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jmyork82 wrote:Way to run it up the flagpole Fewnix!
BW is right though, we should try to think of some unintentional consequences this may have. Put yourself in the shoes of the player that has been inactive for a month or longer for a waiting game and then you are automatically dropped. Would this bother you if you came back?
Ginkapo, I was also thinking that there should be somebody overlooking the suggestion thread. Keeping it clean and on task like C&A's are. I wouldnt mind doing something like this but I already have my hands full as the unofficial game filler. I'm sure there is somebody up for the task though. Maybe a new suggestion thread?
Donelladan wrote:jmyork82 wrote:Way to run it up the flagpole Fewnix!
BW is right though, we should try to think of some unintentional consequences this may have. Put yourself in the shoes of the player that has been inactive for a month or longer for a waiting game and then you are automatically dropped. Would this bother you if you came back?
So far no one find anything to object to the suggestion.
If you find one month is too short, we can discuss it. I think if someone does not log in for one month, he very probably doesn't care much about the game he has waiting.
The game could have start and he could have already deadbeated after 1 month.
I fail to see any problem this suggestion might cause.
jmyork82 wrote:The only thing I could think of is if a freemium is waiting on a game or two and they dont log on because they get email notifications and could potentially come take turns after the fact. That would be the only instance where i think you overlook the occassional CC'er. In which case you could solve that by sending an email notification that they are about to be dropped from a waiting game due to not logging in for a long period of time. That way, the site makes an attempt to reach out to the very small amount of people this applies to.
thats the best i could come up with being devil's advocate. probably a non issue
jmyork82 wrote:The only thing I could think of is if a freemium is waiting on a game or two and they dont log on because they get email notifications and could potentially come take turns after the fact. That would be the only instance where i think you overlook the occassional CC'er. In which case you could solve that by sending an email notification that they are about to be dropped from a waiting game due to not logging in for a long period of time. That way, the site makes an attempt to reach out to the very small amount of people this applies to.
thats the best i could come up with being devil's advocate. probably a non issue
Given BigWham was courteous and smart, asking us to consider unintended consequences, how about we run a proposal like this by him, when he has a few free moments to work on it?
We start off with a human jmyork82 ? making judgment calls to drop waiting games ,,,..
jmyork82 wrote:I dont know how qualified I am to make a judgement like that, but so far I have not come across a game that I could not fill. The only ones that give me trouble are the team games with an inactive player, but even those eventually fill.
I also feel like somebody should look into putting a cap on how many games you can "create" at a time. Maybe cap it at 10-20? I dont see the need for somebody to create more than that at a time. I feel like there is potential for abuse on creating games. What if somebody creates 50 games on a complex map with unpopular settings? I'm surprised that a troll hasnt come to CC and done such a thing yet.
jmyork82 wrote:what is the current cap and why are you against it?
jmyork82 wrote:now i dont have anything against the amount of "waiting games", I'm looking specifically at the ones that you are allowed to create (as the red player) I feel like you should be able to join and wait as many as you want, but have a little more restriction on the amount that you are allowed to create.
What would be an example where you had to or wanted to create several games at one time?
jmyork82 wrote:I wouldnt say that we DONT have a problem with people creating 30+ games, but we do have a tiny one. Trust me, I'm pretty hands on with these waiting games We do have 3 that I can think of off the top of my head who do have more than 30 created games (give or take) that are waiting. Two of them have actual games drifting further into the cleaning out the pantry area of waiting games. With that said, my thinking is, what is the difference between waiting on 10 games of the same type versus waiting on 30 and 40 games of the same type. Why does a player need to create 20 extra games that arent filling? Would it be beneficial to offer these players, who are waiting patiently, assistance in filling these games? I for one think it would be beneficial.
IcePack wrote:jmyork82 wrote:I wouldnt say that we DONT have a problem with people creating 30+ games, but we do have a tiny one. Trust me, I'm pretty hands on with these waiting games We do have 3 that I can think of off the top of my head who do have more than 30 created games (give or take) that are waiting. Two of them have actual games drifting further into the cleaning out the pantry area of waiting games. With that said, my thinking is, what is the difference between waiting on 10 games of the same type versus waiting on 30 and 40 games of the same type. Why does a player need to create 20 extra games that arent filling? Would it be beneficial to offer these players, who are waiting patiently, assistance in filling these games? I for one think it would be beneficial.
I make on a regular basis many games at once. For whac a mod, tournaments, inter clan games, membership test games, fun games, runs at high scores etc.
There are a number of times where I create 250+ games and have to wait because of the waiting game limit already, which is frustrating enough. Limiting it further would be aggravating.
Not this last whac a mod (I was in surgery) but the one before Cheme and I both made 250-350+ games in a very short time frame.
But even outside of the events, being involved still requires a lot of game creation which all adds up.
Silly Knig-it wrote:This would be a nice idea. As part of 'cleaning out the pantry', I cruise through the oldest games to see what I might wish to join. Out of curiosity I joined a two person random, created by a '?'. It would not allow me to join, and the game stays on the waiting list. So I tried three more. Same thing. How do those games ever go away?
If you are looking, last four pages of waiting games. I didn't look further than that.
jmyork82 wrote:IcePack wrote:jmyork82 wrote:I wouldnt say that we DONT have a problem with people creating 30+ games, but we do have a tiny one. Trust me, I'm pretty hands on with these waiting games We do have 3 that I can think of off the top of my head who do have more than 30 created games (give or take) that are waiting. Two of them have actual games drifting further into the cleaning out the pantry area of waiting games. With that said, my thinking is, what is the difference between waiting on 10 games of the same type versus waiting on 30 and 40 games of the same type. Why does a player need to create 20 extra games that arent filling? Would it be beneficial to offer these players, who are waiting patiently, assistance in filling these games? I for one think it would be beneficial.
I make on a regular basis many games at once. For whac a mod, tournaments, inter clan games, membership test games, fun games, runs at high scores etc.
There are a number of times where I create 250+ games and have to wait because of the waiting game limit already, which is frustrating enough. Limiting it further would be aggravating.
Not this last whac a mod (I was in surgery) but the one before Cheme and I both made 250-350+ games in a very short time frame.
But even outside of the events, being involved still requires a lot of game creation which all adds up.
Your use for creating games is a bit different than the average joe though.
I wouldnt limit tournament games or clan games as part of the cap. I'm talking regular public games for the general population. I'm not looking to impede other aspects of the site with the "created game cap" I'm looking specifically at the games created by a regular user (non tournament, no clan, non event) for general consumption of the site. I think there is something to be addressed there. I tried to paste some links from the game finder to show examples of how players get a little carried away with the games they create, but the links just took you to the game finder.
Donelladan wrote:Make players automatically drop all their waiting games after a defined period of inactivity.
I just joined a 12 players doubles games. I go to my partner wall to ask him to take care of read the chat so that we can discuss the strategy and then I noticed I can't post messages on his wall because he is inactive since a long time.
It seems he didn't play on CC since july this year.
I suggest that a player is automatically kicked out of all his waiting games after one month of inactivity.
Currently we have that system for speed games, after a certain times of inactivity you drop all your waiting speed games automatically. A similar system should be applied to 24h game as well.
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