You should be thanking me for my tireless campaigning that resulted in this being implemented.
A general contribution medal wouldn't be too much of a stretch, in fact.
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jimboy wrote:Has it ever been suggested to have a setting while setting up a game of how many turns a player is aloud to miss? I know its not exactly what this thread deals with but it would be nice to be able to stop players from strategically missing turns when they have 5 cards in a multiplayer escalating spoils game so that they can cash in at a higher value. It would be interesting to have a setting of say 0, 1, or 2 missed turns alound before being kicked. So although not entirely the same as this thread, in my opinion its still related to this topic because its another way of using a loophole in the rules, similar to not taking a spoil, that can be ised to gain an advantage. Just a thought.
riskllama wrote:was this applied to all types of spoils, or just nukes & zombie?
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