clangfield wrote:Personally, I don't see round 10 being that big a deterrent for the determined - deploy, end, deploy, end - it's still way quicker than trying to beat people if you're after cheap points.
The fastest way to win point is to set up a 1 min freestyle game and let your multi deadbeat. Exactly 3min to get the points.
If you have to switch browser between your 2 multi to deploy/end turn it's not that fast.
Remember the resign button will only be for speed game.
Now let's imagine we later implement the resign button for 24h games. I have to do the test, but I am quite sure a doodle earth 1vs1 would be as fast as playing 10 rounds until it deadbeats. Also it would be less obvious to play a doodle earth than resign a game. Remember we may still catch them, if they simply play doing begin/end then resign the game, it will be very easy to spot multi.
clangfield wrote:However, making it premium only - now that is an idea. It's much harder to envisage people setting up multis as premium accounts. Even though I'm a freemium, it seems a sensible approach to dealing with that particular issue.
Replacing with bots... well, if one is winning, and it's an honest game, and your opponent resigns in a 1 v 1, do you really want to continue, or have it finish there and then? In multi player games, especially assassin, it would seem to be a good idea, but perhaps would drag out a 1 v 1. I suppose there's also the chance that the bot might beat you in a way that a human would not have, which could cause annoyance.
1) I don't see why it's harder for premium to set up multi, if the purpose is to have your multi giving you points it works as good for premium as for freemium.
2) Replacing with bots isn't envisaged at the moment and wouldn't be very interesting for the issue I was raising, namely that trench 1vs1 speed games need to have a resign button for reasons explained 7-5 pages before that one
@Dukasaur :
When I sent a wall message to the people asking them to vote, I specifically target people playing trench games, using trench games as an argument for this resign button.
The fact that the resign button will only be implemented for speed trench games is not my decision however. Therefore I do not think it was fraudulent at all.
In my suggestion ( bottom of page 72 ) I did not ask for a resign button for speed trench games only.
We need a Resign button that applies to all game types and benefits ALL the members, not something to help a microscopic subcommunity.
If we consider speed games, trench games are quite significant numbers of the games played.
If I search all finished speed games in the game finder, 1vs1 ( or poly) trench speed games represent 46 games among the first 100 that appeared.
And any time of the day, if I look for speed games, I almost always find a trench speed games waiting for players.
I'll admit that the speed community is probably way smaller than the 24h community though.
Also, note that I totally agree with you and I hope that the resign button will later be implemented for all speed games, not only trench, and also 24h games. As long as they are not available in multiplayers games though- that would be a big issue for me.
I can't tell you what are the plans of the developer /boss, but I hope that the resign button for trench speed will be used as a test, and that if it's going well and if we ( CC players in general ) are satisfied,resign button will be available for different game options as well.