If a player misses a turn then, rather than get their deployment at the start of their next go (and can use them for attacking) they get them at the end of their next go for deployment only.
I am sure that, at one time,this was the case. However, I have come across several instances where missing a first go and getting those missed troops to use for attacking on the second go, seems to be a deliberate tactic.
If it is a balanced game and there is no immediate need to counter your opponent's deployment, or boost ones own, missing a turn has the unfair advantage on turn two of having twice the normal deployment to use for attacking.
I think it is fairer if those missed troops are given at the end of the player's next go so that they are deployed rather than being used for an attack.