Conquer Club

Random spoils

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Random spoils

Postby mrswdk on Wed Nov 16, 2016 8:58 am

Concise description:
  • Random spoils setting

Specifics/Details:
  • Alongside flat rate, escalating, nuclear etc. is an option saying 'random'
  • When selected, players are unable to see which randomly selected spoils setting their game is using. They will only find out when they start cashing spoils
  • Fog is applied. When an opponent cashes a set, the game log will merely say 'opponent x has cashed a set of spoils'. This will keep the mystery in place for each player yet to cash

How this will benefit the site and/or other comments:
  • Mystery, excitement, surprise
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Random spoils

Postby DoomYoshi on Wed Nov 16, 2016 12:11 pm

It would be even better if each spoil was a different type. If one spoil was flat rate or escalating, it would get +2. Then the Escalating share would get 1/3rd of the current bonus and the escalation would increase 1/3rd to the next level. The Flat Rate would score 1/3rd for the actual composition of the cards. (If the card was green and the other 2 cards were red and blue, he would score 3 for 1 flat rate spoil, 7 for 2 and 10 for all 3). Nukes and Zombies are easy to deal with. None spoils can still be cashed but don't provide anything. No +2 or anything.
Hunter S. Thompson wrote:The Edge... There is no honest way to explain it because the only people who really know where it is are the ones who have gone over..
User avatar
Major DoomYoshi
 
Posts: 10584
Joined: Tue Nov 16, 2010 9:30 pm
Location: Al Fashir, Sudan


Return to Suggestions

Who is online

Users browsing this forum: No registered users

cron