog Suggestions

Postby JamesKer1 on Fri Aug 01, 2014 9:45 pm

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Subsection 3- Farming Suggestions

Postby JamesKer1 on Fri Aug 01, 2014 9:46 pm

Subsection 3: Index of Farming Suggestions

There have been many users with many different ideas about how to best reduce farming. Thus far, nearly all of them have been officially rejected for various reasons. If you must post your idea on how or why any such feature should be implemented, we ask you to first read the various types of ideas and the history of those ideas that have been suggested before. Feel free to continue the discussion in the appropriate thread, or if your idea is truly unique, post a new topic. Thank you. --agentcom

MANDATORY TECHNOLOGICAL LIMITATIONS ON THE ABILITY TO JOIN GAMES

The following suggestions would impose mandatory (non-optional limits) on the ability to join a game.

Limit the number of new recruits per game

Limit to 33%
Limit to 1

Limit the ability to join games by relative points/rank

By a point ratio - viewtopic.php?f=4&t=174524
By difference in rank - viewtopic.php?f=471&t=68189&p=1666551
viewtopic.php?f=471&t=68577&p=1674031
viewtopic.php?f=471&t=73061 (A more complex "difference by rank" suggestion)
viewtopic.php?f=471&t=89893&p=2076949#p2076949
By classifying scoreboard into divisions by position on scoreboard - viewtopic.php?f=471&t=66098
By classifying scoreboard into divisions by points/rank - viewtopic.php?f=471&t=73618&p=1770761#p1770761
By difference in amount of games played - viewtopic.php?f=471&t=75483&p=1805536#p1805536
By limiting the amount of games freemiums can join depending on rank - viewtopic.php?f=471&t=88707&p=2052576#p2052576
By a progressive system "unlocking" features for new players - viewtopic.php?f=471&t=102006&p=2283192#p2283192
By banning new recruits from nuclear spoils games - viewtopic.php?f=471&t=105260&p=2373557#p2373557
By banning new recruits from freestyle games - viewtopic.php?f=471&t=117415&p=2594820#p2594820
By banning new recruits from Woodboro - viewtopic.php?f=471&t=129886&p=2847147
By only allowing new recruits to play against other new recruits - viewtopic.php?f=471&t=104736&p=2364973#p2364973
By putting technical limitations on New Recruit games viewtopic.php?f=471&t=155639&p=3410090#p3410090
By disallowing invitations to opposite team to low ranking players - viewtopic.php?f=471&t=124735&p=2740628#p2740628
By only allowing new recruits to play 3 player games or non-officer ranks or other new recruits - viewtopic.php?f=471&t=140906&p=3077689#p3077689

Limit the ability of known farmers to join games with new recruits
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Subsection 4- Missed Turn Suggestions

Postby JamesKer1 on Fri Aug 01, 2014 9:47 pm

Subsection 4: Index of Missed Turn Suggestions

There have been many users with many different ideas about how to best deal with missed turns. Thus far, nearly all of them have been officially rejected for various reasons. If you must post your idea on how or why any such feature should be implemented, we ask you to first read the various types of ideas and the history of those ideas that have been suggested before. Feel free to continue the discussion in the appropriate thread, or if your idea is truly unique, post a new topic.

CHANGE DEFERRED TROOPS

Eliminating deferred troops has been discussed at length here
Allowing you to get deferred troops for bonuses broken between the missed turn and the taken turn: https://www.conquerclub.com/forum/viewt ... 71&t=47063

REDUCE OR CHANGE THE NUMBER OF ALLOWABLE MISSED TURNS

Miss first turn and you're out: https://www.conquerclub.com/forum/viewt ... =471&t=128
One missed turn ever and you're out: https://www.conquerclub.com/forum/viewt ... f=471&t=77
Allow players to vote another off after missed turns: https://www.conquerclub.com/forum/viewt ... f=471&t=37
Two consecutive missed turns or three total and you're out: viewtopic.php?f=4&t=177484
Three (nonconsecutive) missed turns and you're out: viewtopic.php?f=471&t=250
Some other number of total missed turns: https://www.conquerclub.com/forum/viewt ... 71&t=21178
Players can earn the ability to miss more consecutive turns: https://www.conquerclub.com/forum/viewt ... 471&t=8844
Allow game creator to set the number of allowable missed turns: https://www.conquerclub.com/forum/viewt ... 71&t=27794

TIME-BASED SOLUTIONS

30 days between missed turns after a certain amount of total missed turns: https://www.conquerclub.com/forum/viewt ... 71&t=19866
Limit number of total turns that can be missed in a given amount of time: https://www.conquerclub.com/forum/viewt ... 71&t=98794

RATIO-BASED SOLUTIONS
Five misses in first ten, one for every four afterward: https://www.conquerclub.com/forum/viewt ... 1&t=122307

SPECIAL RULES FOR NEW RECRUITS

There will be no special rules that limit the number of turns that a New Recruit can have. New Recruits will have the same rules as all other players.

Miss one turn and you're out: Merged with above
Miss two consecutive turns and you're out: https://www.conquerclub.com/forum/viewt ... 71&t=13599
Scaled to number of games played: https://www.conquerclub.com/forum/viewt ... 71&t=22460

SPECIAL RULES FOR DIFFERENT GAME TYPES

Assassin - Deadbeating doesn't change target: https://www.conquerclub.com/forum/viewt ... 1&t=130389
Assassin - One missed turn and you're out: https://www.conquerclub.com/forum/viewt ... 1&t=134145
Battle Royale - One missed turn and you're out: viewtopic.php?f=471&t=175250
Escalating - Suggestion is unclear but pertains to not allowing a player to collect a higher spoils amount after a missed turn: https://www.conquerclub.com/forum/viewt ... &p=3189362
Speed Games - Two missed turns and you're out: https://www.conquerclub.com/forum/viewt ... 71&t=79277
No Spoils Games - No deferred troops: https://www.conquerclub.com/forum/viewt ... 471&t=8671
Team games - deadbeat's troops/spoils shouldn't go to teammates: viewtopic.php?f=471&t=103397

CHANGE WHAT HAPPENS AFTER A PLAYER HAS DEADBEATED

Reset all territs to 3 neutral: https://www.conquerclub.com/forum/viewt ... 71&t=54452
No points for deadbeats in team games: https://www.conquerclub.com/forum/viewt ... t=135#p603
Points penalty for deadbeating: viewtopic.php?f=471&t=1466#p11629
Distribute deadbeat's armies to active players: https://www.conquerclub.com/forum/viewt ... 471&t=1474
Allow deadbeats to be replaced: https://www.conquerclub.com/forum/viewt ... 471&t=1501
Distribute deadbeat's points to all active players: viewtopic.php?f=471&t=2843#40890

OTHER PENALTIES FOR MISSING TURNS

Point penalties for missing turns: https://www.conquerclub.com/forum/viewt ... &p=1488442
Penalize a player's dice for missing turns: https://www.conquerclub.com/forum/viewt ... 71&t=15545
Penalize a player's subsequent drop by one troop for missing turns: https://www.conquerclub.com/forum/viewt ... 71&t=21409
Penalize a player's subsequent drop by half for missing turns: https://www.conquerclub.com/forum/viewt ... 71&t=58957
Take a card away from a player who misses a turn: https://www.conquerclub.com/forum/viewt ... 471&t=1782
Publicly label deadbeaters (note that many posters here refer to the old feedback system no longer in use): https://www.conquerclub.com/forum/viewt ... 71&t=17860

MISCELLANEOUS

2nd and 3rd consecutive missed turns expire faster: https://www.conquerclub.com/forum/viewt ... 471&t=8488
Automatically skip player's turns in other games after a missed turn: https://www.conquerclub.com/forum/viewt ... 71&t=10285
Allow opponents to "forgive" a missed turn: https://www.conquerclub.com/forum/viewt ... &p=1718332
Ability to "undo" a missed turn by making it back before next player: https://www.conquerclub.com/forum/viewt ... 71&t=45440
Armies deployed randomly following a missed turn: viewtopic.php?t=9536
Server downtime should not result in a missed turn: https://www.conquerclub.com/forum/viewt ... =471&t=316
Drop player from all waiting games after a miss: https://www.conquerclub.com/forum/viewt ... 1&t=121994
Missed turn notification e-mails: https://www.conquerclub.com/forum/viewt ... 471&t=2120 (According to lack in the second post, this is done for new recruits)
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Subsection 5- XML Suggestions [XML]

Postby JamesKer1 on Fri Aug 01, 2014 9:49 pm

Subsection 5: Index of XML Suggestions

Note: Many XML Suggestions have been passed through the foundry instead of Suggestions. The few that have are almost always submitted, if the cartoes support it. At the bottom are the links to the foundry threads.

Troops counter to XML
Conditional Autodeploys
Killer neutrals being part of bonus
Conditional Bombardments
Decay to Neutral
Infected Neutrals

Foundry Links

The Foundry originally created one meta thread for XML Suggestions. They were indexed, ans that index along with the links to the thread is in the below spoiler. The updated meta thread, which has been running as the current Foundry XML suggestion area since late 2009, is found through the link below.
Meta Thread (Updated)

show: Original Thread and Index



**Special thanks to spiesr for assistance with the XML Suggestions Index**
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Reserved

Postby JamesKer1 on Sun Aug 03, 2014 2:13 pm

The end.

Or so to be until we tack on more sections as the site grows and expands, in which case a mod will copy and paste this into a later post.

Just a reminder- Suggestions mods are working constantly to improve your experience. If you find something "out-of-whack" or broken, please message one of them.
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