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iAmCaffeine wrote:I mean, my initial argument was relevant and is something that needs to be addressed..
Mad777 wrote:what's the point to have Auto Tournament?
Thorthoth wrote:IAC just completely lied and posted a an irrelevant link.
I can assure anyone reading this, that players that convert from premium to freemium during a tournament DO get kicked out at the start of the following round due to freemium game limits.
This should not happen to a player that has already been previously accepted into a tournament. It's not fair to that player or any other players in the tournament either.
Vid_FISO wrote:Mad777 wrote:what's the point to have Auto Tournament?
Very valid question, just what is the point when there used to be loads of members willing to go to a great deal of time and effort to run a multitude of tourneys and deal with whatever eventualities came their way. If the tool isn't up to the job then a better tool needs creation.
Mad777 wrote:Vid_FISO wrote:Mad777 wrote:what's the point to have Auto Tournament?
Very valid question, just what is the point when there used to be loads of members willing to go to a great deal of time and effort to run a multitude of tourneys and deal with whatever eventualities came their way. If the tool isn't up to the job then a better tool needs creation.
The tool is there to offer simple format without human interaction, especially with the game creation and player invitation, there is various format that can be offer, so far we are working with testing other type of AT (Auto-Tournament) but it involve as much as human touch than a Community Tournament, there is always room for improvement and we are spending time to look at what could be done or not.
The point here is more about the Freemium member versus Tournament Automation, tough case to resolve but Thorthoth is arguing about letting Freemium enjoying game load without spending money renewing the membership...I mean there is so much thing in the internet that work the same way but here it seems to be a big deal for no reason, if I download a Radio app and want to get rid of the stupid advertising that occur every 2 minutes then I have the opportunity to upgrade to Premium that will remove advertising, after 12 months of Premium advertising will come back if I don't renew, it's up to me then to decide what I want, either renew it and enjoy my music without interruption or living with stupid advertising because I don't want to pay for another year...quite simple no? I can go on and on with so much exemple that will take pages of posting but I think you get my point
Thorthoth wrote:Nope, that won't fix the problem. It would only make CC more hated by the people.
Thorthoth wrote:IAC just completely lied and posted a an irrelevant link.
I can assure anyone reading this, that players that convert from premium to freemium during a tournament DO get kicked out at the start of the following round due to freemium game limits.
This should not happen to a player that has already been previously accepted into a tournament. It's not fair to that player or any other players in the tournament either.
freemium lasagne wrote:Nope, that won't fix the problem. It would only make CC more hated by the people.
iAmCaffeine wrote:Why is a freemium joining a tournament he know he can't complete? It's just like community-run tournaments that say "premium only".
iAmCaffeine wrote:You're wrong as usual. I made a thread because of people who deadbeat or lose premium and they're not kicked out of the tournament, thereby giving free wins to other players and fucking with the scoreboard. Basically the opposite of your bullshit.
Metsfanmax wrote:iAmCaffeine wrote:You're wrong as usual. I made a thread because of people who deadbeat or lose premium and they're not kicked out of the tournament, thereby giving free wins to other players and fucking with the scoreboard. Basically the opposite of your bullshit.
There is essentially nothing we can do about the freemium issue, other than make sure they can stay in the games even if it goes over the 4-game limit. We can and should implement Dukasaur's fix from the first reply, to help with the deadbeating issue.
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