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Dynamic fog/ fog with intel

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Dynamic fog/ fog with intel

Postby gigi_b on Mon Feb 27, 2017 2:25 pm

Concise description:
  • A new fog settings which allows the fog of war to incrementally lift during the game

Specifics/Details:
  • Incremental lifting of fog that would simulate the basic idea of "fog of war" in a more realistic manner.
  • The basic analogy would be that in a game, as it progresses, players acquire knowledge about the map not solely restricted on what they actually "see"(border), but also on what their neighbour sees. It's more or less how "gathering intel" on a battlfield would work, or having a "spy".
  • The actual implementation issue is debatable, but a simple way of doing this would be that each round the player would get to see one random region(and adjacencies) belonging to one of his neighbours.

How this will benefit the site and/or other comments:
  • I've started to think about this after having some really bad tactical games that were multy-way, fog and especially on a large map. So this is specifically suited for settings like these ones.
  • It's actually a very specific setting that would actually help games of this type. It would turn never-ending stacking games with practically 0 strategy involved (where no one moves/acts, you can't see anything and as a consequence either stack or if you decide to attacked it would basically be a move based on a whim not the state of the game) into more dynamic and enjoyable ones
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Re: Dynamic fog/ fog with intel

Postby riskllama on Mon Feb 27, 2017 3:49 pm

sounds neat, but I don't see it happening.
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